Galchobhar

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Kyllikki: The Town of White-Harbor x Undead x Tir Carchar

Vampyre Galchobhar.jpg

Appearance: Galchombhar is an elegant youth with skin as pale as milk and hair as dark as a raven's wing. He is lean, almost emaciated, and tall for any era and whether strolling through a room or slouching insolently, he does so with a predatory grace. Although his couture will change with the passing eras, he basic look, that of a young man barely out of his teens will remain fresh with the application of an ocean of human blood applied one night at a time. One glance into his eyes reveals his true nature, for when roused they burn with the cold light of Oblivion and a hunger for blood and human death that will never be satisfied.

Behavior:

History:

Recent Events:


Physical: Strength – 4 (Feats) / MIGHT 2 - (Lethal Grip, Superior Lift), Dexterity – 3 / FINESSE 2 - (Climbs Like Monkey, Feline Grace) , Stamina – 4 (Endurance)/ ENDURANCE 2 - (Alchemy of Injury, Heal Thyself)
Social: Charisma – 3 / ALLURE 1 (Best Interests), Manipulation – 5 (Persuasive Conversationalist) / SUPREMACY 2 (A Simple Command, Hypnotic Trance), Appearance – 2 / REVELATION 1 (Hypnotic Gaze)
Mental: Perception – 4 (Emotional Insight) / APPREHENSION 1 (Predatory Senses), Intelligence – 5 (Calculated Causality) / GENIUS - 1 (Quick Learner), Wits - 3
Talents: Alertness 3, Athletics 3, Awareness 1, Brawl 2, Bribery 2, Carousing 2, Diplomacy 2, Dodge 3, Empathy 3, Expression 4 (storytelling), Haggling 3 (prestation), Intimidation 3, Leadership 3, Masquerade 2, Seduction 2, Streetwise 2, Style 2, Subterfuge 3
Skills: Animal Ken 3, Archery 1, Chess 3, Crafts 2, Drive 2, Etiquette 3, Melee 1, Memory 2, Ride 1 (trail riding), Stealth 3 (shadows, hiding bodies), Survival 2 (forests, mountains)
Knowledges: Academics 2, Area Knowledge 3 (Dubnolissos), Bureaucracy 2, Finance 3, Investigation 3, Kindred Lore 5, Law 2, Linguistics 2 (Celtic, Germanic, Latin), Medicine 2, Occult 5 (Curses, Divination, Vampire Lore), Politics 2, Science 1, Sewer Lore 2

Supernatural Heritage:
Claws and Fangs: Undead typically have retractable claws and fangs that are not noticeable unless they choose to attack. These claws and fangs infl ict +2L damage.

Cursed Blood: The blood of all types of undead confers benefits equivalent to BLOD AF JOTUNNUM 1. Some powerful undead can grant their thralls even greater benefits, although (contrary to popular tales) only the most powerful of undead— those with Legend ratings of 8 or higher—can transform a mortal into an undead creature.

Invulnerability: While an undead being can be killed through physical violence, it will re-form its body the next night, no matter how badly damaged it is. If the undead is decapitated and the head and body are burned separately, however, the undead will die permanently.

Dominions: BLOOD 1, CHAOS, DARKNESS 1, DEATH 1, JOURNEYS 1

MOMENTUM: 1

Virtues: AMBITION 3, MALICE 3, RAPACITY 3, ZEALOTRY 2

Willpower: 6 (6)
Divinity (dark): 1 / Divinity Pool: 2
Health Levels: 0 x 9/ -4/ Incap
Merits: Ability Aptitude – Expression (1pt) Social, Code of Honor - Path of the Merchant (2pts) Mental, Invocation of Incarceration - (4pts) Supernatural
Flaws: Beacon of the Unholy - 2pts Supernatural, Thief of Lives - 4pts Supernatural, Uninvited - 3pts Supernatural
Abilities to Purchase: Talents: Dreaming, Intrigue / Skill: Meditation

Attacks
Bite: Accuracy 9, Damage 7L, Parry DV —, Speed 5
Clinch: Accuracy 8, Damage 5L, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 7, Damage 10L, Parry DV 10, Speed 5
Unarmed, Light: Accuracy 9, Damage 7L, Parry DV 12, Speed 4
Weapons (Sickle of Bloodletting)
You wield a sickle with incredibly sharp edges that seem to shimmer red. You gain a +1 to attack and damage rolls made with this magic weapon. This weapon's bloodletting power may be used up to five times a day/night. When you hit a creature with this weapon, you can expend a charge to cause the target to bleed profusely. At the end of each of its turns, the target must make a Stamina roll difficulty 9. On a failed roll, the target loses an additional health level to blood-loss. On a successful roll, the bleeding stops. The bleeding also stops if the target receives any magical healing or if the target receives successful medical treatment difficulty 8. This weapon refreshes its pool of uses daily at dawn.

Soak: 2A / 4L / 6B

Weaknesses
Galchobhar has a strong aversion to direct sunlight, fire, weapons of yew wood, verbena flowers and the holy symbols of any religion, provided
that they are brandished by an actual believer in that religion. An undead must roll his (Intelligence + Integrity) to
approach any of these effects (with the difficulty determined by the nature of the exposure), and direct skin contact
with any of them causes aggravated damage. The amount of aggravated damage varies according to the stimulus.
For example, two individuals each brandishing holy water might infl ict different amounts of damage depending on
the intensity of their respective faiths.

Trophy: Undead have no innate trophy, but most are loyal servants of the Titans with access to powerful relics.




Character: Galchobhar Nature: Rogue Creature: Titanspawn
Player: Storyteller Demeanor: Critic Type Undead
Chronicle: WOD~SPQR Calling: Death-Dealer Titan: ORGOS
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ATTRIBUTES
Physical Social Mental
Strength ●●●●○○○○ Charisma ●●●○○○○○ Perception ●●●●○○○○
Dexterity ●●●○○○○○ Manipulation ●●●●●○○○ Intelligence ●●●●●○○○
Stamina ●●●●○○○○ Appearance ●●●○○○○○ Wits ●●●○○○○○
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ABILITIES
Talents Skills Knowledges
Alertness ○○○○○○○○ () Animal Ken ○○○○○○○○ () Academics ○○○○○○○○ ()
Athletics ○○○○○○○○ () Archery ○○○○○○○○ () Enigmas ○○○○○○○○ ()
Awareness ○○○○○○○○ () Commerce ○○○○○○○○ () Hearth Wisdom ○○○○○○○○ ()
Brawl ○○○○○○○○ () Crafts ○○○○○○○○ () Investigation ○○○○○○○○ ()
Empathy ○○○○○○○○ () Etiquette ○○○○○○○○ () Law ○○○○○○○○ ()
Expression ○○○○○○○○ () Melee ○○○○○○○○ () Medicine ○○○○○○○○ ()
Intimidation ○○○○○○○○ () Performance ○○○○○○○○ () Occult ○○○○○○○○ ()
Leadership ○○○○○○○○ () Ride ○○○○○○○○ () Politics ○○○○○○○○ ()
Legerdemain ○○○○○○○○ () Stealth ○○○○○○○○ () Seneschal ○○○○○○○○ ()
Subterfuge ○○○○○○○○ () Survival ○○○○○○○○ () Theology ○○○○○○○○ ()
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--- ADVANTAGES ---
Epic Attributes Dark Flairs Backgrounds
MIGHT ●●○○○○○○ () [K] Lethal Grip, Superior Lift ---
FINESSE ●●○○○○○○ () Climbs Like Monkey, Feline Grace ---
ENDURANCE ●●○○○○○○ () Alchemy of Injury, Heal Thyself ---
ALLURE ●○○○○○○○ () Best Interests ---
SUPREMACY ●●○○○○○○ () A Simple Command, Hypnotic Trance ---
REVELATION●○○○○○○○ () Hypnotic Gaze ---
APPREHENSION ●○○○○○○○ () Predatory Senses ---
GENIUS ●○○○○○○○ () (Quick Learner) ---
CORUSCATION ○○○○○○○○ () --- ---
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Health Levels DIVINITY {Dark} ---
Bruised (0) - { } Rating ●○○○○○○○○○ ---
Hurt (-1) ---- { } Point Pool ●●○○○○○○○○ Merits & Flaws
Injured (-1) - { } MOMENTUM ---
Wounded (-2) - { } Rating ●○○○○○○○○○ ---
Mauled (-2) -- { } Point Pool ●○○○○○○○○○ ---
Crippled (-5)- { } WILLPOWER ---
Incapacitated- { } Permanent ●●●●●●○○○○ ---
Final Death Temporary ●●●●●●○○○○ ---