Czere Ubireg's Statistics
Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: 1969
Embrace: 1997
Sire: Professor Cipher
Periods of Torpor:
Nature: Magnate
Demeanor: Confidant
Apparent Age: Late 20s
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 2, Athletics 3, Brawl 3 (tae-kwon-do), Dodge 2, Empathy 2, Intimidation 3, Leadership 2, Streetwise 2, Subterfuge 3
Skills: Animal Ken 2, Crafts 2, Computer 2, Drive 3, Etiquette 3, Firearms 2, Melee 2, Performance 1, Security 1, Stealth 3, Survival 2
Knowledges: Academics 3, Investigation 2, Law 2, Linguistics 3 (English, German, Turkish), Medicine 3 (forensic pathology), Occult 4, Politics 2, Science 3
Disciplines: Auspex 3, Dominate 3, Thaumaturgy 5
Discipline Techniques: None
Advanced Disciplines: None
Thaumaturgy Paths: Blood 5, Hands of Destruction 3, Faux Path 1
Rituals:
Level 1: Bind the Accusing Tongue - Blood into Water - Communicate with Kindred Sire - Devil's Touch - Encrypt Missive - Impressive Visage - Learning the Mind Enslumbered - Luminous Vitae - Sanguineous Phial - Sense the Mystical - Rite of Introduction - Will O'the Wisp
Level 2: Blood Walk - Craft Bloodstone - Donning the Mask of Shadows - Obscure the Malice - Principle Focus of Vitae Infusion - The Open Passage
Level 3: Cleansing of the Flesh - Eyes of the Past - Sanguine Assistant - Track Transgressor
Level 4: Bone of Lies - Scry
Level 5: Stone Slumber
Backgrounds: Allies , Contacts , Generation: 5, Herd , Mentor , Resources , Status:
Clan Flaw: Tremere dependency on blood is even
more pronounced than that of other Kindred. It takes
only two draughts of another vampire’s blood for a
Tremere to become blood bound instead of the normal
three — the first drink counts as if the Tremere had taken
two drinks. (For more information on the blood bond, see
p. 286). The elders of the Clan are well aware of this, and
seek to impart loyalty to the Clan by forcing all neonate
Warlocks to drink of the (transubstantiated) blood of the
seven Tremere elders soon after their Embrace.
Extra Flaws: Temporal Doppelganger (3pts supernatural)
Merits: Coldly Logical (1pt mental), Eidetic Memory (2pts mental)
Virtues: Conscience 3, Self-Control 4, Courage 3
Morality: Road of Humanity 7
Willpower: 7
Destiny:
Notes: