Galchobhar
Appearance: Galchombhar is an elegant youth with skin as pale as milk and hair as dark as a raven's wing. He is lean, almost emaciated, and tall for any era and whether strolling through a room or slouching insolently, he does so with a predatory grace. Although his couture will change with the passing eras, he basic look, that of a young man barely out of his teens will remain fresh with the application of an ocean of human blood applied one night at a time. One glance into his eyes reveals his true nature, for when roused they burn with the cold light of Oblivion and a hunger for blood and human death that will never be satisfied.
Behavior: Galchombhar is a nightmare born fresh from oblivion. A monster given human form without ever having been human at all and given character by someone's recollections of a long lost companion. He is a paradox even unto himself, but he sees the world with a newborn's eyes and takes wonder in the simplest and most horrific things. Without human ethics, this creature needs stability in the chaos of darkness and finds it in an obscure code that keeps madness at bay. A newborn child of the night, his passions are as explosive and raw as his hunger is nearly uncontrollable, and he is filled with the rage and arrogance of the new immortal. But, he was crafted with purpose and obeys his design regardless of his meditations upon his origin or purpose.
History:
Recent Events:
Pronunciation: Galchobhar (GAL-Ka-Var)
Physical: Strength – 4 (Feats) / MIGHT 2 - (Lethal Grip, Superior Lift), Dexterity – 3 / FINESSE 2 - (Climbs Like Monkey, Feline Grace) , Stamina – 4 (Endurance)/ ENDURANCE 2 - (Alchemy of Injury, Heal Thyself)
Social: Charisma – 3 / ALLURE 1 (Best Interests), Manipulation – 5 (Persuasive Conversationalist) / SUPREMACY 2 (A Simple Command, Hypnotic Trance), Appearance – 2 / REVELATION 1 (Hypnotic Gaze)
Mental: Perception – 4 (Emotional Insight) / APPREHENSION 1 (Predatory Senses), Intelligence – 5 (Calculated Causality) / GENIUS - 1 (Quick Learner), Wits - 3
Talents: Alertness 3, Athletics 3, Awareness 1, Brawl 2, Bribery 2, Carousing 2, Diplomacy 2, Dodge 3, Empathy 3, Expression 4 (storytelling), Haggling 3 (prestation), Intimidation 3, Leadership 3, Masquerade 2, Seduction 2, Streetwise 2, Style 2, Subterfuge 3
Skills: Animal Ken 3, Archery 1, Chess 3, Crafts 2, Drive 2, Etiquette 3, Melee 1, Memory 2, Ride 1 (trail riding), Stealth 3 (shadows, hiding bodies), Survival 2 (forests, mountains)
Knowledges: Academics 2, Area Knowledge 3 (Dubnolissos), Bureaucracy 2, Finance 3, Investigation 3, Kindred Lore 5, Law 2, Linguistics 2 (Celtic, Germanic, Latin), Medicine 2, Occult 5 (Curses, Divination, Vampire Lore), Politics 2, Science 1, Sewer Lore 2
Supernatural Heritage:
Claws and Fangs: Undead typically have retractable claws and fangs that are not noticeable unless they choose to attack. These claws and fangs infl ict +2L damage.
Cursed Blood: The blood of all types of undead confers benefits equivalent to BLOD AF JOTUNNUM 1. Some powerful undead can grant their thralls even greater benefits, although (contrary to popular tales) only the most powerful of undead— those with Legend ratings of 8 or higher—can transform a mortal into an undead creature.
Invulnerability: While an undead being can be killed through physical violence, it will re-form its body the next night, no matter how badly damaged it is. If the undead is decapitated and the head and body are burned separately, however, the undead will die permanently.
Dominions: BLOOD 1, CHAOS, DARKNESS 1, DEATH 1, FATE 1, JOURNEYS 1
MOMENTUM: 1
Virtues: AMBITION 3, MALICE 3, RAPACITY 3, ZEALOTRY 2
Willpower: 6 (6)
Divinity (dark): 1 / Divinity Pool: 2
Health Levels: 0 x 9/ -4/ Incap
Merits: Ability Aptitude – Expression (1pt) Social, Code of Honor - Path of the Merchant (2pts) Mental, Invocation of Incarceration - (4pts) Supernatural
Flaws: Beacon of the Unholy - 2pts Supernatural, Thief of Lives - 4pts Supernatural, Uninvited - 3pts Supernatural
Abilities to Purchase: Talents: Dreaming, Intrigue / Skill: Meditation
- Attacks
- Bite: Accuracy 9, Damage 7L, Parry DV —, Speed 5
- Clinch: Accuracy 8, Damage 5L, Parry DV —, Speed 6, P
- Unarmed, Heavy: Accuracy 7, Damage 10L, Parry DV 10, Speed 5
- Unarmed, Light: Accuracy 9, Damage 7L, Parry DV 12, Speed 4
Soak: 2A / 4L / 6B
- Weaknesses
- Sunlight
- Galchobhar has a strong aversion to direct sunlight is aggravated damage and does up to three levels per turn of exposure;
- it can be soaked with difficulty if the undead has ENDURANCE.
- Cold Iron
- Because of his former status as a dream phantasm, Galchobhar is vulnerable to Cold Iron.
- If shackled with cold iron he is cutoff from his powers. If attacked with it he takes aggravated damage.
- Cold Iron can also be ground up to a powder and used as a ward he cannot cross.
- Mistletoe
- Galchobhar is vulnerable to mistletoe for the holiness it was accorded by the Celtic religion and druids.
- It is a natural ward as he cannot pass through anything upon which it grows.
- Mistletoe can also be used as a poison against him if he were to ingest it or has an allergic reaction to touching it.
- Fire
- Fire is aggravated damage to Galchobhar and he avoids it if possible.
- Holy Symbols
- Holy symbols of any religion, provided that they are brandished by an actual believer in that religion.
- Galchobhar must roll his (Intelligence + Ambition) to approach any of these effects
- (with the difficulty determined by the nature of the exposure), and direct skin contact
- with any of them causes aggravated damage. The amount of aggravated damage varies according to the stimulus.
- For example, two individuals each brandishing holy water might inflict different amounts of damage depending on
- the intensity of their respective faiths.
Trophy: Undead have no innate trophy, but most are loyal servants of the Titans with access to powerful relics.
Character: Galchobhar | Nature: Sociopath | Creature: Titanspawn |
Player: Storyteller | Demeanor: Bon Vivant | Type Undead |
Chronicle: WOD~SPQR | Calling: Celtic Vampire | Titan: ORGOS |
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ATTRIBUTES | ||
Physical | Social | Mental |
Strength ●●●●○○○○ | Charisma ●●●○○○○○ | Perception ●●●●○○○○ |
Dexterity ●●●○○○○○ | Manipulation ●●●●●○○○ | Intelligence ●●●●●○○○ |
Stamina ●●●●○○○○ | Appearance ●●●○○○○○ | Wits ●●●○○○○○ |
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ABILITIES | ||
Talents | Skills | Knowledges |
Alertness ●●●○○○○○ () | Animal Ken ●●●○○○○○ () | Academics ●●○○○○○○ () |
Athletics ●●●○○○○○ () | Archery ●○○○○○○○ () | Enigmas ●●●○○○○○ () |
Awareness ●○○○○○○○ () | Commerce ●●●○○○○○ () | Hearth Wisdom ●●●●●○○○ () |
Brawl ●●●○○○○○ () | Crafts ●●○○○○○○ () | Investigation ●●●○○○○○ () |
Empathy ●●●○○○○○ () | Etiquette ●●●○○○○○ () | Law ●●○○○○○○ () |
Expression ●●●●○○○○ () | Melee ●○○○○○○○ () | Medicine ●●○○○○○○ () |
Intimidation ●●●○○○○○ () | Performance ○○○○○○○○ () | Occult ●●●●●○○○ () |
Leadership ●●●○○○○○ () | Ride ●○○○○○○○ () | Politics ●●○○○○○○ () |
Legerdemain ●●○○○○○○ () | Stealth ●●●○○○○○ () | Seneschal ●●○○○○○○ () |
Subterfuge ●●●○○○○○ () | Survival ●●○○○○○○ () | Theology ○○○○○○○○ () |
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--- | ADVANTAGES | --- |
Epic Attributes | Dark Flairs | Dark Dominions |
MIGHT ●●○○○○○○ () [K] | Lethal Grip, Superior Lift | BLOOD ● |
FINESSE ●●○○○○○○ () | Climbs Like Monkey, Feline Grace | CHAOS ● |
ENDURANCE ●●○○○○○○ () | Alchemy of Injury, Heal Thyself | DARKNESS ● |
ALLURE ●○○○○○○○ () | Best Interests | DEATH ● |
SUPREMACY ●●○○○○○○ () | A Simple Command, Hypnotic Trance | FATE ● |
REVELATION●○○○○○○○ () | Hypnotic Gaze | JOURNEYS ● |
APPREHENSION ●○○○○○○○ () | Predatory Senses | --- |
GENIUS ●○○○○○○○ () | Quick Learner | Heritage |
CORUSCATION ○○○○○○○○ () | --- | Claws & Fangs |
--- | --- | Cursed Blood |
--- | --- | Invulnerability |
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Health Levels | DIVINITY {Dark} | --- |
Bruised (0) - { } | Rating ●○○○○○○○○○ | --- |
Hurt (-1) ---- { } | Point Pool ●●○○○○○○○○ | Merits & Flaws |
Injured (-1) - { } | MOMENTUM | --- |
Wounded (-2) - { } | Rating ●○○○○○○○○○ | --- |
Mauled (-2) -- { } | Point Pool ●○○○○○○○○○ | --- |
Crippled (-5)- { } | WILLPOWER | --- |
Incapacitated- { } | Permanent ●●●●●●○○○○ | --- |
Final Death | Temporary ●●●●●●○○○○ | --- |