Difference between revisions of "Tir Carchar"
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Revision as of 22:33, 4 June 2023
Tir Carchar: The Lands of Exile
{pronounced: tear-car-car}
Description
Originally, Tir Carchar was little more than a playground for the demigods of nightmare, but recently its begun to take on material substance with each use of the Invocation of Incarceration. Its population remains small and it consists of a primeval Old-world forest, a fortress structure of some kind and one or more settlements.
- Cultural Level
- Late Bronze Age
- Ecology
- Abundant
- Climate & Terrain
- Old Growth Forest
- Plains
- Formation
- 9 A.D.
- Population
- 1500+
- Inhabitants
- Phantasms (Flora & Fauna), Humanity (Celtic, Germanic, Greek, and Roman), Darach and Undead
- Settlement
- Village of Exile
- Village of Priosun
- Languages
- Primary - Celtic
- Secondary - Germanic, Greek, and Latin
- Religions
- Celtic - Germantic - Greco-Roman
- Government
- Theocratic Despotism (Celtic)
- Ruler(s)
- Darach Bébinn
- Overlord(s)
- Darach Bébinn
Dearmadach Forest
An Chrosaire: The Crossroads
Dun Darach: The Fortress
Village of Priosun: In the Shadow of the Fortress
Mynyddoedd: To the North
Baileoir - Ore-town
Tywodamor: To the East
Antra
Gweunydd: To the West
The South
Remusopolis -- City of Outcasts
Statistics
Culture Level:
Ecology: Full
Climate & Terrain: Temperate forest, hill, mountains
Year Formed:
Population:
Languages:
Religions:
Government:
Ruler(s):
Overlord(s):
Mistways:
Nationality: