Difference between revisions of "Justine McDavid's Statistics"
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'''Nature:''' [[Sensualist]]<br> | '''Nature:''' [[Sensualist]]<br> | ||
'''Demeanor:''' [[Chameleon]]<br> | '''Demeanor:''' [[Chameleon]]<br> | ||
+ | '''Concept:''' Professional / Goth<br> | ||
'''Apparent Age:''' Mid 20s<br> | '''Apparent Age:''' Mid 20s<br> | ||
− | '''Physical:''' Strength 2, Dexterity | + | '''Physical:''' Strength 2, Dexterity 3, Stamina 3<br> |
− | '''Social:''' Charisma 3, Manipulation 3, Appearance 4<br> | + | '''Social:''' Charisma 3, Manipulation 3, Appearance 4<br> |
− | '''Mental:''' Perception 2, Intelligence 3, Wits 3<br> | + | '''Mental:''' Perception 2, Intelligence 3, Wits 3<br> |
− | '''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]] | + | '''Talents:''' [[Alertness]] 1, [[Athletics]] 2, [[Awareness]] 1, [[Brawl]] 2, [[Empathy]], [[Expression]] 2, [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] 3<br> |
− | '''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]] | + | '''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]] 1, [[Etiquette]] 2, [[Firearms]] 1, [[Larceny]], [[Melee]], [[Performance]] 1, [[Stealth]], [[Survival]] <br> |
− | '''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]]<br> | + | '''Knowledges:''' [[Academics]] 2, [[Computer]] 1, [[Finance]] 3 (accounting), [[Investigation]] 1, [[Law]] 1, [[Linguistics]] 1, [[Medicine]] 1, [[Occult]] 1, [[Politics]] 1, [[Science]] 1, [[Technology]]<br> |
'''Disciplines:''' [[Fortitude]] 1, [[Melpominee]] 1, [[Presence]] 1<br> | '''Disciplines:''' [[Fortitude]] 1, [[Melpominee]] 1, [[Presence]] 1<br> | ||
'''Discipline Techniques:''' <br> | '''Discipline Techniques:''' <br> | ||
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'''Sorcerous Paths:''' <br> | '''Sorcerous Paths:''' <br> | ||
'''Sorcerous Rituals:''' <br> | '''Sorcerous Rituals:''' <br> | ||
− | '''Backgrounds:''' Allies | + | '''Backgrounds:''' Allies 2, Contacts 3, Mentor 1 (sire), Resources 3, Retainers 1<br> |
'''Clan Flaw:''' The Daughters of Cacophony | '''Clan Flaw:''' The Daughters of Cacophony | ||
hear music constantly. This might be a form | hear music constantly. This might be a form | ||
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'''Extra Flaws:''' <br> | '''Extra Flaws:''' <br> | ||
'''Merits:''' <br> | '''Merits:''' <br> | ||
− | '''Virtues:''' Conscience , Self-Control , Courage <br> | + | '''Virtues:''' Conscience 4, Self-Control 2, Courage 4<br> |
− | '''Morality:''' <br> | + | '''Morality:''' [[Road of Humanity]] 6<br> |
− | '''Willpower:''' <br> | + | '''Willpower:''' 4<br> |
'''Destiny:''' <br> | '''Destiny:''' <br> | ||
'''Notes:''' <br> | '''Notes:''' <br> | ||
+ | '''Derangements:''' <br> |
Revision as of 21:46, 17 July 2020
Circa: 2020 C.E.
Last Modified: "The Magister 22:17, 17 July 2020 (MDT)"
Plots:
Secrets:
Haven: With her sire
Clan: Daughters of Cacophony
Generation: 13th
Born: 1995
Embrace: 2019
Sire: Everett Young
Progeny: None yet, god forbid.
Periods of Torpor: Nope.
Nature: Sensualist
Demeanor: Chameleon
Concept: Professional / Goth
Apparent Age: Mid 20s
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 2, Intelligence 3, Wits 3
Talents: Alertness 1, Athletics 2, Awareness 1, Brawl 2, Empathy, Expression 2, Intimidation, Leadership, Streetwise, Subterfuge 3
Skills: Animal Ken, Crafts, Drive 1, Etiquette 2, Firearms 1, Larceny, Melee, Performance 1, Stealth, Survival
Knowledges: Academics 2, Computer 1, Finance 3 (accounting), Investigation 1, Law 1, Linguistics 1, Medicine 1, Occult 1, Politics 1, Science 1, Technology
Disciplines: Fortitude 1, Melpominee 1, Presence 1
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies 2, Contacts 3, Mentor 1 (sire), Resources 3, Retainers 1
Clan Flaw: The Daughters of Cacophony
hear music constantly. This might be a form
of synesthesia, or it might be a hallucination. This constant song distracts the Daughters as much as
it guides them. The difficulties of all their Perception
rolls increase by two. No Daughter of Cacophony may
have Alertness above 3 dots.
Extra Flaws:
Merits:
Virtues: Conscience 4, Self-Control 2, Courage 4
Morality: Road of Humanity 6
Willpower: 4
Destiny:
Notes:
Derangements: