Difference between revisions of "Mercy's Statistics"

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;[[Mercy]]
 
;[[Mercy]]
<span style="color:maroon;">'''Circa:''' 2022 C.E. <br>
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'''Circa:''' 2043 C.E. <br>
<span style="color:maroon;">'''Plots:'''<br>
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'''Last Modified:''' <br>
<span style="color:maroon;">'''Secrets:'''<br>
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'''Plots:'''<br>
<span style="color:maroon;">'''Haven:'''<br>
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'''Secrets:'''<br>
<span style="color:maroon;">'''Clan:'''<br>
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'''Haven:'''<br>
<span style="color:maroon;">'''Generation:'''<br>
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'''Clan:''' [[Toreador Antitribu]]<br>
<span style="color:maroon;">'''Born:'''<br>
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'''Sire:''' [[Dominique Santo Paulo]]<br>
<span style="color:maroon;">'''Embrace:'''<br>
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'''Nature:''' [[Deviant]]<br>
<span style="color:maroon;">'''Sire:'''<br>
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'''Demeanor:''' [[Monster]]<br>
<span style="color:maroon;">'''Nature:'''<br>
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'''Generation:''' 10th<br>
<span style="color:maroon;">'''Demeanor:'''<br>
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'''Embrace:''' 1899<br>
<span style="color:maroon;">'''Apparent Age:'''<br>
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'''Apparent Age:''' Early 20′s<br>
<span style="color:maroon;">'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
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'''Physical:''' Strength 4, Dexterity 3, Stamina 4<br>
<span style="color:maroon;">'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
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'''Social:''' Charisma 2, Manipulation 3, Appearance 2<br>
<span style="color:maroon;">'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
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'''Mental:''' Perception 4, Intelligence 3, Wits 5<br>
<span style="color:maroon;">'''Talents:''' Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge<br>
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'''Talents:''' [[Alertness]] 1, [[Athletics]] 3, [[Brawl]] 3, [[Dodge]] 2, [[Interrogation]] 5, [[Intimidation]] 4, [[Leadership]] 2, [[Sense Deception]] 4, [[Streetwise]] 3, [[Subterfuge]] 2, [[Throwing]] 3<br>
<span style="color:maroon;">'''Skills:''' Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival<br>
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'''Skills:''' [[Animal Ken]] 2, [[Drive]] 2, [[Firearms]] 4, [[Fire Dancing]] 2, [[Lip Reading]] 3, [[Melee]] 3, [[Security]] 2, [[Stealth]] 2, [[Survival]] 2, [[Torture]] 5<br>
<span style="color:maroon;">'''Knowledges:''' Academics, Computers, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science<br>
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'''Knowledges:''' [[Area Knowledge]] (Mexico City) 5, [[Area Knowledge]] (Montreal) 2, [[Camarilla Lore]] 2, [[City Secrets]] (Montreal) 1, [[Demonology]] 3, [[Linguistics]] 2 (Portuguese, English, Spanish), [[Medicine]] 2, [[Occult]] 3, [[Sabbat Lore]] 4, [[Theology]] 3<br>
<span style="color:maroon;">'''Disciplines:'''<br>
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'''Disciplines:''' [[Auspex]] 3, [[Celerity]] 2, [[Dominate]] 3, [[Fortitude]] 2, [[Presence]] 2, [[Thaumaturgy]] 3<br>
<span style="color:maroon;">'''Discipline Techniques:'''<br>
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'''Discipline Techniques:''' A couple.<br>
<span style="color:maroon;">'''Advanced Disciplines:''' <br>
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'''Thaumaturgical Paths:''' [[Path of Blood]] 3<br>
<span style="color:maroon;">'''Sorcerous Paths:'''<br>
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'''Thaumaturgical Rituals:''' A useful collection of Sabbat rituals.<br>
<span style="color:maroon;">'''Rituals:'''<br>
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'''Backgrounds:''' Mentor 2 ([[Alfred Benezri]]), Sabbat Status 3 (Knight Inquisitor)<br>
<span style="color:maroon;">'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br>
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'''Clan Flaw:''' Over time, the propensity for the Tore-
<span style="color:maroon;">'''Flaws / Merits:'''<br>
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ador to become fascinated by beauty has twisted itself
<span style="color:maroon;">'''Virtues:''' Conscience 0, Self-Control 0, Courage 0<br>
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into a perverse need for cruelty. When faced with an
<span style="color:maroon;">'''Morality:'''<br>
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opportunity to inflict emotional or physical pain — a
<span style="color:maroon;">'''Willpower:'''<br>
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captive that might be tortured, or a protégé whose am-
<span style="color:maroon;">'''Destiny:'''<br>
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bitions might be squashed — the Toreador antitribu’s
 +
player must make a Self-Control or Instinct roll (dif-
 +
ficulty 6), or spend a Willpower point. If the roll fails,
 +
the character must indulge in her savage desires.<br>
 +
'''Extra Flaws:''' <br>
 +
'''Merits:''' <br>
 +
'''Virtues:''' Conviction 4, Instinct 2, Courage 3<br>
 +
'''Morality:''' Path of Cathari 6<br>
 +
'''Willpower:''' 7 <br>

Revision as of 19:38, 12 October 2016

Mercy

Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Toreador Antitribu
Sire: Dominique Santo Paulo
Nature: Deviant
Demeanor: Monster
Generation: 10th
Embrace: 1899
Apparent Age: Early 20′s
Physical: Strength 4, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 1, Athletics 3, Brawl 3, Dodge 2, Interrogation 5, Intimidation 4, Leadership 2, Sense Deception 4, Streetwise 3, Subterfuge 2, Throwing 3
Skills: Animal Ken 2, Drive 2, Firearms 4, Fire Dancing 2, Lip Reading 3, Melee 3, Security 2, Stealth 2, Survival 2, Torture 5
Knowledges: Area Knowledge (Mexico City) 5, Area Knowledge (Montreal) 2, Camarilla Lore 2, City Secrets (Montreal) 1, Demonology 3, Linguistics 2 (Portuguese, English, Spanish), Medicine 2, Occult 3, Sabbat Lore 4, Theology 3
Disciplines: Auspex 3, Celerity 2, Dominate 3, Fortitude 2, Presence 2, Thaumaturgy 3
Discipline Techniques: A couple.
Thaumaturgical Paths: Path of Blood 3
Thaumaturgical Rituals: A useful collection of Sabbat rituals.
Backgrounds: Mentor 2 (Alfred Benezri), Sabbat Status 3 (Knight Inquisitor)
Clan Flaw: Over time, the propensity for the Tore- ador to become fascinated by beauty has twisted itself into a perverse need for cruelty. When faced with an opportunity to inflict emotional or physical pain — a captive that might be tortured, or a protégé whose am- bitions might be squashed — the Toreador antitribu’s player must make a Self-Control or Instinct roll (dif- ficulty 6), or spend a Willpower point. If the roll fails, the character must indulge in her savage desires.
Extra Flaws:
Merits:
Virtues: Conviction 4, Instinct 2, Courage 3
Morality: Path of Cathari 6
Willpower: 7