Difference between revisions of "Maxwell Ldescu's Statistics"

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<span style="color:#000000;">'''Progeny:''' [[Frederick Werther]]<br>
 
<span style="color:#000000;">'''Progeny:''' [[Frederick Werther]]<br>
 
<span style="color:#000000;">'''Periods of Torpor:''' <br>
 
<span style="color:#000000;">'''Periods of Torpor:''' <br>
<span style="color:#000000;">'''Nature: [[Visionary]]<br>
+
<span style="color:#000000;">'''Nature:''' [[Visionary]]<br>
<span style="color:#000000;">'''Demeanor: [[Traditionalist]]<br>
+
<span style="color:#000000;">'''Demeanor:''' [[Traditionalist]]<br>
<span style="color:#000000;">'''Generation: 7th<br>
+
<span style="color:#000000;">'''Generation:''' 7th<br>
 
<span style="color:#000000;">'''Born:''' 1400<br>
 
<span style="color:#000000;">'''Born:''' 1400<br>
<span style="color:#000000;">'''Embrace: 1882<br>
+
<span style="color:#000000;">'''Embrace:''' 1882<br>
<span style="color:#000000;">'''Apparent Age: 25<br>
+
<span style="color:#000000;">'''Apparent Age:''' 25<br>
<span style="color:#000000;">'''Physical: Strength 4, Dexterity 4, Stamina 4<br>
+
<span style="color:#000000;">'''Physical:''' Strength 4, Dexterity 4, Stamina 4<br>
<span style="color:#000000;">'''Social: Charisma 5, Manipulation 6, Appearance 4<br>
+
<span style="color:#000000;">'''Social:''' Charisma 5, Manipulation 6, Appearance 4<br>
<span style="color:#000000;">'''Mental: Perception 4, Intelligence 6, Wits 4<br>
+
<span style="color:#000000;">'''Mental:''' Perception 4, Intelligence 6, Wits 4<br>
<span style="color:#000000;">'''Talents: Alertness 4, Brawl 3, Dodge 3, Leadership 3, Streetwise 2, Subterfuge 4<br>
+
<span style="color:#000000;">'''Talents:''' Alertness 4, Brawl 3, Dodge 3, Leadership 3, Streetwise 2, Subterfuge 4<br>
<span style="color:#000000;">'''Skills: Etiquette 3, Melee 4, Performance (Acting) 3, Security 4<br>
+
<span style="color:#000000;">'''Skills:''' Etiquette 3, Melee 4, Performance (Acting) 3, Security 4<br>
<span style="color:#000000;">'''Knowledges: Bureaucracy 3, Clan Knowledge (Tremere) 4, Finance 4, Law 3, Medicine 2, Occult 5<br>
+
<span style="color:#000000;">'''Knowledges:''' Bureaucracy 3, Clan Knowledge (Tremere) 4, Finance 4, Law 3, Medicine 2, Occult 5<br>
<span style="color:#000000;">'''Disciplines: [[Auspex]] 3, [[Dominate]] 5, [[Fortitude]] 3, [[Potence]] 2, [[Thaumaturgy]] 6<br>
+
<span style="color:#000000;">'''Disciplines:''' [[Auspex]] 3, [[Dominate]] 5, [[Fortitude]] 3, [[Potence]] 2, [[Thaumaturgy]] 6<br>
<span style="color:#000000;">'''Thaumaturgical Paths: [[Lure of Flames]] 5, [[Movement of the Mind]] 5, [[Path of Blood]] 5, [[Spirit Manipulation]] 3, [[Weather Control]] 3<br>
+
<span style="color:#000000;">'''Thaumaturgical Paths:''' [[Lure of Flames]] 5, [[Movement of the Mind]] 5, [[Path of Blood]] 5, [[Spirit Manipulation]] 3, [[Weather Control]] 3<br>
<span style="color:#000000;">'''Rituals: [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]], [[Engaging the Vessel of Transference]]; [[Blood Walk]]; [[Eyes of the Past]], [[Shaft of Belated Quiescence]]<br>
+
<span style="color:#000000;">'''Rituals:''' [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]], [[Engaging the Vessel of Transference]]; [[Blood Walk]]; [[Eyes of the Past]], [[Shaft of Belated Quiescence]]<br>
<span style="color:#000000;">'''Backgrounds: Allies 4, Herd 4, Mentor 5, Resources 4, Retainers 2, Status 3<br>
+
<span style="color:#000000;">'''Backgrounds:''' Allies 4, Herd 4, Mentor 5, Resources 4, Retainers 2, Status 3<br>
 
<span style="color:#000000;">'''Clan Flaw:''' Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a
 
<span style="color:#000000;">'''Clan Flaw:''' Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a
 
Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate
 
Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate

Latest revision as of 18:55, 29 September 2016

Maxwell Ldescu

Circa: 2043 C.E.
Last Modified: 1993
Plots:
Secrets:
Haven:
Clan: Tremere
Sire: Karl Schrekt
Progeny: Frederick Werther
Periods of Torpor:
Nature: Visionary
Demeanor: Traditionalist
Generation: 7th
Born: 1400
Embrace: 1882
Apparent Age: 25
Physical: Strength 4, Dexterity 4, Stamina 4
Social: Charisma 5, Manipulation 6, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 4
Talents: Alertness 4, Brawl 3, Dodge 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills: Etiquette 3, Melee 4, Performance (Acting) 3, Security 4
Knowledges: Bureaucracy 3, Clan Knowledge (Tremere) 4, Finance 4, Law 3, Medicine 2, Occult 5
Disciplines: Auspex 3, Dominate 5, Fortitude 3, Potence 2, Thaumaturgy 6
Thaumaturgical Paths: Lure of Flames 5, Movement of the Mind 5, Path of Blood 5, Spirit Manipulation 3, Weather Control 3
Rituals: Defense of the Sacred Haven, Deflection of Wooden Doom, Engaging the Vessel of Transference; Blood Walk; Eyes of the Past, Shaft of Belated Quiescence
Backgrounds: Allies 4, Herd 4, Mentor 5, Resources 4, Retainers 2, Status 3
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws:
Merits:
Virtues: Conscience 1, Self-Control 5, Courage 4
Morality: Road of Humanity 3
Willpower: 8
Destiny:
Notes: