Difference between revisions of "Geoffrey Talent's Statistics"

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'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against all Foes]]
 
'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against all Foes]]
  
'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse).
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'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse), Status:  ''Ventrue 1, Avalon 2, Camarilla 2''.
  
 
'''Virtues''':  Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br>
 
'''Virtues''':  Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br>

Revision as of 10:07, 30 May 2014

Geoffrey Talent

Last Modified Late 2031, following the Battle of London. .

Ventrue 7, embraced in 1667. Apparent Age: mid 30's.
Nature: Soldier. Demeanor: Defender.

Attributes

Strength: 5. Dexterity: 6. Stamina: 5.
Charisma: 3. Manipulation: 4. Appearance: 3.
Perception: 4 Intelligence: 3. Wits: 5.

Abilities

Talents: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.
Skills: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2, Instruction 2.
Knowledges: Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 3, Politics 2, Science 1, Ventrue Lore 3, Avalon Lore 4, Gangrel Lore 2

Disciplines: Fortitude 6, Dominate 5, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 2.
Discipline Techniques: Stunning Awe, Lessons in the Steel
Advanced Disciplines: Fortitude: 6 soak dice, Stand Against all Foes

Backgrounds: Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse), Status: Ventrue 1, Avalon 2, Camarilla 2.

Virtues: Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.

Merits: Code of Honor - Chivalry (without the religious bent).
Flaws: Anachronism - 17th century.
Derangements: Phobia - technology (2 of 8 spent, 2031).