Difference between revisions of "Geoffrey Talent's Statistics"
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[[Geoffrey Talent]] | [[Geoffrey Talent]] | ||
− | Last Modified | + | Last Modified Late 2031, following the Battle of London. . |
Ventrue 7, embraced in 1667. Apparent Age: mid 30's.<br> | Ventrue 7, embraced in 1667. Apparent Age: mid 30's.<br> | ||
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;Attributes | ;Attributes | ||
− | Strength: 5. Dexterity: | + | Strength: 5. Dexterity: 6. Stamina: 5.<br> |
Charisma: 3. Manipulation: 4. Appearance: 3.<br> | Charisma: 3. Manipulation: 4. Appearance: 3.<br> | ||
Perception: 4 Intelligence: 3. Wits: 5. | Perception: 4 Intelligence: 3. Wits: 5. | ||
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;Abilities | ;Abilities | ||
<u>Talents</u>: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.<br> | <u>Talents</u>: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.<br> | ||
− | <u>Skills</u>: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2.<br> | + | <u>Skills</u>: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2, Instruction 2.<br> |
− | <u>Knowledges</u>: Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult | + | <u>Knowledges</u>: Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 3, Politics 2, Science 1, Ventrue Lore 3, Avalon Lore 4, Gangrel Lore 2<br> |
− | '''Disciplines''': Fortitude 6, Dominate | + | '''Disciplines''': Fortitude 6, Dominate 5, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 2.<br> |
'''Discipline Techniques''': [[Stunning Awe]], [[Lessons in the Steel]]<br> | '''Discipline Techniques''': [[Stunning Awe]], [[Lessons in the Steel]]<br> | ||
'''Advanced Disciplines''': ''Fortitude'': 6 soak dice, [[Stand Against all Foes]] | '''Advanced Disciplines''': ''Fortitude'': 6 soak dice, [[Stand Against all Foes]] | ||
− | '''Backgrounds''': Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers | + | '''Backgrounds''': Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse). |
'''Virtues''': Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br> | '''Virtues''': Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br> | ||
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'''Merits''': [[Code of Honor]] - Chivalry (without the religious bent).<br> | '''Merits''': [[Code of Honor]] - Chivalry (without the religious bent).<br> | ||
'''Flaws''': [[Anachronism]] - 17th century.<br> | '''Flaws''': [[Anachronism]] - 17th century.<br> | ||
− | '''Derangements''': [[Phobia]] - technology ( | + | '''Derangements''': [[Phobia]] - technology (2 of 8 spent, 2031). |
− | |||
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Revision as of 09:00, 30 May 2014
Last Modified Late 2031, following the Battle of London. .
Ventrue 7, embraced in 1667. Apparent Age: mid 30's.
Nature: Soldier. Demeanor: Defender.
- Attributes
Strength: 5. Dexterity: 6. Stamina: 5.
Charisma: 3. Manipulation: 4. Appearance: 3.
Perception: 4 Intelligence: 3. Wits: 5.
- Abilities
Talents: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.
Skills: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2, Instruction 2.
Knowledges: Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 3, Politics 2, Science 1, Ventrue Lore 3, Avalon Lore 4, Gangrel Lore 2
Disciplines: Fortitude 6, Dominate 5, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 2.
Discipline Techniques: Stunning Awe, Lessons in the Steel
Advanced Disciplines: Fortitude: 6 soak dice, Stand Against all Foes
Backgrounds: Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse).
Virtues: Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.
Merits: Code of Honor - Chivalry (without the religious bent).
Flaws: Anachronism - 17th century.
Derangements: Phobia - technology (2 of 8 spent, 2031).