Difference between revisions of "Doruk Solak's Statistics"
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;[[Doruk Solak]] | ;[[Doruk Solak]] | ||
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+ | ''Last update: 2031'' | ||
Tremere 12, Embraced 2007. Born 1919, Ghoul since 1950. | Tremere 12, Embraced 2007. Born 1919, Ghoul since 1950. | ||
Nature: Soldier. Demeanor: Bravo. | Nature: Soldier. Demeanor: Bravo. | ||
− | Physical: Strength: 5 / Dexterity: | + | Physical: Strength: 5 / Dexterity: 4 / Stamina: 5 / Social: Charisma: 2 / Manipulation: 4 / Appearance: 1 / Mental: Perception: 4 / Intelligence: 2 / Wits: 5 |
− | Talents: Expression: | + | Talents: Expression: 1 / Alertness: 4 / Athletics: 4 / Brawl: 4 / Dodge: 4 / Empathy: 1 / Intimidation: 4 / Leadership: 2 / Streetwise: 4 / Subterfuge: 3<br> |
− | Skills: Animal Ken: | + | Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 1 / Firearms: 4 / Melee: 4 / Performance: 0 / Crafts: 3 (gunsmithing) / Security: 3 / Stealth: 4 / Survival: 2<br> |
− | Knowledge: Academics: | + | Knowledge: Academics: 2 / Computer: 2 / Finance: 1 / Investigation: 3 / Law: 2 / Linguistics: 3 / Medicine: 2 / Occult: 3 / Politics: 2 / Science: 1 / Rituals: 3 |
Advantages: | Advantages: | ||
− | Disciplines: Auspex | + | Disciplines: Auspex 3, Dominate 4, Thaumaturgy 3, Presence 2, Fortitude 3, Celerity 3, Potence 3<br> |
Discipline Techniques: none<br> | Discipline Techniques: none<br> | ||
− | Thaumturgic Paths: Levinbolt | + | Thaumturgic Paths: Levinbolt 3 (primary), Lure of Flames 2, Blood 2, Hands of Destruction 1, Mars 1.<br> |
− | Generation 1, Herd | + | Generation 1, Herd 2 (prisoners), Allies 1 (beat cops), Retainers 5, Military Force 1 (ghouls) Contacts 2 (cops, street people) |
Willpower 5, Courage 4 (3), Self Control 2, Conscience 2. Humanity 3. | Willpower 5, Courage 4 (3), Self Control 2, Conscience 2. Humanity 3. |
Revision as of 15:54, 2 April 2014
Last update: 2031
Tremere 12, Embraced 2007. Born 1919, Ghoul since 1950. Nature: Soldier. Demeanor: Bravo.
Physical: Strength: 5 / Dexterity: 4 / Stamina: 5 / Social: Charisma: 2 / Manipulation: 4 / Appearance: 1 / Mental: Perception: 4 / Intelligence: 2 / Wits: 5
Talents: Expression: 1 / Alertness: 4 / Athletics: 4 / Brawl: 4 / Dodge: 4 / Empathy: 1 / Intimidation: 4 / Leadership: 2 / Streetwise: 4 / Subterfuge: 3
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 1 / Firearms: 4 / Melee: 4 / Performance: 0 / Crafts: 3 (gunsmithing) / Security: 3 / Stealth: 4 / Survival: 2
Knowledge: Academics: 2 / Computer: 2 / Finance: 1 / Investigation: 3 / Law: 2 / Linguistics: 3 / Medicine: 2 / Occult: 3 / Politics: 2 / Science: 1 / Rituals: 3
Advantages:
Disciplines: Auspex 3, Dominate 4, Thaumaturgy 3, Presence 2, Fortitude 3, Celerity 3, Potence 3
Discipline Techniques: none
Thaumturgic Paths: Levinbolt 3 (primary), Lure of Flames 2, Blood 2, Hands of Destruction 1, Mars 1.
Generation 1, Herd 2 (prisoners), Allies 1 (beat cops), Retainers 5, Military Force 1 (ghouls) Contacts 2 (cops, street people)
Willpower 5, Courage 4 (3), Self Control 2, Conscience 2. Humanity 3.
Motivation: Survive long enough to become a "real" Tremere.
Doruk knows the score - he's been around long enough to know what's what, and that he'd never have been embraced except for the war. He's trying to last long enough to get re-assigned, but he knows the odds are against him. He has lots of ghouls of his own now, and doesn't hesitate to use them - if they survive, they'll learn, and be all the more useful. He's been reprimanded for recruiting from the police and military, but he figures that the Tremere need the best help possible, and success will be forgiven in the long run.