Difference between revisions of "Warduz"
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− | |'''Bruised (0)''' - { }|| | + | |'''Bruised (0)''' - { }|| --- || --- |
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− | |'''Hurt (-1)''' ---- { }|| '' | + | |'''Hurt (-1)''' ---- { }|| '''WISDOM''' || --- |
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− | |'''Injured (-1)''' - { }|| '' | + | |'''Injured (-1)''' - { }|| ''Permanent'' <span style="font-size:large">○○○○○○○○○○</span> || --- |
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− | |'''Wounded (-2)''' - { }|| '' | + | |'''Wounded (-2)''' - { }|| ''Temporary'' <span style="font-size:large">○○○○○○○○○○</span> || --- |
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− | |'''Mauled (-2)''' -- { }|| | + | |'''Mauled (-2)''' -- { }|| --- || --- |
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|'''Crippled (-5)'''- { }|| '''WILLPOWER''' || --- | |'''Crippled (-5)'''- { }|| '''WILLPOWER''' || --- |
Revision as of 21:15, 12 April 2021
- Germania Superior -SPQR- Sanguinem Verborum Dierum -SPQR- Ward McGovern
[[]] | [[]] | |
Name: Ward McGovern | Doppelganger: ' | Species: Nephilim |
Player: Bruce | Nature: Magnate | Concept: Stranger in a Strange Land |
Chronicle: World of Darkness -- Pax Romana | Demeanor: Chameleon | Affiliated Group: None Known |
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ATTRIBUTES | ||
Physical | Social | Mental |
Strength ●●●○○○○○ | Charisma ●●●●●○○○ | Perception ●●●○○○○○ |
Dexterity ●●●●○○○○ | Manipulation ●●●●○○○○ | Intelligence ●●●●○○○○ |
Stamina ●●●○○○○○ | Appearance ●●○○○○○○ | Wits ●●●●○○○○ |
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ABILITIES | ||
Talents | Skills | Knowledges |
Alertness ●●●○○○○○ (eavesdropping, concealed weapons) | Animal Ken ●●●○○○○○ (farm animals, dogs) | Academics ●●●○○○○○ (history, literature) |
Athletics ●●●○○○○○ (jumping, running) | Archery ●○○○○○○○ (hunting) | Enigmas ●●○○○○○○ () |
Awareness ○○○○○○○○ () | Commerce ●●○○○○○○ (evaluating goods) | Hearth Wisdom ○○○○○○○○ () |
Brawl ●●●○○○○○ (claws, severing limbs) | Crafts ○○○○○○○○ () | Investigation ●●●●○○○○ (physical searches, forensics) |
Dodge ●●●○○○○○ (side-stepping) | Etiquette ●●●○○○○○ (formal, street) | Law ●●○○○○○○ (police procedure) |
Empathy ●●●●○○○○ (motives) | Melee ●●○○○○○○ (stakes) | Linguistics ●●○○○○○○ (Teutonic, Gaulish, Latin) |
Expression ●●●●○○○ (storytelling) | Performance ●●○○○○○○ (acting) | Medicine ●●○○○○○○ (pathology) |
Intimidation ●●●○○○○○ (veiled threats) | Ride ●●○○○○○○ (chases) | Occult ●●○○○○○○ (vampire lore, bloodlines) |
Leadership ●●○○○○○○ (friendly) | Stealth ●●●●●○○○ (shadowing, silent movement) | Politics ●●○○○○○○ (current political figures) |
Legerdemain ●●●●○○○○ (picking pockets) | Survival ●●○○○○○○ (urban tracking) | Seneschal ○○○○○○○○ () |
Subterfuge ●●●●○○○○ (prevarication) | --- | Theology ○○○○○○○○ () |
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--- | ADVANTAGES | --- |
Secondary Abilities | Backgrounds | Merits & Flaws |
[K] Archaeology ●●○○○○○○ (Egyptology) | --- | Huge Size - 4pt(M) |
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[S] Bribery ●●●○○○○○ (dirty cops) | --- | --- |
[K] Bureaucracy ●●○○○○○○ | --- | --- |
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[T] Haggling ●●○○○○○○ () | --- | --- |
[T] Hobby Talent ●●●○○○○○ (Chess) | --- | --- |
[T] Lucid Dreaming ●●●○○○○○ (awareness) | --- | --- |
[T] Seduction ●●●○○○○○ () | --- | --- |
[T] Streetwise ●●●○○○○○ (drugs & rumors) | --- | --- |
[S] Escapology ●●○○○○○○ (handcuffs) | --- | --- |
[K] Science ●●○○○○○○ (biology) | --- | --- |
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--- | MORALITY | --- |
--- | Road of Humanity | --- |
--- | ●●●●●●●○○○ | --- |
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--- | POWER | --- |
Health Levels | Permanent ○○○○○○○○○○ | --- |
Bruised (0) - { } | Temporary ○○○○○○○○○○ | --- |
Bruised (0) - { } | --- | --- |
Hurt (-1) ---- { } | WISDOM | --- |
Injured (-1) - { } | Permanent ○○○○○○○○○○ | --- |
Wounded (-2) - { } | Temporary ○○○○○○○○○○ | --- |
Mauled (-2) -- { } | --- | --- |
Crippled (-5)- { } | WILLPOWER | --- |
Incapacitated- { } | Permanent ●●●●●●●○○○ | --- |
Final Death | Temporary ●●●●●●●○○○ | --- |