Difference between revisions of "Erik Eigermann's Statistics"

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<span style="color:#000000;">'''Social:''' Charisma 8, Manipulation 8, Appearance 7<br>
 
<span style="color:#000000;">'''Social:''' Charisma 8, Manipulation 8, Appearance 7<br>
 
<span style="color:#000000;">'''Mental:''' Perception 8, Intelligence 7, Wits 9<br>
 
<span style="color:#000000;">'''Mental:''' Perception 8, Intelligence 7, Wits 9<br>
<span style="color:#000000;">'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br>
+
<span style="color:#000000;">'''Talents:''' [[Alertness]] 7, [[Athletics]] 8, [[Awareness]] 5, [[Brawl]] 9, [[Empathy]] 6, [[Expression]] 8, [[Intimidation]] 8, [[Leadership]] 8, [[Legerdemain]] 7, [[Subterfuge]] 5<br>
<span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br>
+
<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 8, [[Archery]] 7, [[Commerce]] 5, [[Crafts]] 5, [[Etiquette]] 5, [[Melee]] 7, [[Performance]] 5, [[Ride]] 5, [[Stealth]] 7, [[Survival]] 8<br>
<span style="color:#000000;">'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br>
+
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 6 (Oral Tradition), [[Enigmas]] 6, [[Hearth Wisdom]] 7, [[Investigation]] 6, [[Law]] 7 (Celtic & Germanic), [[Medicine]] 4 (battlefield triage & torture), [[Occult]] 5, [[Politics]] 8, [[Seneschal]] 6, [[Theology]] 7 (Celtic, Germanic, Roman)<br>
<span style="color:#000000;">'''Disciplines:''' <br>
+
<span style="color:#000000;">'''Disciplines:''' [[Animalism]] 7, [[Auspex]] 5, [[Celerity]] 5, [[Dominate]] 8, [[Fortitude]] 9, [[Obfuscate]] 5, [[Potence]] 6, [[Presence]] 8, [[Protean]] 7, [[Warrior Valeren]] 2<br>
<span style="color:#000000;">'''Discipline Techniques:''' [[]], [[]], [[]]<br>
+
<span style="color:#000000;">'''Discipline Techniques:''' Several...<br>
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
+
<span style="color:#000000;">'''Advanced Disciplines:''' [[Animalism]] 7, [[Dominate]] 8, [[Fortitude]] 9, [[Potence]] 6, [[Presence]] 8, [[Protean]] 7<br>
<span style="color:#000000;">'''Sorcerous Paths:''' <br>
+
<span style="color:#000000;">'''Sorcerous Paths:''' None.<br>
<span style="color:#000000;">'''Sorcerous Rituals:''' <br>
+
<span style="color:#000000;">'''Sorcerous Rituals:''' None.<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
 
<span style="color:#000000;">'''Clan Flaw:'''  <br>
 
<span style="color:#000000;">'''Clan Flaw:'''  <br>

Revision as of 20:30, 7 September 2018

Erik Eigermann

Circa: 1095 A.D.
Last Modified:
Plots: Erik plots to bring his brother's killers to justice.
Secrets: Oh yes.
Haven: Only one, but countless bolt-holes throughout Germania.
Clan: Ventrue
Generation: 4th
Born: Unknown (2300 B.C.+/-
Embrace: Unknown.
Sire: The Ventrue Antediluvian.
Progeny: Hardestadt the Elder (the elder), Bolverk and many others...
Periods of Torpor: Erik has been in torpor since he was nearly killed by the mortal witch-hunter Karl Schrekt in 1140 A.D.
Nature: Architect
Demeanor: Barbarian
Apparent Age: Late teens.
Physical: Strength 9, Dexterity 8, Stamina 8
Social: Charisma 8, Manipulation 8, Appearance 7
Mental: Perception 8, Intelligence 7, Wits 9
Talents: Alertness 7, Athletics 8, Awareness 5, Brawl 9, Empathy 6, Expression 8, Intimidation 8, Leadership 8, Legerdemain 7, Subterfuge 5
Skills: Animal Ken 8, Archery 7, Commerce 5, Crafts 5, Etiquette 5, Melee 7, Performance 5, Ride 5, Stealth 7, Survival 8
Knowledges: Academics 6 (Oral Tradition), Enigmas 6, Hearth Wisdom 7, Investigation 6, Law 7 (Celtic & Germanic), Medicine 4 (battlefield triage & torture), Occult 5, Politics 8, Seneschal 6, Theology 7 (Celtic, Germanic, Roman)
Disciplines: Animalism 7, Auspex 5, Celerity 5, Dominate 8, Fortitude 9, Obfuscate 5, Potence 6, Presence 8, Protean 7, Warrior Valeren 2
Discipline Techniques: Several...
Advanced Disciplines: Animalism 7, Dominate 8, Fortitude 9, Potence 6, Presence 8, Protean 7
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: