Difference between revisions of "Steven Clarke's Statistics"

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<span style="color:#000000;">'''Demeanor:''' [[Architect]]<br>
 
<span style="color:#000000;">'''Demeanor:''' [[Architect]]<br>
 
<span style="color:#000000;">'''Apparent Age:''' Early 30s<br>
 
<span style="color:#000000;">'''Apparent Age:''' Early 30s<br>
<span style="color:#000000;">'''Physical:''' Strength 2, Dexterity 2 (3), Stamina 1 (3)<br>
+
<span style="color:#000000;">'''Physical:''' Strength 2 (3), Dexterity 3 (4), Stamina 2 (3)<br>
<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 2 (3), Appearance 1 (2)<br>
+
<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 2 (3), Appearance 2 (3)<br>
<span style="color:#000000;">'''Mental:''' Perception 3, Intelligence 2 (3), Wits 2 (4)<br>
+
<span style="color:#000000;">'''Mental:''' Perception 3, Intelligence 2 (3), Wits 3 (4)<br>
<span style="color:#000000;">'''Talents:''' [[Alertness]] 1, [[Athletics]] 2, [[Awareness]] 2, [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br>
+
<span style="color:#000000;">'''Talents:''' [[Alertness]] 2 (ambushes), [[Athletics]] 2, [[Awareness]] 1 (2), [[Brawl]] 2 (4), [[Dodge]] 2 (4), [[Empathy]] 2 (3), [[Expression]] 2 (4), [[Intimidation]] 1 (3), [[Leadership]] 1 (2), [[Streetwise]] 2 (4), [[Subterfuge]] 2 (3)<br>
<span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br>
+
<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 1 (snakes), [[Crafts]] 1 (gris-gris), [[Drive]] 2, [[Etiquette]] 1 (street), [[Firearms]] 2 (pistol), [[Larceny]] 0, [[Melee]] 2 (3), [[Performance]] 1 (3) (dancing & drums), [[Security]] 2 (hot-wiring cars), [[Stealth]] 2, [[Survival]] 2<br>
<span style="color:#000000;">'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br>
+
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 1, [[Computer]] 1, [[Finance]] 1, [[Investigation]] 1, [[Law]] 2, [[Linguistics]] 1 (Spanish), [[Medicine]] 2, [[Occult]] 2, [[Politics]] 1, [[Science]] 2 (chemistry), [[Technology]] 0<br>
<span style="color:#000000;">'''Disciplines:''' <br>
+
<span style="color:#000000;">'''Disciplines:''' [[Auspex]] 1, [[Celerity]] 2, [[Fortitude]] 2, [[Obfuscate]] 3, [[Obtenebration]] 1, [[Potence]] 1, [[Presence]] 3, [[Serpentis]] 3, [[Thaumaturgy]] 2 ([[Wanga]])<br>
<span style="color:#000000;">'''Discipline Techniques:''' [[]], [[]], [[]]<br>
+
<span style="color:#000000;">'''Discipline Techniques:''' One.<br>
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
+
<span style="color:#000000;">'''Advanced Disciplines:''' None.<br>
<span style="color:#000000;">'''Sorcerous Paths:''' <br>
+
<span style="color:#000000;">'''Wanga Paths:''' [[Orisha's Fortune]] 2 (primary path)<br>
<span style="color:#000000;">'''Sorcerous Rituals:''' <br>
+
<span style="color:#000000;">'''Wanga Rituals:''' [[Bind the Accusing Tongue]], [[Blood Rush]], [[Chime Of Unseen Spirits]], [[Communicate with Kindred Sire]], [[Defense of the Sacred Haven]], [[Devil's Touch]], [[Purge the Inner Demon]], [[Singing Charm]]<br>
<span style="color:#000000;">'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
+
<span style="color:#000000;">'''Backgrounds:''' Allies 0 (2), Alternate Identity 0, Contacts 0 (4), Domain 0 (3) [East Flatbush], Fame 0, Generation 3, Herd 0 (2), Influence 0 (3) [East Flatbush], Mentor 0, Resources 2 (3), Retainers 1 (2), Sect Membership 0, Status 1, Rituals (''Sabbat Only'') 0<br>
<span style="color:#000000;">'''Clan Flaw:'''  <br>
+
<span style="color:#000000;">'''Clan Flaw:'''  Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.). <br>
 
<span style="color:#000000;">'''Extra Flaws:''' <br>
 
<span style="color:#000000;">'''Extra Flaws:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
<span style="color:#000000;">'''Virtues:''' Conscience , Self-Control , Courage <br>
+
<span style="color:#000000;">'''Virtues:''' Conscience 2, Self-Control 2, Courage 2<br>
<span style="color:#000000;">'''Morality:''' <br>
+
<span style="color:#000000;">'''Morality:''' Road of Humanity 5<br>
<span style="color:#000000;">'''Willpower:''' <br>
+
<span style="color:#000000;">'''Willpower:''' 6<br>
 
<span style="color:#000000;">'''Destiny:''' <br>
 
<span style="color:#000000;">'''Destiny:''' <br>
<span style="color:#000000;">'''Notes:''' <br>
+
<span style="color:#000000;">'''Notes:''' Steven's traits currently suffer due to the grogginess of torpor and the last vestiges of supernatural venom after recently awakening from torpor. When he finally wakes up and flushes the last of Sansaricq's venom from his system, use the numbers within the parenthesis as his final statistics. It will take Steven a few months to fully recover, each month roll his stamina trait, if he gets a seven or better, he gains back a die in all his modified traits.<br>

Revision as of 14:35, 9 October 2016

Steven Clarke

Circa: 2003 C.E.
Last Modified: "The Magister 14:18, 9 October 2016 (MDT)"
Plots: Steven is bidding his time, healing and gathering allies in his bid for revenge.
Secrets:
Haven: Hart Island -NYC
Clan: Followers of Set
Generation: 10th
Born: 1931
Embrace: 1962
Sire: Ras Michael
Progeny: None at this time, though he intends to create a new coterie.
Periods of Torpor: From 1998 to 2003 after being poisened by Elie Sansaricq.
Nature: Rogue
Demeanor: Architect
Apparent Age: Early 30s
Physical: Strength 2 (3), Dexterity 3 (4), Stamina 2 (3)
Social: Charisma 4, Manipulation 2 (3), Appearance 2 (3)
Mental: Perception 3, Intelligence 2 (3), Wits 3 (4)
Talents: Alertness 2 (ambushes), Athletics 2, Awareness 1 (2), Brawl 2 (4), Dodge 2 (4), Empathy 2 (3), Expression 2 (4), Intimidation 1 (3), Leadership 1 (2), Streetwise 2 (4), Subterfuge 2 (3)
Skills: Animal Ken 1 (snakes), Crafts 1 (gris-gris), Drive 2, Etiquette 1 (street), Firearms 2 (pistol), Larceny 0, Melee 2 (3), Performance 1 (3) (dancing & drums), Security 2 (hot-wiring cars), Stealth 2, Survival 2
Knowledges: Academics 1, Computer 1, Finance 1, Investigation 1, Law 2, Linguistics 1 (Spanish), Medicine 2, Occult 2, Politics 1, Science 2 (chemistry), Technology 0
Disciplines: Auspex 1, Celerity 2, Fortitude 2, Obfuscate 3, Obtenebration 1, Potence 1, Presence 3, Serpentis 3, Thaumaturgy 2 (Wanga)
Discipline Techniques: One.
Advanced Disciplines: None.
Wanga Paths: Orisha's Fortune 2 (primary path)
Wanga Rituals: Bind the Accusing Tongue, Blood Rush, Chime Of Unseen Spirits, Communicate with Kindred Sire, Defense of the Sacred Haven, Devil's Touch, Purge the Inner Demon, Singing Charm
Backgrounds: Allies 0 (2), Alternate Identity 0, Contacts 0 (4), Domain 0 (3) [East Flatbush], Fame 0, Generation 3, Herd 0 (2), Influence 0 (3) [East Flatbush], Mentor 0, Resources 2 (3), Retainers 1 (2), Sect Membership 0, Status 1, Rituals (Sabbat Only) 0
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 2, Courage 2
Morality: Road of Humanity 5
Willpower: 6
Destiny:
Notes: Steven's traits currently suffer due to the grogginess of torpor and the last vestiges of supernatural venom after recently awakening from torpor. When he finally wakes up and flushes the last of Sansaricq's venom from his system, use the numbers within the parenthesis as his final statistics. It will take Steven a few months to fully recover, each month roll his stamina trait, if he gets a seven or better, he gains back a die in all his modified traits.