Difference between revisions of "Critias' Statistics"
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<span style="color:#000000;">'''Embrace:''' 423 B.C.E.<br> | <span style="color:#000000;">'''Embrace:''' 423 B.C.E.<br> | ||
<span style="color:#000000;">'''Sire:''' [[Menele]]<br> | <span style="color:#000000;">'''Sire:''' [[Menele]]<br> | ||
− | <span style="color:#000000;">'''Progeny:''' [[Procet]] (Embrace ????, RIP 1987), [[Germaine]] (1792), and [[ | + | <span style="color:#000000;">'''Progeny:''' [[Procet]] (Embrace ????, RIP 1987), [[Germaine]] (1792), and [[Damian]] (1962)<br> |
<span style="color:#000000;">'''Periods of Torpor:''' A few. <br> | <span style="color:#000000;">'''Periods of Torpor:''' A few. <br> | ||
<span style="color:#000000;">'''Nature:''' [[Curmudgeon]]<br> | <span style="color:#000000;">'''Nature:''' [[Curmudgeon]]<br> |
Latest revision as of 14:59, 18 September 2016
Circa: 2043 C.E.
Last Modified: 1990
Plots:
Secrets:
Haven:
Clan: Brujah
Generation: 5th
Born: 478 B.C.E.
Embrace: 423 B.C.E.
Sire: Menele
Progeny: Procet (Embrace ????, RIP 1987), Germaine (1792), and Damian (1962)
Periods of Torpor: A few.
Nature: Curmudgeon
Demeanor: Visionary
Apparent Age: Late 50s
Physical: Strength 5, Dexterity 4, Stamina 6
Social: Charisma 3, Manipulation 6, Appearance 2
Mental: Perception 5, Intelligence 6, Wits 8
Talents: Alertness 3, Athletics, Awareness, Brawl, Dodge, Empathy 3, Expression, Intimidation 5, Leadership 1, Streetwise, Subterfuge 2
Skills: Animal Ken, Crafts, Debate 7, Drive, Etiquette 3, Firearms, Larceny, Melee 4, Performance, Security, Stealth, Survival
Knowledges: Academics (Philosophy) 7, Computer, Finance, Investigation, Law 3, Linguistics 6, Medicine, Occult 4, Politics 3, Science 3, Technology
Disciplines: Auspex 6, Celerity 2, Dominate 5, Fortitude 2, Potence 3, Presence 5, Protean 3
Discipline Techniques: Several.
Advanced Disciplines: Auspex 6
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 3, Alternate Identity, Contacts 3, Domain, Fame, Generation 8, Herd, Influence, Mentor 5, Resources 3, Retainers 4, Sect Membership, Status 6, Rituals (Sabbat Only)
Clan Flaw: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
Extra Flaws:
Merits:
Virtues: Conscience 5, Self-Control 2, Courage 3
Morality: Road of Humanity 6
Willpower: 9
Destiny:
Notes: