Difference between revisions of "Antonio Calbullarshi's Statistics"

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(Created page with ";Antonio Calbullarshi <span style="color:#000000;">'''Circa:''' 2043 C.E. <br> <span style="color:#000000;">'''Last Modified:''' <br> <span style="color:#000000;">'''Plots...")
 
 
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<span style="color:#000000;">'''Secrets:'''<br>
 
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<span style="color:#000000;">'''Haven:''' Various abandoned building and houses outside the city limits.<br>
 
<span style="color:#000000;">'''Haven:''' Various abandoned building and houses outside the city limits.<br>
<span style="color:#000000;">'''Clan:''' [[Trmere]]<br>
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<span style="color:#000000;">'''Clan:''' [[Tremere]]<br>
 
<span style="color:#000000;">'''Generation:''' 7th<br>
 
<span style="color:#000000;">'''Generation:''' 7th<br>
 
<span style="color:#000000;">'''Born:''' <br>
 
<span style="color:#000000;">'''Born:''' <br>

Latest revision as of 15:57, 19 June 2016

Antonio Calbullarshi

Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven: Various abandoned building and houses outside the city limits.
Clan: Tremere
Generation: 7th
Born:
Embrace: 1723
Sire: Astio Giavetti
Childer: Nigel Porter
Periods of Torpor: None, known.
Nature: Child
Demeanor: Bon Vivant
Apparent Age: Early 20s.
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 5
Mental: Perception 5, Intelligence 3, Wits 1
Talents: Alertness 6, Athletics 2, Brawl 2, Dodge 2, Empathy 1, Expression 1, Intimidation 2, Leadership 2, Scrounging 3, Sense Deception 2, Streetwise 3, Subterfuge 4
Skills: Animal Ken 1, Crafts 0, Computer 0, Disguise 4, Drive 1, Etiquette 2, Firearms 0, Melee 1, Performance (Acting) 4, Security , Stealth 2, Survival 4
Knowledges: Academics , Area Knowledge (New Orleans) 3, Computer 2, Investigation 2, Law 1, Linguistics 6, Mage Lore 2, Medicine 0, Occult 3, Politics 0, Research 5, Spirit Lore 2, Science 2, Toxicology 2
Disciplines: Animalism 2, Auspex 5, Celerity 1, Dominate 4, Fortitude 1, Obfuscate 2, Presence 1, Thaumaturgy 5,
Discipline Techniques: None.
Advanced Disciplines: None, but he is obviously capable of developing them, if he survives long enough.
Thaumaturgy Paths: Weather Control 4, Path of Conjuring 4,Movement of the Mind 3, Lure of Flames 2, Spirit Thaumaturgy 2
Thaumaturgic Rituals: Defense of the Sacred Haven, Wake with Morning's Freshness, Communicate with Kindred Sire, Deflection of Wooden Doom, Devil's Touch, Engaging the Vessel of Transference, Incantation of the Shepherd, Ward versus Ghouls, Donning the Mask of Shadows, Principal Focus of Vitae Infusion, Sense of the Soul - Allows Antonio o determine whether someone has ever used magical energies., Pavis of Foul Presence, Flesh of Fiery Touch, Incorporeal Passage, Taste of the Bitter Touch - Those who touch Antonio must make Willpower diff 6 roll to remain near him, The Impenetrable Gloom - Creates a Thick Black Fog that no Auspex or Protean power of less than sixth level can penetrate, Ward versus Kindred, Blood Contract
Backgrounds: Allies , Contacts 4, Generation , Herd , Mentor , Resources , Status
Clan Flaw: The Tremere in V20 suffer a greater affinity for blood bonds of all kinds; a blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls.
Extra Flaws:
Merits:
Virtues: Conscience 3, Self-Control 3, Courage 2
Morality: Humanity 7 — Bearing: Normalcy (0; Affects difficulties of Social rolls for appearing normal and winning sympathy.)
Willpower: 6
Destiny:
Notes: Antonio's Mentor makes a point of calling Antonio the clan's lightning rod, pointing out that whatever dangers strik the clan will probably start with him. Other Tremere do not argue the point, but hope New Orleans will put an end to Antonio's immaturity one way or another.