Difference between revisions of "Brujah"
(→8th Generation) |
|||
Line 1: | Line 1: | ||
− | ; | + | ;[[Arrayed by Clan]] |
+ | <br> | ||
+ | <br> | ||
+ | The legacy of the Brujah is one of halcyon greatness | ||
+ | marred by their own fiery natures. Theirs was the glory | ||
+ | of ancient Carthage, but Ventrue treachery in ancient | ||
+ | Rome brought the dream to an end. Since then, the | ||
+ | Brujah have borne a grudge. | ||
+ | |||
+ | Tonight, the Brujah are rebels and provocateurs, bat-swinging hooligans and | ||
+ | agents of change in a society long crippled by stasis. As | ||
+ | rebels, it’s in their nature to challenge the status quo — | ||
+ | though sometimes, without adequate opposition, they | ||
+ | embody the status quo themselves. It works out fine, | ||
+ | because there’s always a hot-blooded Brujah waiting in | ||
+ | the wings to bring down an uppity Clanmate grown | ||
+ | too comfortable in the role of rebel-turned-dictator. | ||
+ | |||
+ | More so than any other Clan, the Brujah still feel the | ||
+ | flames of the passions that once inspired them as mortals. | ||
+ | Clan Brujah loves a cause and is quick to act on a stirring | ||
+ | speech, accusation of injustice, or a call to arms. This | ||
+ | connection to passion can be a blessing, but inspiration | ||
+ | can also yield to the madness and hunger of the Beast. | ||
+ | |||
+ | No wise Prince turns his back on the Brujah, and rare | ||
+ | is the Brujah who would allow herself to be manipulated | ||
+ | or pandered to. A Brujah is her own master, first and | ||
+ | foremost, and those who would bring her to heel face a | ||
+ | terrible task. A Brujah who thinks she’s getting the | ||
+ | short end of the stick will tear an enemy to ribbons | ||
+ | first and maybe remember to ask questions later, no | ||
+ | matter if he’s a Primogen or a mortal authority. | ||
+ | |||
+ | Some Kindred historians claim that the Brujah | ||
+ | have parlayed their ancient betrayal into a role | ||
+ | as agitators against the very order that they help | ||
+ | support. Others claim the Brujah have long since | ||
+ | submitted to the will of that same order, being | ||
+ | little more than loyal opposition rendered impo- | ||
+ | tent. Most Brujah don’t care either way, as long | ||
+ | as someone needs a good ass-kicking and they | ||
+ | can be the ones to deliver it. | ||
+ | |||
+ | '''Nickname:''' Rabble | ||
+ | |||
+ | '''Sect:''' For all its rebellion, Clan Brujah generally considers itself a member of the Camarilla. | ||
+ | Young Rabble sometimes look to the wildness of the Sabbat, but elders assert that the Ivory Tower provides a fine structure | ||
+ | against which to rage. | ||
+ | |||
+ | '''Appearance:''' Many Brujah affect styles and manner- | ||
+ | isms that reflect an attitude of rebellion. Multicolored | ||
+ | hair, shaven heads, spikes, rivets, fetish gear, and t-shirts | ||
+ | with bold slogans might appeal to a Brujah. While not | ||
+ | every Brujah wears the “uniform,” the Rabble often enjoy | ||
+ | adorning themselves in outfits intended to provoke. Some | ||
+ | young Brujah prefer mobile devices as their tools of resistance, and can summon a riot at the touch of a screen. | ||
+ | |||
+ | '''Haven:''' Brujah may feel kinship to a city, but they rarely develop such ties to individual locations. Thus, at any | ||
+ | given time, a Brujah probably has a half-dozen or more hideouts, safe-houses, and flats available. These are often | ||
+ | shabby and ill-kept until the Brujah needs them. Brujah havens might also have mortals who follow the Brujah’s | ||
+ | ideology or his cult of personality. This works out fine: It never hurts to have a spare vessel in an emergency. | ||
+ | |||
+ | '''Background:''' As creatures of passion, Brujah often | ||
+ | Embrace without really thinking much about it, and | ||
+ | their childer tend to be a disparate lot. Sometimes, the | ||
+ | Rabble Embrace those who share a similar outlook or | ||
+ | enthusiasm for a cause as the prospective sire. Other | ||
+ | times, they inflict the Embrace on those of opposite ideology, cursing a rival with vampirism as punishment. | ||
+ | |||
+ | '''Character Creation:''' Brujah are usually — though | ||
+ | not exclusively — drawn from mortals with violent | ||
+ | or ungovernable personalities. Their Natures and Demeanors are often similar, as Brujah have little use for | ||
+ | guile. They lean toward physical Attributes, with Social and Mental about equal afterwards. Many favor | ||
+ | Skills and Talents, but most respect the Knowledges | ||
+ | that make them more than just thugs. Contacts, Allies, | ||
+ | and Herd are common Backgrounds. | ||
+ | <br> | ||
<br> | <br> | ||
[[File:Brujah clan logo.png| left]] | [[File:Brujah clan logo.png| left]] | ||
Line 13: | Line 90: | ||
|} | |} | ||
<br> | <br> | ||
− | + | '''Weaknesses:''' The same passions that inspire Brujah to greatness or depravity, left unchecked, can send | |
− | + | them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than | |
+ | normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of | ||
+ | Willpower to end a frenzy that has already begun. | ||
+ | |||
+ | '''Organization:''' Certain causes rise and fall in Brujah | ||
+ | fashion, but some of the more tenured are those who call | ||
+ | themselves Idealists and Iconoclasts. Iconoclasts want to | ||
+ | tear it all down, while Idealists enjoy solving problems | ||
+ | through theory. This last harkens somewhat to the classical roots of the Brujah as philosopher-kings, | ||
+ | and most Idealists are among the ranks of Brujah ancillae and elders. | ||
+ | |||
+ | '''Quote:''' ''I’ll give you a head start. You’re the tortoise and I’m the hare — | ||
+ | a pissed-off, fuck-the-world hare with a score to settle and a thirst like the devil’s own.'' | ||
+ | |||
== <span style="color:#800000;">'''3rd Generation''' == | == <span style="color:#800000;">'''3rd Generation''' == |
Revision as of 07:18, 25 April 2016
The legacy of the Brujah is one of halcyon greatness
marred by their own fiery natures. Theirs was the glory
of ancient Carthage, but Ventrue treachery in ancient
Rome brought the dream to an end. Since then, the
Brujah have borne a grudge.
Tonight, the Brujah are rebels and provocateurs, bat-swinging hooligans and agents of change in a society long crippled by stasis. As rebels, it’s in their nature to challenge the status quo — though sometimes, without adequate opposition, they embody the status quo themselves. It works out fine, because there’s always a hot-blooded Brujah waiting in the wings to bring down an uppity Clanmate grown too comfortable in the role of rebel-turned-dictator.
More so than any other Clan, the Brujah still feel the flames of the passions that once inspired them as mortals. Clan Brujah loves a cause and is quick to act on a stirring speech, accusation of injustice, or a call to arms. This connection to passion can be a blessing, but inspiration can also yield to the madness and hunger of the Beast.
No wise Prince turns his back on the Brujah, and rare is the Brujah who would allow herself to be manipulated or pandered to. A Brujah is her own master, first and foremost, and those who would bring her to heel face a terrible task. A Brujah who thinks she’s getting the short end of the stick will tear an enemy to ribbons first and maybe remember to ask questions later, no matter if he’s a Primogen or a mortal authority.
Some Kindred historians claim that the Brujah have parlayed their ancient betrayal into a role as agitators against the very order that they help support. Others claim the Brujah have long since submitted to the will of that same order, being little more than loyal opposition rendered impo- tent. Most Brujah don’t care either way, as long as someone needs a good ass-kicking and they can be the ones to deliver it.
Nickname: Rabble
Sect: For all its rebellion, Clan Brujah generally considers itself a member of the Camarilla. Young Rabble sometimes look to the wildness of the Sabbat, but elders assert that the Ivory Tower provides a fine structure against which to rage.
Appearance: Many Brujah affect styles and manner- isms that reflect an attitude of rebellion. Multicolored hair, shaven heads, spikes, rivets, fetish gear, and t-shirts with bold slogans might appeal to a Brujah. While not every Brujah wears the “uniform,” the Rabble often enjoy adorning themselves in outfits intended to provoke. Some young Brujah prefer mobile devices as their tools of resistance, and can summon a riot at the touch of a screen.
Haven: Brujah may feel kinship to a city, but they rarely develop such ties to individual locations. Thus, at any given time, a Brujah probably has a half-dozen or more hideouts, safe-houses, and flats available. These are often shabby and ill-kept until the Brujah needs them. Brujah havens might also have mortals who follow the Brujah’s ideology or his cult of personality. This works out fine: It never hurts to have a spare vessel in an emergency.
Background: As creatures of passion, Brujah often Embrace without really thinking much about it, and their childer tend to be a disparate lot. Sometimes, the Rabble Embrace those who share a similar outlook or enthusiasm for a cause as the prospective sire. Other times, they inflict the Embrace on those of opposite ideology, cursing a rival with vampirism as punishment.
Character Creation: Brujah are usually — though
not exclusively — drawn from mortals with violent
or ungovernable personalities. Their Natures and Demeanors are often similar, as Brujah have little use for
guile. They lean toward physical Attributes, with Social and Mental about equal afterwards. Many favor
Skills and Talents, but most respect the Knowledges
that make them more than just thugs. Contacts, Allies,
and Herd are common Backgrounds.
Clan Disciplines |
---|
Celerity |
Potence |
Presence |
Weaknesses: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send
them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than
normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of
Willpower to end a frenzy that has already begun.
Organization: Certain causes rise and fall in Brujah fashion, but some of the more tenured are those who call themselves Idealists and Iconoclasts. Iconoclasts want to tear it all down, while Idealists enjoy solving problems through theory. This last harkens somewhat to the classical roots of the Brujah as philosopher-kings, and most Idealists are among the ranks of Brujah ancillae and elders.
Quote: I’ll give you a head start. You’re the tortoise and I’m the hare — a pissed-off, fuck-the-world hare with a score to settle and a thirst like the devil’s own.
Contents
3rd Generation
- -- Troile --
4th Generation
- -- Meneleus -- Progeny of Troile.
- -- Losario -- Progeny of Troile.
- -- Hannibal -- Progeny of Troile.
- -- Azif -- Progeny of Troile.
- -- The Wanderer -- Progeny of Troile.
5th Generation
- -- Altamira -- Childe of Hannibal, Sire of Maxwell
- -- Critias -- Childe of Menele and Primogen of the Brujah in Chicago.
- -- Guillaume -- Progeny of Hannibal. Inconnu. Prince of Switzerland and Liechtenstein.
- -- Samal -- Sire of Dominic
6th Generation
- -- Damian Bastard progeny of Critias
- -- Dominic -- Progeny of Samal. Mercenary Overlord in Carthage. Once thought to have been destroyed by the Ventrue.
- -- Don Caravelli -- Progeny of Caracus. Head of the Mafia.
- -- Maxwell Former Prince of Chicago
- -- Reva: Prince of Saint Louis
- -- Tyler -- Childe of Robin Leeland, Sire of Joshua Tarnopolski
7th Generation
- -- Alexis Blanc -- Sire of Balthazar. (Deceased)
- -- Ian Corso -- Security Head for Carfax Abbey.
- -- Malcolm Wallace -- Prince of Glasgow, Scotland
- -- Robin Leeland -- Brujah rabble rouser. Former Prince of Nottingham. Sire of Tyler
- -- Suregethes -- The Ancient Prince of Blagoevgrad, Bulgaria.
- -- Bobby Lee -- Progeny of Reva
- -- Leslie "Squizzy" Taylor -- Prince of Melbourne
8th Generation
- -- Antonio Romano -- -- Childe of "Squizzy" Taylor
- -- Balthazar (Sheriff) -- Sheriff of Chicago under Lodin. Progeny of Alexis Blanc.
- -- Cellach MacTaggart - Sheriff of Glasgow, Scottland
- -- Conrad Schrek -- Childe of "Squizzy" Taylor
- -- Don Cerro -- Dignitary, Scholar and Brujah Primogen of London
- -- Don Nicko Lazzari -- Second in chief in the Mafia. Killed by Madeleine Giovanni. {Deceased 1994}
- -- Joshua Tarnopolski -- Childe of Tyler
- -- Reginald Moore --
- -- Seonag Hardie Mac Innis -- Childe of Prince Malcolm of Glasgow
- -- Storie Ogilvie -- Childe of Prince Malcolm of Glasgow
9th Generation
- -- Anatol Gorski -- Archon for Clan Brujah.
- -- Boris Melor -- Former Primogen of Clan Brujah in Sofia, Bulgaria
- -- Martiné -- Brujah Primogen of Houston.
- -- Pierre Bellemare -- Brujah antitribu Infernalist
- -- Teasag Henerson -- Childe of Sheriff Cellach MacTaggart of Glasgow.
10th Generation
- -- Paul Bedwell --
- -- Herbert Westin --
11th Generation
- -- Doncho Yanchov -- (Deceased) Anarch. Sire of Jurgis Ąžuolas.
12th Generation
- -- Cal -- Sire of Ariane
- -- Jayne Jonestown -- antitribu -- Marilyn Manson parody. (deceased)
- -- Jurgis Ąžuolas -- Long-time ghoul and now ward of Brian O'Reilly. Childe of Doncho Yankov.
13th Generation
- -- Ariane -- Progeny of Cal.
Those of Unknown Generation
- -- Stevie Reno -- The Butcher of Houston.
- -- Snarl -- Anarch of Cleveland, Ohio.
- -- Tim Pavlicek -- Anarch of Cleveland, Ohio.