Difference between revisions of "Geoffrey Talent's Statistics"
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'''Backgrounds''': Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's). | '''Backgrounds''': Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's). | ||
− | '''Virtues''': Self Control 4, Conviction 3, Courage | + | '''Virtues''': Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br> |
− | '''Merits''': Code of Honor.<br> | + | '''Merits''': [[Code of Honor]] - Chivalry (without the religious bent).<br> |
− | '''Flaws''': Anachronism. | + | '''Flaws''': [[Anachronism]] - 17th century.<br> |
+ | '''Derangements''': [[Phobia]] - technology. |
Revision as of 07:55, 6 April 2014
Last Modified late 2031.
Ventrue 7, embraced in 1667. Apparent Age: mid 30's.
Nature: Soldier. Demeanor: Defender.
- Attributes
Strength: 5. Dexterity: 5. Stamina: 5.
Charisma: 3. Manipulation: 4. Appearance: 3.
Perception: 4 Intelligence: 3. Wits: 5.
- Abilities
Talents: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.
Skills: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, armor repair), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2.
Knowledges: Academics 1 (History of Avalon), Computer 0, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 2, Politics 1, Science 1, Ventrue Lore 3, Avalon Lore 3, Gangrel Lore 1
Disciplines: Fortitude 6, Dominate 4, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 1.
Discipline Techniques: Stunning Awe, Lessons in the Steel
Advanced Disciplines: Fortitude: 6 soak dice, Stand Against all Foes
Backgrounds: Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's).
Virtues: Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.
Merits: Code of Honor - Chivalry (without the religious bent).
Flaws: Anachronism - 17th century.
Derangements: Phobia - technology.