Difference between revisions of "Geoffrey Talent's Statistics"

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(Created page with "Geoffrey Talent Last Modified late 2031. Ventrue 7, embraced in 1667. Apparent Age: mid 30's.<br> Nature: Soldier. Demeanor: Defender. ;Attributes Strength: 5. D...")
 
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'''Disciplines''':  Fortitude 6, Dominate 4, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 1.<br>
 
'''Disciplines''':  Fortitude 6, Dominate 4, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 1.<br>
 
'''Discipline Techniques''':  [[Stunning Awe]], [[Lessons in the Steel]]<br>
 
'''Discipline Techniques''':  [[Stunning Awe]], [[Lessons in the Steel]]<br>
'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against All Foes]]
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'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against all Foes]]
  
 
'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's).
 
'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's).

Revision as of 15:56, 19 March 2014

Geoffrey Talent

Last Modified late 2031.

Ventrue 7, embraced in 1667. Apparent Age: mid 30's.
Nature: Soldier. Demeanor: Defender.

Attributes

Strength: 5. Dexterity: 5. Stamina: 5.
Charisma: 3. Manipulation: 4. Appearance: 3.
Perception: 4 Intelligence: 3. Wits: 5.

Abilities

Talents: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.
Skills: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, armor repair), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2.
Knowledges: Academics 1 (History of Avalon), Computer 0, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 2, Politics 1, Science 1, Ventrue Lore 3, Avalon Lore 3, Gangrel Lore 1

Disciplines: Fortitude 6, Dominate 4, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 1.
Discipline Techniques: Stunning Awe, Lessons in the Steel
Advanced Disciplines: Fortitude: 6 soak dice, Stand Against all Foes

Backgrounds: Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's).

Virtues: Self Control 4, Conviction 3, Courage 5. Path of Chivalry 7. Willpower 8.

Merits: Code of Honor.
Flaws: Anachronism.