Reynauld Auxerre: Difference between revisions

From The World Is A Vampire
Jump to navigation Jump to search
No edit summary
No edit summary
Line 109: Line 109:
|'''Crippled (-5)'''- { }|| '''Bloodpool''' || ---   
|'''Crippled (-5)'''- { }|| '''Bloodpool''' || ---   
|-
|-
|'''Incapacitated'''- { }|| <span style="font-size:large">○○○○○○○○○○</span> || ---    
|'''Incapacitated'''- { }|| <span style="font-size:large">○○○○○○○○○○</span> || [[Reynauld's Mortal Associates]]    
|-
|-
|'''Final Death'''|| <span style="font-size:large">○○○○○○○○○○○</span> || [[Reynauld's Kindred Contacts]]   
|'''Final Death'''|| <span style="font-size:large">○○○○○○○○○○○</span> || [[Reynauld's Kindred Contacts]]   
Line 145: Line 145:
'''Mechanical aptitude''' -
'''Mechanical aptitude''' -
       You have an uncommon understanding of the mechanical machines being developed in this wondrous age. Whenever your player makes a roll to asses, operate, or design a mechanical device developed during the last 50 years, he enjoys two extra dice in his pool. This merit is especially rare among elders and could become a serious advantage into the next century.
       You have an uncommon understanding of the mechanical machines being developed in this wondrous age. Whenever your player makes a roll to asses, operate, or design a mechanical device developed during the last 50 years, he enjoys two extra dice in his pool. This merit is especially rare among elders and could become a serious advantage into the next century.
----
<br>
----
----

Revision as of 23:53, 23 September 2025

Versancia.jpg Reynauld-dapper.png Sp-rose.png
Character: Reynauld Auxerre Nature: Artiste / Futurist Clan: Toreador
Player: Jason Demeanor: Bon Vivant Generation 8th
Chronicle: Paris - La Belle Époque Concept: Steampunk Artist Sire: Versancia
Allegiance: [] Domain: [] Coterie: []
Birth: 1860 Weakness: [] Embrace: 1888
--- Cameo: [] ---
--- --- ---
--- --- ---
ATTRIBUTES
Physical Social Mental
Strength ●●○○○○○○○○ Charisma ●●●○○○○○○○ Perception ●●●○○○○○○○
Dexterity ●●●●○○○○○○ Manipulation ●●●○○○○○○○ Intelligence ●●●●○○○○○○
Stamina ●●○○○○○○○○ Appearance ●●●○○○○○○○ Wits ●●●○○○○○○○
--- --- ---
--- --- ---
ABILITIES
Talents Skills Knowledges
Alertness ●●○○○○○○○○ () Animal Ken ○○○○○ () Academics ●●●○○○○○○○ ()
Athletics ○○○○○○○○○○ () Crafts ●●●●○○○○○○ (metalworking) Enigmas ●●○○○○○○○○ ()
Awareness ○○○○○○○○○○ () Etiquette ●●●○○○○○○○ () Finance ●●○○○○○○○○ ()
Brawl ○○○○○○○○○○ () Firearms ○○○○○ () Investigation ○○○○○ ()
Empathy ●●○○○○○○○○ () Larceny ○○○○○ () Law ●●○○○○○○○○ ()
Expression ●○○○○○○○○○ () Melee ●●○○○○○○○○ () Medicine ○○○○○ ()
Intimidation ●●○○○○○○○○ () Performance ○○○○○ () Occult ○○○○○ ()
Leadership ●●●○○○○○○○ () Ride ●●○○○○○○○○ () Politics ●●●○○○○○○○ ()
Streetwise ○○○○○○○○○○ () Stealth ○○○○○ () Science ●○○○○○○○○○ ()
Subterfuge ●●○○○○○○○○ () Survival ○○○○○ () Theology ○○○○○ ()
--- --- Linguistics (Latin, Ancient Greek) ●●○○○○○○○○
--- --- ---
--- --- ---
--- ADVANTAGES ---
Secondary Abilities Backgrounds Merits & Flaws
City Secrets (Paris) ●●●○○○○○○○ () Allies ●○○○○○○○○○ (Jean-Marc Faron) Dual Nature
Artistic Expression ●●●○○○○○○○ () Herd ●●○○○○○○○○ () Hypersensitive Palate
[[]] ○○○○○ () Generation ●●●●●○○○○○ () Mechanical Aptitude
--- Resources ●●●●○○○○○○ () ---
Disciplines Status ●○○○○○○○○○ () ---
Auspex ●●●○○○○○○○ () [[]] ○○○○○○○○○○ () ---
Celerity ●●●○○○○○○○ () [[]] ○○○○○○○○○○ () ---
Presence ●●●○○○○○○○ () [[]] ○○○○○○○○○○ () ---
Fortitude ●○○○○○○○○○ () [[]] ○○○○○○○○○○ () ---
Potence ●○○○○○○○○○ () [[]] ○○○○○○○○○○ () ---
--- --- ---
--- --- ---
--- --- ---
--- --- ---
Health Levels Humanity Virtues
Bruised (0) - { } ●●●●●●○○○○ () Conscience ●●○○○○○○○○
Hurt (-1) ---- { } --- Self-Control ●●●●○○○○○○
Injured (-1) - { } Willpower Courage ●●●●○○○○○○
Wounded (-2) - { } ●●●●●●●●○○ () ---
Mauled (-2) -- { } --- ---
Crippled (-5)- { } Bloodpool ---
Incapacitated- { } ○○○○○○○○○○ Reynauld's Mortal Associates
Final Death ○○○○○○○○○○○ Reynauld's Kindred Contacts



Sobriquet

Viscount Auxerre

Appearance

In Elysium, the perfect gentleman of the times, with only a few subtle gears and mechanical geegaws betraying his artistic bent.

In his workshop is a different matter. Heavy safety equipment, sometimes on rolling frames for extra protection along with what appears to be something not unlike the mad design of a pulp fiction writer's idea of a mad scientist - but fewer beakers.

Behavior

History

Reynauld was born the spare - as the second child of nobility that was no longer legally recognized but still held force, he was given the courtesy title viscomte along with education, tutors, and the general instruction that he had a great deal of leeway as long as he didn't bring attention to himself. While the family still held significant lands, visiting them was a rarity as the center of power was in Paris. Most days were spent avoiding his father and brother as they plotted with and against their neighbors, deciding what parties they could attend and which they should politely decline. It was somewhat fascinating, but the real fascination Reynauld had was with machines. In the heady days of the Industrial Revolution, it seemed there was no barrier that could be unbroken and Reynauld wanted to be at the forefront of such things.

At university, he threw himself into some subjects with vigor, and some with the boredom of knowing this was going to be quite useless. The interesting things were the dangerous ones - new methods were being developed for joining metals together, and these held tremendous fascination; not the least of which was the fact that these items were dangerous. He learned paris by day, and welding by night - he was in dirty and dangerous ground, certainly something his father would be displeased by. He made a second apartment near a brothel and explained to his family that he was merely indulging the far more acceptable pasttimes of drinking and whoring.

One night he received a commission from an unknown - crafting a clockwork rose of silver, brass, and steel. Something about the project intrigued him and he set to work with vigor, working both delicately and harshly. As he presented the work in a felt case, he sensed the commissioner of the piece was enthralled by his wok. and didn't move for some time. Three days later, he found himself in new company...

Recent Events


Artiste-

    The Artiste is interested in art for art's sake. The ability to create is what elevates humans above the animals. The Masters knew this and rejoiced not just in the glory of the human form, but in the gift of expression given only to humans. The Artiste thrives on the reception and digestion of her art - and usually the acceptance of it as well. Poets, playwrights, painters, composers and other such romantic demonstrative sorts are Artiste archetypes. They can typically be found in Parisian and Budapest coffee or absinthe houses, university quads and dilapidated brothels or hostels serving as communes. 

Regain a point of Willpower whenever you manage to "reach" an audience through something you've created. If the audience is unreceptive or unmoved, you regain nothing.

Futurist-

    The futurist revels in the magnificent unknown. Humanity is at the threshold of a wondrous and exciting new age. That which is coming must be embraced. A futurist might delight in the amazing developments of technology and human endeavor, or he might set out to discover new theories, principles and practices, often in a manner similar to Celebrants. Futurism developed from the concept of manifest destiny to the sci-fi genre, also born in this era. Scientists, patrons, writers, teachers or any other type of forward-looking sort are often of the Futurist archetype.

Regain a point of Willpower whenever you first come upon some progressive device or concept. Reading about such things isn't enough. You have to meet people and touch things. At the Storyteller's discretion, you may regain two Willpower points whenever you actually contribute to the creation of some futuristic development.

Hypersensitive Palate-

    You have an almost supernatural ability to analyze the blood you drink. Any sip of blood you are able to sample allows a single Perception roll (Difficulty 7 + [the age of the blood in hours]) to detect familiar tastes or distinctions. If any successes are scored, the Storyteller may require a second roll to correctly identify the flavors tasted (water from the Thames, French merlot, Lingenwald factory soot, a particular family's blood).

Mechanical aptitude -

     You have an uncommon understanding of the mechanical machines being developed in this wondrous age. Whenever your player makes a roll to asses, operate, or design a mechanical device developed during the last 50 years, he enjoys two extra dice in his pool. This merit is especially rare among elders and could become a serious advantage into the next century.