Difference between revisions of "ENDURANCE"

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;[[DIVINE ATTRIBUTES]]
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;[[DIVINE ATTRIBUTES]] ~&~ [[DOMINIONS]]
'''Description:'''
+
== INTRODUCTION ==
 +
This Dominion encompasses the vitality, endurance, and
 +
resilience of invincible warriors and legendary ascetics, immortals among immortals. An Avatar with this Dominion can
 +
withstand deadly weapons and overwhelming danger as a
 +
mortal might ignore a housefly, and draw on nigh-infinite
 +
reserves of vital energy.
  
'''Dominion Effects:'''
+
== INNATE POWERS ==
 +
You are immune to poison and disease
 +
unless they come from a source whose Divinity is equal or
 +
greater than yours, and never face complications or risk
 +
death from hunger, thirst, or exhaustion.
  
 +
== DISCOVERY ==
 +
Having dots in ENDURANCE deadens pain and
 +
cancels out a character’s wound penalties. The first dot
 +
mitigates one point of wound penalties, the second dot
 +
mitigates two points, and the third dot mitigates four
 +
points of wound penalties. (See p. 195 for an explanation
 +
of wound penalties.) Dots of ENDURANCE add a like
 +
amount to a character’s bashing and lethal soak. They
 +
even provide a limited aggravated soak. (See pp. 194-195
 +
for an explanation of soak.)
 +
 +
ENDURANCE also increases the amount of time
 +
a Avatar can perform fatiguing activities or resist
 +
environmental hazards (see pp. 182 and 184). A
 +
character can go without food or sleep for one week
 +
for one dot of ENDURANCE, two weeks for two dots
 +
and four weeks for three dots. The character can go for
 +
half that long (rounding up to the nearest week in each
 +
case) without drinking water. The character can work
 +
at a strenuous activity for a number of consecutive days
 +
equal to (Stamina + Athletics).
 +
 +
The amount of time a Avatar can hold his breath (see
 +
p. 182) increases dramatically. The first dot the Avatar
 +
has in ENDURANCE doubles the listed time limit. The
 +
next dot doubles that value again. The third dot doubles
 +
that new value yet again.
 +
 +
Finally, a character with ENDURANCE needs never
 +
worry about his open wounds becoming infected. (See
 +
p. 198 for the rules regarding infection of wounds.)
 +
 +
== GODS OF ENDURANCE ==
 +
[[ARES]], [[DIONYSUS]], [[HEPHAESTUS]], [[HUITZILOPOCHTLI]], [[ODIN]], [[SOBEK]], [[THOR]], [[TYR]], [[VIDAR]], [[XIPE TOTEC]]
 +
 +
== '''POWERS OF ENDURANCE''' ==
 +
{| class="wikitable" style="color:#222; background-color:#ADD8E6;" cellpadding="10"
 +
|-
 +
! '''Dots''' !! '''Effects'''
 +
|-
 +
| ● || Adds one automatic success to Stamina rolls. Eliminates one point of wound penalties. Adds one to the character’s bashing and lethal soak. Provides a single point of aggravated soak. The character can go one week without food, water or sleep. He can hold his breath for twice as long as normal.
 +
|-
 +
| ●● || Adds two automatic successes to Stamina rolls. Eliminates two points of wound penalties. Adds two to the character’s bashing and lethal soak. Provides two points of aggravated soak. The character can go two weeks without food or sleep, or one week without water. He can hold his breath for four times as long as normal.
 +
|-
 +
| ●●● || Adds four automatic successes to Stamina rolls. Eliminates four points of wound penalties. Adds four to the character’s bashing and lethal soak. Provides three points of aggravated soak. The character can go four weeks without food or sleep, or two weeks without water. He can hold his breath for eight times as long as normal.
 +
|-
 +
| ●●●● || Adds seven bonus successes to Stamina rolls. Adds seven to the character’s bashing and lethal soak. Provides four points of aggravated soak. Grants seven additional health levels. The character can go seven weeks without food or sleep, and four weeks without water. He can hold his breath for 40 times as long as normal.
 +
|-
 +
| ●●●●● || Adds 11 bonus successes to Stamina rolls. Adds 11 to the character’s bashing and lethal soak. Provides five points of aggravated soak. Grants 11 additional health levels.
 +
The character can go 11 weeks without food or sleep, and six weeks without water. He can hold his breath for 200 times as long as normal.
 +
|-
 +
| ●●●●●● || Adds 16 bonus successes to Stamina rolls. Adds 16 to the character’s bashing and lethal soak. Provides six points of aggravated soak. Grants 16 additional health levels.
 +
The character can go 16 weeks without food or sleep, and eight weeks without water. He can hold his breath for 1,000 times as long as normal.
 +
|-
 +
| ●●●●●●● || Adds 22 bonus successes to Stamina rolls. Adds 22 to the character’s bashing and lethal soak. Provides seven points of aggravated soak. Grants the character 22 additional
 +
health levels. The character can go 22 weeks without food or sleep, and 11 weeks without water. He can hold his breath for 5,000 times as long as normal.
 +
|-
 +
| ●●●●●●●● || Adds 29 bonus successes to Stamina-based rolls. Adds 29 to the character’s bashing and lethal soak. Provides eight points of aggravated soak. Grants 29 additional health
 +
levels. The character can go 29 weeks without food or sleep, and 15 weeks without water. He can hold his breath for 50,000 times as long as normal.
 +
|-
 +
| ●●●●●●●●● || Adds 37 bonus successes to Stamina-based rolls. Adds 37 to the character’s bashing and lethal soak. Provides nine points of aggravated soak. Grants 37 additional health
 +
levels. The character can go 37 weeks without food or sleep, and 19 weeks without water. He can hold his breath for 500,000 times as long as normal.
 +
|-
 +
| ●●●●●●●●●● || Adds 46 bonus successes to Stamina-based rolls. Adds 46 to the character’s bashing and lethal soak. Provides 10 points of aggravated soak. Grants 46 additional health levels. The character can go 46 weeks without food or sleep, and 23 weeks without water. He can hold his breath for 5,000,000 times as long as normal.
 +
|-
 +
| ●●●●●●●●●●● || ??
 +
|-
 +
| ●●●●●●●●●●●● || ??
 +
|}
 +
 +
== '''DIVINE FLAIRS''' ==
 +
 +
=== Divinity ● to ●●● Flairs ===
 +
:~ '''[[Alchemy of Injury]]'''
 +
:~ '''[[Ascetic Resilience]]'''
 +
:~ '''[[Fiery Constitution]]'''
 +
:~ '''[[Heal Thyself]]'''
 +
:~ '''[[Injury Undone]]'''
 +
 +
=== Divinity ●●●● to ●●●●●●● Flairs ===
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
 +
=== Divinity ●●●●●●●● to ●●●●●●●●●● Flairs ===
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 +
:~ '''[[]]'''
 
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Latest revision as of 10:46, 11 November 2019

DIVINE ATTRIBUTES ~&~ DOMINIONS

INTRODUCTION

This Dominion encompasses the vitality, endurance, and resilience of invincible warriors and legendary ascetics, immortals among immortals. An Avatar with this Dominion can withstand deadly weapons and overwhelming danger as a mortal might ignore a housefly, and draw on nigh-infinite reserves of vital energy.

INNATE POWERS

You are immune to poison and disease unless they come from a source whose Divinity is equal or greater than yours, and never face complications or risk death from hunger, thirst, or exhaustion.

DISCOVERY

Having dots in ENDURANCE deadens pain and cancels out a character’s wound penalties. The first dot mitigates one point of wound penalties, the second dot mitigates two points, and the third dot mitigates four points of wound penalties. (See p. 195 for an explanation of wound penalties.) Dots of ENDURANCE add a like amount to a character’s bashing and lethal soak. They even provide a limited aggravated soak. (See pp. 194-195 for an explanation of soak.)

ENDURANCE also increases the amount of time a Avatar can perform fatiguing activities or resist environmental hazards (see pp. 182 and 184). A character can go without food or sleep for one week for one dot of ENDURANCE, two weeks for two dots and four weeks for three dots. The character can go for half that long (rounding up to the nearest week in each case) without drinking water. The character can work at a strenuous activity for a number of consecutive days equal to (Stamina + Athletics).

The amount of time a Avatar can hold his breath (see p. 182) increases dramatically. The first dot the Avatar has in ENDURANCE doubles the listed time limit. The next dot doubles that value again. The third dot doubles that new value yet again.

Finally, a character with ENDURANCE needs never worry about his open wounds becoming infected. (See p. 198 for the rules regarding infection of wounds.)

GODS OF ENDURANCE

ARES, DIONYSUS, HEPHAESTUS, HUITZILOPOCHTLI, ODIN, SOBEK, THOR, TYR, VIDAR, XIPE TOTEC

POWERS OF ENDURANCE

Dots Effects
Adds one automatic success to Stamina rolls. Eliminates one point of wound penalties. Adds one to the character’s bashing and lethal soak. Provides a single point of aggravated soak. The character can go one week without food, water or sleep. He can hold his breath for twice as long as normal.
●● Adds two automatic successes to Stamina rolls. Eliminates two points of wound penalties. Adds two to the character’s bashing and lethal soak. Provides two points of aggravated soak. The character can go two weeks without food or sleep, or one week without water. He can hold his breath for four times as long as normal.
●●● Adds four automatic successes to Stamina rolls. Eliminates four points of wound penalties. Adds four to the character’s bashing and lethal soak. Provides three points of aggravated soak. The character can go four weeks without food or sleep, or two weeks without water. He can hold his breath for eight times as long as normal.
●●●● Adds seven bonus successes to Stamina rolls. Adds seven to the character’s bashing and lethal soak. Provides four points of aggravated soak. Grants seven additional health levels. The character can go seven weeks without food or sleep, and four weeks without water. He can hold his breath for 40 times as long as normal.
●●●●● Adds 11 bonus successes to Stamina rolls. Adds 11 to the character’s bashing and lethal soak. Provides five points of aggravated soak. Grants 11 additional health levels.

The character can go 11 weeks without food or sleep, and six weeks without water. He can hold his breath for 200 times as long as normal.

●●●●●● Adds 16 bonus successes to Stamina rolls. Adds 16 to the character’s bashing and lethal soak. Provides six points of aggravated soak. Grants 16 additional health levels.

The character can go 16 weeks without food or sleep, and eight weeks without water. He can hold his breath for 1,000 times as long as normal.

●●●●●●● Adds 22 bonus successes to Stamina rolls. Adds 22 to the character’s bashing and lethal soak. Provides seven points of aggravated soak. Grants the character 22 additional

health levels. The character can go 22 weeks without food or sleep, and 11 weeks without water. He can hold his breath for 5,000 times as long as normal.

●●●●●●●● Adds 29 bonus successes to Stamina-based rolls. Adds 29 to the character’s bashing and lethal soak. Provides eight points of aggravated soak. Grants 29 additional health

levels. The character can go 29 weeks without food or sleep, and 15 weeks without water. He can hold his breath for 50,000 times as long as normal.

●●●●●●●●● Adds 37 bonus successes to Stamina-based rolls. Adds 37 to the character’s bashing and lethal soak. Provides nine points of aggravated soak. Grants 37 additional health

levels. The character can go 37 weeks without food or sleep, and 19 weeks without water. He can hold his breath for 500,000 times as long as normal.

●●●●●●●●●● Adds 46 bonus successes to Stamina-based rolls. Adds 46 to the character’s bashing and lethal soak. Provides 10 points of aggravated soak. Grants 46 additional health levels. The character can go 46 weeks without food or sleep, and 23 weeks without water. He can hold his breath for 5,000,000 times as long as normal.
●●●●●●●●●●● ??
●●●●●●●●●●●● ??

DIVINE FLAIRS

Divinity ● to ●●● Flairs

~ Alchemy of Injury
~ Ascetic Resilience
~ Fiery Constitution
~ Heal Thyself
~ Injury Undone

Divinity ●●●● to ●●●●●●● Flairs

~ [[]]
~ [[]]
~ [[]]
~ [[]]
~ [[]]

Divinity ●●●●●●●● to ●●●●●●●●●● Flairs

~ [[]]
~ [[]]
~ [[]]
~ [[]]
~ [[]]