ODIN
ODIN -- God of Wisdom, Magic and the Dead
Aliases: Alfaðir, Harbard, Vak, Valtaid, Wodun, Wotan, Ygg, and many, many more.
Ancient and wise, Odin is the imposing leader of the Æsir. The All-Father sends his Valkyries to collect half of all battle-fallen souls to place them within the Great Hall of Valhalla, there to wait until Ragnarok. A seeker of wisdom, he hung for nine days from Yggdrasil to suffer and learn the secret of the runes. He sought out and unmanned himself to learn the seiðr, the magic only women used. Desiring to twist fate, he went so far as to pluck out his own eye to offer to the Well of Mimir. To see the World, he acquired two ravens, Huginn (thought), and Muninn (memory), to take flight across the Realms and report their findings. He is a leader born and bred, terrifying in both war and peace, all-seeing and all-knowing.
He is not now, and has never been, a good father. In modern times, Odin has not changed in his appearance: an old haggard man, with a thin mouth tucked under a full beard no matter the Incarnation — telecom magnate, smooth-talking con man, or rookery master. He drinks and seduces, but is never drunk and never seduced. His mind is ever-set on the Twilight of the Gods. In rare times he appears as a golden eagle or as a ferryman. No matter the form he takes, Odin’s left eye is missing. Like a heavy war mule, Odin moves with purpose — never an indecisive action.
A traveler, a seer, and a warrior, the All-Father expects his Scions to walk on the same path: to be willing to do anything for knowledge, and be wary of those who would stand in the way. No sacrifice is too great for wisdom. Cryptic and patient, Odin speaks to his Scions through Guides and gives Birthrights with strings attached and high expectations, and he always expects they will be wise enough to interpret the messages.
Provinces: Leader, Sage, Trickster
Dominions: ARTISTRY (poetry), CHANCE, DEATH, DECEPTION, ENDURANCE, JOURNEYS, & WAR