Difference between revisions of "Statistics for Béatrix"

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'''Skills:''' [[Animal Ken]] 1, [[Archery]] 2, [[Commerce]] 4, [[Crafts]] 1, [[Etiquette]] 6, [[Herbalism]] 1,[[Larceny]] 1, [[Melee]] 4, [[Performance]] 6, [[Ride]] 1, [[Stealth]] 4, [[Survival]] 1 <br>
 
'''Skills:''' [[Animal Ken]] 1, [[Archery]] 2, [[Commerce]] 4, [[Crafts]] 1, [[Etiquette]] 6, [[Herbalism]] 1,[[Larceny]] 1, [[Melee]] 4, [[Performance]] 6, [[Ride]] 1, [[Stealth]] 4, [[Survival]] 1 <br>
 
'''Knowledges:''' [[Academics]] 5, [[Enigmas]] 3, [[Hearth Wisdom]] 1, [[Investigation]] 5, [[Law]] 5, [[Linguistics]] 5, [[Medicine]] 5, [[Occult]] 3, [[Politics]] 6, [[Seneschal]] 1, [[Theology]] 4 <br>
 
'''Knowledges:''' [[Academics]] 5, [[Enigmas]] 3, [[Hearth Wisdom]] 1, [[Investigation]] 5, [[Law]] 5, [[Linguistics]] 5, [[Medicine]] 5, [[Occult]] 3, [[Politics]] 6, [[Seneschal]] 1, [[Theology]] 4 <br>
'''Disciplines:''' [[Auspex]] 7, [[Celerity]] 6, [[Dominate]] 4, [[Fortitude]] 3, [[Potence]] 3, [[Presence]] 7 <br>
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'''Disciplines:''' [[Auspex]] 8, [[Celerity]] 6, [[Dominate]] 4, [[Fortitude]] 3, [[Potence]] 3, [[Presence]] 7 <br>
 
'''Discipline Techniques: ''' [[ Denial of Aphrodite's Favor ]], [[Diplomat's Boon ]], [[Enhance Sensation]]<br>
 
'''Discipline Techniques: ''' [[ Denial of Aphrodite's Favor ]], [[Diplomat's Boon ]], [[Enhance Sensation]]<br>
'''Advanced Disciplines: ''' <br>
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'''Advanced Disciplines: ''' Auspex 8: [[Carnage of the Mind]]<br>
 
'''Backgrounds:''' Allies 2, Contacts 6, Domain 6, Fame 4, Generation 8, Herd 5, Influence 6, Mentor 5, Resources 5, Retainers 5, Status 5 <br>
 
'''Backgrounds:''' Allies 2, Contacts 6, Domain 6, Fame 4, Generation 8, Herd 5, Influence 6, Mentor 5, Resources 5, Retainers 5, Status 5 <br>
'''Clan Flaw: '''Weaknesses: When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.  <br>
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'''Clan Flaw: '''When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.  <br>
 
'''Extra Flaws:''' <br>
 
'''Extra Flaws:''' <br>
 
'''Merits:''' <br>
 
'''Merits:''' <br>

Latest revision as of 16:09, 30 December 2018

Béatrix

Circa: 1096 C.E.
Last Modified:
Plots:
Secrets:Many
Haven:
Clan: Toreador
Generation: 5th
Born: 264 BCE
Embrace:245 BCE
Sire: Helene
Progeny: [[]]
Periods of Torpor:
Nature: Conniver
Demeanor: Director
Apparent Age: 26
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 6, Manipulation 7, Appearance 7
Mental: Perception 4, Intelligence 4, Wits 5
Talents: Alertness 3, Athletics 4 (Dancing), Awareness 2, Brawl 2, Dodge 5, Empathy 4, Expression 5, Intimidation 4, Leadership 5, Legerdemain 1, Subterfuge 7
Skills: Animal Ken 1, Archery 2, Commerce 4, Crafts 1, Etiquette 6, Herbalism 1,Larceny 1, Melee 4, Performance 6, Ride 1, Stealth 4, Survival 1
Knowledges: Academics 5, Enigmas 3, Hearth Wisdom 1, Investigation 5, Law 5, Linguistics 5, Medicine 5, Occult 3, Politics 6, Seneschal 1, Theology 4
Disciplines: Auspex 8, Celerity 6, Dominate 4, Fortitude 3, Potence 3, Presence 7
Discipline Techniques: Denial of Aphrodite's Favor , Diplomat's Boon , Enhance Sensation
Advanced Disciplines: Auspex 8: Carnage of the Mind
Backgrounds: Allies 2, Contacts 6, Domain 6, Fame 4, Generation 8, Herd 5, Influence 6, Mentor 5, Resources 5, Retainers 5, Status 5
Clan Flaw: When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 4, Courage 3
Morality: 5
Willpower: 9
Destiny:
Notes: