Difference between revisions of "Tyveri av Livsenergi"

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'''Level 5:''' Necromancy
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'''Name:''' Goid na Beatha do Fhuinneamh (Theft of Life Energy) Finished in Summer of 1098
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'''Description:''' The metaphysical idea of taking and using another's life force is one of the earliest magic.  It exists in almost every culture and style of magic.  The process is normally very long and very ritualistic.  This makes it very hard to take advantage of plentiful amount of life force being lost on the battlefield.  With this ritual the caster performs the sacrifice ahead of time, makes the weapon ready for battlefield death.  The sacrificed is focused and bound to the object by elemental balance of all 5 elements.  From that point forward the weapon is always ready for further battlefield sacrifices.
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'''Origin:''' Brian O'Reilly
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'''Ingredients:''' 1 Mortals who's life essence is colored by violence towards the caster; weapon to be enchanted(see casting); a representation of all five elements of the highest quality and normal circle build materials.
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'''Casting:''' The caster must know the weapon in all respects to set up the link with the weapon.  There are three main ways to do this; Create the weapon from scratch; Have used the weapon long enough to know it(up to ST) or use the ritual [[Prepare a Weapon of Choice]].  Using the weapon that you know the caster must perform a sacrifice.  The caster captures a mortal who has physically attacked the them.  This mortal is prepared and ritually stabbed; the weapon being enchanted is left and slowly absorbs the life of the victim over a seven hour period. The caster must focus the spell to capture the life force.  The victim will be alive until the final part of the ritual, they will feel pain with the initial strike but after that they will just feel their life seep away. 
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'''System:''' Caster rolls Int + Rituals (difficulty 8) total of 7 successes needed.  One roll can be done each hour for the three nights of the dark of the moon.  Enchanted weapon converts up to 7 of the damage dealt to a target to life force for the caster. The target takes no additional damage, nor does it change the type of damage dealt to the target. Caster must be holding the weapon for the ritual to work.  This is a permanent enchantment on the weapon.
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'''Notes:''' This is in the weapon making series.

Latest revision as of 19:45, 10 January 2019

Brian's Work in Progress

Level 5: Necromancy

Name: Goid na Beatha do Fhuinneamh (Theft of Life Energy) Finished in Summer of 1098

Description: The metaphysical idea of taking and using another's life force is one of the earliest magic. It exists in almost every culture and style of magic. The process is normally very long and very ritualistic. This makes it very hard to take advantage of plentiful amount of life force being lost on the battlefield. With this ritual the caster performs the sacrifice ahead of time, makes the weapon ready for battlefield death. The sacrificed is focused and bound to the object by elemental balance of all 5 elements. From that point forward the weapon is always ready for further battlefield sacrifices.

Origin: Brian O'Reilly

Ingredients: 1 Mortals who's life essence is colored by violence towards the caster; weapon to be enchanted(see casting); a representation of all five elements of the highest quality and normal circle build materials.

Casting: The caster must know the weapon in all respects to set up the link with the weapon. There are three main ways to do this; Create the weapon from scratch; Have used the weapon long enough to know it(up to ST) or use the ritual Prepare a Weapon of Choice. Using the weapon that you know the caster must perform a sacrifice. The caster captures a mortal who has physically attacked the them. This mortal is prepared and ritually stabbed; the weapon being enchanted is left and slowly absorbs the life of the victim over a seven hour period. The caster must focus the spell to capture the life force. The victim will be alive until the final part of the ritual, they will feel pain with the initial strike but after that they will just feel their life seep away.

System: Caster rolls Int + Rituals (difficulty 8) total of 7 successes needed. One roll can be done each hour for the three nights of the dark of the moon. Enchanted weapon converts up to 7 of the damage dealt to a target to life force for the caster. The target takes no additional damage, nor does it change the type of damage dealt to the target. Caster must be holding the weapon for the ritual to work. This is a permanent enchantment on the weapon.

Notes: This is in the weapon making series.