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Level 5: Necromancy
Name: Goid na Beatha do Fhuinneamh (Theft of Life Energy) Finished in Summer of 1098
Description: The metaphysical idea of taking and using another's life force is one of the earliest magic. It exists in almost every culture and style of magic. The process is normally very long and very ritualistic. This makes it very hard to take advantage of plentiful amount of life force being lost on the battlefield. With this ritual the caster performs the sacrifice ahead of time, makes the weapon ready for battlefield death. The sacrificed is focused and bound to the object by elemental balance of all 5 elements. From that point forward the weapon is always ready for further battlefield sacrifices.
Origin: Brian O'Reilly
Ingredients: 1 Mortals who's life essence is colored by violence towards the caster; weapon to be enchanted(see casting); a representation of all five elements of the highest quality and normal circle build materials.
Casting: The caster must know the weapon in all respects to set up the link with the weapon. There are three main ways to do this; Create the weapon from scratch; Have used the weapon long enough to know it(up to ST) or use the ritual Prepare a Weapon of Choice. Using the weapon that you know the caster must perform a sacrifice. The caster captures a mortal who has physically attacked the them. This mortal is prepared and ritually stabbed; the weapon being enchanted is left and slowly absorbs the life of the victim over a seven hour period. The caster must focus the spell to capture the life force. The victim will be alive until the final part of the ritual, they will feel pain with the initial strike but after that they will just feel their life seep away.
System: Caster rolls Int + Rituals (dif 7) total of 7 successes needed. One roll can be done each hour for the three nights of the dark of the moon. Enchanted weapon converts up to 7 of the damage dealt to a target to life force for the caster. The target takes no additional damage, nor does it change the type of damage dealt to the target. Caster must be holding the weapon for the ritual to work. This is a permanant enchantment on the weapon.
Notes: This is in the weapon making series.
- Tyveri av Livsenergi -- The Viking version of Goid na Beatha do Fhuinneamh (Theft of Life Energy) Finished in Summer of 1098
New Ideas
Level 3
Name Imbue with the Essence of Shadow
Description Enchants an item with a level of Arcane, making it harder for anyone other than the caster to find it
Origin Eadwulf
Casting
System
Notes:
Level 3 Necromancy
Name Ag baint úsáide as na marbh a léamh na línte chinniúint (Using the dead to read the lines of fate)
Description Enchants a weapon to give the caster fore-knowledge of what is to come. The Lady of Fate gives the weilder a warning of any attack on them, allowing the weilder to defend againest any attacker.
Origin Brian O'Reilly
Casting
System
Notes: Part of the Weapon making ritual series
Level 4
Name: Coinnigh an cumhacht ag an féin (Storing the Power of the Self)
Description Allows the caster to store willpower for later use, this willpower could be used to power disiplines or heal wounds only.
Origin
Casting
System
notes
Level 3
Name: Faigh Fola an Chroí (Find the Heart's Blood)
Description
Origin
Casting
System Intellgence + Rituals, first success adds one to the casters Throwing pool. Every 2 success after the first add additional one to the casters throwing pool. The caster must have the Throwing skill or Athletics with a focus in Throwing.
NotesPart of the Weapons ritual line
Level 5 Necromancy
Name: Ag Úsáid Cumhacht na Biotáillí (Using the Power of Spirits)
Description: This allows the Necromancer to channel energys to fuel Wraith arcanoi. While this ritual is active the necromancer would be able to use any arcanoi that they knew. This gives the caster the tools to learn the various arcanoi.
Origin:
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Level 3
Name: The Servent's Obiendence
Description: Allows caster to leave a command or series of instructions with a true servent. With the completion a pre set series of events the servent is compelled to complete instrutions left with them.
Origin:
Casting: The command(s) and what causes the command to happen are written out in the casters blood. This takes one point of the casters blood. Within the casters ritual circle the parchment is burned, the ashes are mixed with an additional point of the casters blood. The mixture is then fed to a servant sealing the ritual.
System: Roll Int + Rituals; success equal number of times the command will happen. A servant is defined as anyone who is at least one step blood bound. The ritual will last until no more commands are aviaible or until the person no longer has the casters blood in their system.
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