Difference between revisions of "Erik Eigermann's Statistics"

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<span style="color:#000000;">'''Clan:''' [[Ventrue]]<br>
 
<span style="color:#000000;">'''Clan:''' [[Ventrue]]<br>
 
<span style="color:#000000;">'''Generation:''' 4th<br>
 
<span style="color:#000000;">'''Generation:''' 4th<br>
<span style="color:#000000;">'''Born:''' Unknown (2300 B.C.+/-)<br>
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<span style="color:#000000;">'''Born:''' Unknown (2500 B.C.)<br>
<span style="color:#000000;">'''Embrace:''' Unknown.<br>
+
<span style="color:#000000;">'''Embrace:''' Unknown (2300 B.C.+/-)<br>
 
<span style="color:#000000;">'''Sire:''' The Ventrue Antediluvian.<br>
 
<span style="color:#000000;">'''Sire:''' The Ventrue Antediluvian.<br>
 
<span style="color:#000000;">'''Progeny:''' [[Hardestadt the Elder]] (the elder), [[Bolverk]] and many others...<br>
 
<span style="color:#000000;">'''Progeny:''' [[Hardestadt the Elder]] (the elder), [[Bolverk]] and many others...<br>
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<span style="color:#000000;">'''Extra Flaws:''' <br>
 
<span style="color:#000000;">'''Extra Flaws:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
<span style="color:#000000;">'''Virtues:''' Conviction 5, Self-Control 5, Courage 5<br>
+
<span style="color:#000000;">'''Virtues:''' Conviction 5, Self-Control 4, Courage 5<br>
 
<span style="color:#000000;">'''Morality:''' [[Road of Kings]] 9<br>
 
<span style="color:#000000;">'''Morality:''' [[Road of Kings]] 9<br>
 
<span style="color:#000000;">'''Willpower:''' 10<br>
 
<span style="color:#000000;">'''Willpower:''' 10<br>
 
<span style="color:#000000;">'''Destiny:''' His open rule of the land ended in 1140 A.D., when Erik will be hunted down and badly wounded by [[Karl Schrekt]] - then a mortal, and a demon hunter from Vienna. He will slip into torpor and the city of Berlin will slowly grow to become the capital of the German Empire. From his resting place he will influence events in the city and far beyond, most especially among the Ventrue of that city.<br>
 
<span style="color:#000000;">'''Destiny:''' His open rule of the land ended in 1140 A.D., when Erik will be hunted down and badly wounded by [[Karl Schrekt]] - then a mortal, and a demon hunter from Vienna. He will slip into torpor and the city of Berlin will slowly grow to become the capital of the German Empire. From his resting place he will influence events in the city and far beyond, most especially among the Ventrue of that city.<br>
 
<span style="color:#000000;">'''Notes:''' <br>
 
<span style="color:#000000;">'''Notes:''' <br>

Latest revision as of 22:26, 8 September 2018

Erik Eigermann

Circa: 1095 A.D.
Last Modified: "The Magister 21:43, 7 September 2018 (MDT)"
Plots: Erik plots to bring his brother's killers to justice.
Secrets: Oh yes.
Haven: Only one, but countless bolt-holes throughout Germania.
Clan: Ventrue
Generation: 4th
Born: Unknown (2500 B.C.)
Embrace: Unknown (2300 B.C.+/-)
Sire: The Ventrue Antediluvian.
Progeny: Hardestadt the Elder (the elder), Bolverk and many others...
Periods of Torpor: Erik has been in torpor since he was nearly killed by the mortal witch-hunter Karl Schrekt in 1140 A.D.
Nature: Architect
Demeanor: Barbarian
Apparent Age: Late teens.
Physical: Strength 9, Dexterity 8, Stamina 8
Social: Charisma 8, Manipulation 8, Appearance 7
Mental: Perception 8, Intelligence 7, Wits 9
Talents: Alertness 7, Athletics 8, Awareness 5, Brawl 9, Empathy 6, Expression 8, Intimidation 8, Leadership 8, Legerdemain 7, Subterfuge 5
Skills: Animal Ken 8, Archery 7, Commerce 5, Crafts 5, Etiquette 5, Melee 7, Performance 5, Ride 5, Stealth 7, Survival 8
Knowledges: Academics 6 (Oral Tradition), Enigmas 6, Hearth Wisdom 7, Investigation 6, Law 7 (Celtic & Germanic), Medicine 4 (battlefield triage & torture), Occult 5, Politics 8, Seneschal 6, Theology 7 (Celtic, Germanic, Roman)
Disciplines: Animalism 7, Auspex 5, Celerity 5, Dominate 8, Fortitude 9, Obfuscate 5, Potence 6, Presence 8, Protean 7, Warrior Valeren 2
Discipline Techniques: Several...
Advanced Disciplines: Animalism 7, Dominate 8, Fortitude 9, Potence 6, Presence 8, Protean 7
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 6, Contacts 7, Domain 8 (Holy Roman Empire), Generation 10, Herd 7 (Soldiers of the Empire), Influence 8, Resources 8, Retainers 8, Status 7 (Holy Roman Empire)
Clan Flaw: The Ventrue have rarefied tastes, and they find only one specific type of mortal blood palatable and vital for them. When a player creates a Ventrue character, he should decide with the Storyteller what specific type of blood suits the character, and this choice is permanent. Blood of other types (even animals) simply offers the vampire no blood pool increase, no matter how much he consumes - he can appear to gain sustenance and even enjoy his meal, if his performance is convincing. This refined palate may be very narrow or very broad — say, the blood of younger sisters, or the blood of nude children. Vampiric blood is exempt from this restriction.
Extra Flaws:
Merits:
Virtues: Conviction 5, Self-Control 4, Courage 5
Morality: Road of Kings 9
Willpower: 10
Destiny: His open rule of the land ended in 1140 A.D., when Erik will be hunted down and badly wounded by Karl Schrekt - then a mortal, and a demon hunter from Vienna. He will slip into torpor and the city of Berlin will slowly grow to become the capital of the German Empire. From his resting place he will influence events in the city and far beyond, most especially among the Ventrue of that city.
Notes: