Difference between revisions of "Karl Schrekt's Statistics"

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'''Knowledges:''' Bureaucracy 5, Camarilla Lore 6, Investigation 5, Law 5, Linguistics 5, Medicine 3, Occult 7, Politics 7<br>
 
'''Knowledges:''' Bureaucracy 5, Camarilla Lore 6, Investigation 5, Law 5, Linguistics 5, Medicine 3, Occult 7, Politics 7<br>
 
'''Disciplines:''' [[Auspex]] 7, [[Celerity]] 4, [[Dominate]] 5, [[Fortitude]] 6, [[Necromancy]] 4, [[Potence]] 5, [[Presence]] 6, [[Protean]] 3, [[Quietus]] 2, [[Thaumaturgy]] 8<br>
 
'''Disciplines:''' [[Auspex]] 7, [[Celerity]] 4, [[Dominate]] 5, [[Fortitude]] 6, [[Necromancy]] 4, [[Potence]] 5, [[Presence]] 6, [[Protean]] 3, [[Quietus]] 2, [[Thaumaturgy]] 8<br>
'''Thaumaturgical Paths:''' [[Lure of Flames]] 5, [[Movement of the Mind]] 5, [[Path of Blood]] 5, [[Weather Control]] 4, [[Elemental Mastery]] 3, [[Path of Conjuring]] 3, [[Path of Corruption]] 3, [[Spirit Manipulation]] 3<br>
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'''Thaumaturgical Paths:''' [[Lure of Flames]] 5, [[Movement of the Mind]] 5, [[Path of Blood]] 5, [[Weather Control]] 4, [[Elemental Mastery]] 3, [[Conjuring]] 3, [[Corruption]] 3, [[Spirit Manipulation]] 3<br>
'''Thaumaturgy Rituals:''' [[Communicate with kindred Sire]], [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]], [[Devil’s Touch]], [[Purity of Flesh]],[[Wake with Evening’s Freshness]]; [[Principle Focus of Vitae Infusion]], [[Ward versus Ghouls]]; [[Flesh of Fiery Touch]], [[Noncorporeal Passage]], [[Ward versus Lupines]]; [[Heart of Stone]], [[Rending Sweet Earth]], [[Splinter Servant]]; [[Blood Contract]], [[Escape to a True Friend]], [[Ward versus Spirits]]; [[Raise the Dead]], [[Ritual of Holding]]; [[Divorcing the Soul]]; [[Chain of the Bloodline]]<br>
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'''Thaumaturgy Rituals:''' [[Communicate with Kindred Sire]], [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]], [[Devil's Touch]], [[Purity of Flesh]],[[Wake with Evening's Freshness]]; [[Principle Focus of Vitae Infusion]], [[Ward Vs Ghouls]]; [[Flesh of Fiery Touch]], [[Incorporeal Passage]], [[Ward vs Lupines]]; [[Heart of Stone]], [[Rending Sweet Earth]], [[Splinter Servant]]; [[Blood Contract]], [[Escape to a True Friend]], [[Ward vs Spirits]]; [[Raise the Dead]], [[Ritual of Holding]]; [[Divorcing the Soul]]; [[Chain of the Blood Line]]<br>
 
'''Necromantic Paths:''' [[Sepulchre Path]] 4<br>
 
'''Necromantic Paths:''' [[Sepulchre Path]] 4<br>
 
'''Necromantic Rituals:''' <br>
 
'''Necromantic Rituals:''' <br>

Latest revision as of 21:17, 12 December 2018

Karl Schrekt

Sire: Lotharius
Nature: Fanatic
Demeanor: Judge
Generation: 5th
Embrace: 1235
Apparent Age: 40
Physical: Strength 7, Dexterity 6, Stamina 8
Social: Charisma 6, Manipulation 8, Appearance 4
Mental: Perception 7, Intelligence 8, Wits 8
Talents: Alertness 5, Athletics 5, Brawl 4, Dodge 4, Intimidation 7, Leadership 6, Streetwise 4, Subterfuge 5
Skills: Crafts (Repair) 2, Etiquette 6, Firearms 3, Melee 5, Performance (Acting) 4, Performance (Music) 3, Security 5, Stealth 1
Knowledges: Bureaucracy 5, Camarilla Lore 6, Investigation 5, Law 5, Linguistics 5, Medicine 3, Occult 7, Politics 7
Disciplines: Auspex 7, Celerity 4, Dominate 5, Fortitude 6, Necromancy 4, Potence 5, Presence 6, Protean 3, Quietus 2, Thaumaturgy 8
Thaumaturgical Paths: Lure of Flames 5, Movement of the Mind 5, Path of Blood 5, Weather Control 4, Elemental Mastery 3, Conjuring 3, Corruption 3, Spirit Manipulation 3
Thaumaturgy Rituals: Communicate with Kindred Sire, Defense of the Sacred Haven, Deflection of Wooden Doom, Devil's Touch, Purity of Flesh,Wake with Evening's Freshness; Principle Focus of Vitae Infusion, Ward Vs Ghouls; Flesh of Fiery Touch, Incorporeal Passage, Ward vs Lupines; Heart of Stone, Rending Sweet Earth, Splinter Servant; Blood Contract, Escape to a True Friend, Ward vs Spirits; Raise the Dead, Ritual of Holding; Divorcing the Soul; Chain of the Blood Line
Necromantic Paths: Sepulchre Path 4
Necromantic Rituals:
Backgrounds: Allies 5, Fame 5, Herd 3, Influence 5, Mentor 6, Resources 6, Retainers 4, Status 7
Virtues: Conscience 2, Self-Control 5, Courage 5
Morality: Road of Humanity 2
Willpower: 10