Difference between revisions of "Geoffrey Talent's Statistics"

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(Created page with "Geoffrey Talent Last Modified late 2031. Ventrue 7, embraced in 1667. Apparent Age: mid 30's.<br> Nature: Soldier. Demeanor: Defender. ;Attributes Strength: 5. D...")
 
 
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[[Geoffrey Talent]]
 
[[Geoffrey Talent]]
  
Last Modified late 2031.
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Last Modified Late 2031, following the Battle of London. .
  
 
Ventrue 7, embraced in 1667.  Apparent Age:  mid 30's.<br>
 
Ventrue 7, embraced in 1667.  Apparent Age:  mid 30's.<br>
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;Attributes
 
;Attributes
Strength:  5.  Dexterity:  5.  Stamina:  5.<br>
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Strength:  5.  Dexterity:  6.  Stamina:  5.<br>
 
Charisma:  3.  Manipulation:  4.  Appearance:  3.<br>
 
Charisma:  3.  Manipulation:  4.  Appearance:  3.<br>
 
Perception:  4  Intelligence:  3.  Wits:  5.
 
Perception:  4  Intelligence:  3.  Wits:  5.
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;Abilities
 
;Abilities
 
<u>Talents</u>:  Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.<br>
 
<u>Talents</u>:  Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.<br>
<u>Skills</u>:  Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, armor repair), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2.<br>
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<u>Skills</u>:  Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2, Instruction 2.<br>
<u>Knowledges</u>:  Academics 1 (History of Avalon), Computer 0, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 2, Politics 1, Science 1, Ventrue Lore 3, Avalon Lore 3, Gangrel Lore 1<br>
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<u>Knowledges</u>:  Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 3, Politics 2, Science 1, Ventrue Lore 3, Avalon Lore 4, Gangrel Lore 2<br>
  
'''Disciplines''':  Fortitude 6, Dominate 4, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 1.<br>
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'''Disciplines''':  Fortitude 6, Dominate 5, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 2.<br>
 
'''Discipline Techniques''':  [[Stunning Awe]], [[Lessons in the Steel]]<br>
 
'''Discipline Techniques''':  [[Stunning Awe]], [[Lessons in the Steel]]<br>
'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against All Foes]]
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'''Advanced Disciplines''':  ''Fortitude'':  6 soak dice, [[Stand Against all Foes]]
  
'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 5 (A 400-year-old Ghoul warhorse, 1 "Squire" who takes care of his gear and scheduling, 1 "Groom" who takes care of his horse, and two Men at Arms, all ghouled since he awoke in the 2020's).
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'''Backgrounds''':  Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse), Status:  ''Ventrue 1, Avalon 2, Camarilla 2''.
  
'''Virtues''':  Self Control 4, Conviction 3, Courage 5. Path of Chivalry 7. Willpower 8.<br>
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'''Virtues''':  Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.<br>
  
'''Merits''':  Code of Honor.<br>
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'''Merits''':  [[Code of Honor]] - Chivalry (without the religious bent).<br>
'''Flaws''':  Anachronism.
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'''Flaws''':  [[Anachronism]] - 17th century.<br>
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'''Derangements''':  [[Phobia]] - technology (2 of 8 spent, 2031).
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''Clan Flaw'':  As a Ventrue, Sir Geoffrey feeds only from farmers.

Latest revision as of 17:15, 2 June 2014

Geoffrey Talent

Last Modified Late 2031, following the Battle of London. .

Ventrue 7, embraced in 1667. Apparent Age: mid 30's.
Nature: Soldier. Demeanor: Defender.

Attributes

Strength: 5. Dexterity: 6. Stamina: 5.
Charisma: 3. Manipulation: 4. Appearance: 3.
Perception: 4 Intelligence: 3. Wits: 5.

Abilities

Talents: Expression 1 (courtly poetry), Alertness 4, Athletics 3 (focus: tumbling in armor), Brawl 3 (Boxing), Dodge 4 (sidestep, multiple foes), Empathy 1, Intimidation 2, Leadership 2, Streetwise 1, Subterfuge 2.
Skills: Animal Ken 4 (horses), Drive 0, Ride 6 (Warhorses, Mounted Combat), Etiquette 3 (Courtly Manners), Firearms 2, Melee 6 (Swords, Multiple Opponents, Lance), Performance 2, Crafts 3 (tack and harness, metalsmithing), Security 1, Stealth 1, Survival 4 (English Heath), Subterfuge 2, Instruction 2.
Knowledges: Academics 1 (History of Avalon), Computer 1, Finance 2, Seneschal 2, Investigation 3, Law 1, Linguistics 3, Medicine 2 (out-of-date first aid), Occult 3, Politics 2, Science 1, Ventrue Lore 3, Avalon Lore 4, Gangrel Lore 2

Disciplines: Fortitude 6, Dominate 5, Presence 5, Potence 4, Celerity 4, Auspex 3, Animalism 3, Quietus 2.
Discipline Techniques: Stunning Awe, Lessons in the Steel
Advanced Disciplines: Fortitude: 6 soak dice, Stand Against all Foes

Backgrounds: Allies 0, Contacts 0, Domain 1 (population 1 in Chester), Generation 6, Herd 2 (farmers), Influence: 0, Military Force 0, Resources 3, Retainers 1 (A 400-year-old Ghoul warhorse), Status: Ventrue 1, Avalon 2, Camarilla 2.

Virtues: Self Control 4, Conviction 3, Courage 4. Path of Chivalry 7. Willpower 7.

Merits: Code of Honor - Chivalry (without the religious bent).
Flaws: Anachronism - 17th century.
Derangements: Phobia - technology (2 of 8 spent, 2031).

Clan Flaw: As a Ventrue, Sir Geoffrey feeds only from farmers.