Difference between revisions of "HOMEWARD"
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== <span style="font-size:large">●</span> -- ''HOMEWARD'' == | == <span style="font-size:large">●</span> -- ''HOMEWARD'' == | ||
+ | '''Key:''' Specific Memento | ||
− | '''Dice Pool:''' | + | '''Dice Pool:''' Manipulation + Hearth Wisdom |
− | '''Cost:''' | + | '''Cost:''' Expend 1 Divinity |
− | '''Description:''' | + | '''Description:''' You open a portal to your nemeton, which spills into<br> |
+ | the Field around you, blurring the two places. The Field becomes either<br> | ||
+ | dangerous (opponents must contend with a +3 penalty to all rolled actions)<br> | ||
+ | or difficult terrain for everyone except<br> | ||
+ | you and your allies. The specific effects follow the themes<br> | ||
+ | of your nemeton: Bees swarm the area, a torrent of<br> | ||
+ | thermal water fills the room, or oak roots trip careless<br> | ||
+ | trespassers, for instance. Further, you and your allies<br> | ||
+ | may travel back and forth through the portal itself. Doing<br> | ||
+ | so in action time requires being at close range to the portal<br> | ||
+ | and making a successful disengage roll if necessary.<br> | ||
+ | Those within the nemeton cannot interact with the Field or<br> | ||
+ | vice versa. If you’re already in your nemeton, you may<br> | ||
+ | use this Power to affect its terrain at no cost.<br> | ||
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Latest revision as of 23:11, 19 September 2021
● -- HOMEWARD
Key: Specific Memento
Dice Pool: Manipulation + Hearth Wisdom
Cost: Expend 1 Divinity
Description: You open a portal to your nemeton, which spills into
the Field around you, blurring the two places. The Field becomes either
dangerous (opponents must contend with a +3 penalty to all rolled actions)
or difficult terrain for everyone except
you and your allies. The specific effects follow the themes
of your nemeton: Bees swarm the area, a torrent of
thermal water fills the room, or oak roots trip careless
trespassers, for instance. Further, you and your allies
may travel back and forth through the portal itself. Doing
so in action time requires being at close range to the portal
and making a successful disengage roll if necessary.
Those within the nemeton cannot interact with the Field or
vice versa. If you’re already in your nemeton, you may
use this Power to affect its terrain at no cost.