HOMEWARD

From The World Is A Vampire
Jump to: navigation, search
NEMETON

-- HOMEWARD

Key: Specific Memento

Dice Pool: Manipulation + Hearth Wisdom

Cost: Expend 1 Divinity

Description: You open a portal to your nemeton, which spills into
the Field around you, blurring the two places. The Field becomes either
dangerous (opponents must contend with a +3 penalty to all rolled actions)
or difficult terrain for everyone except
you and your allies. The specific effects follow the themes
of your nemeton: Bees swarm the area, a torrent of
thermal water fills the room, or oak roots trip careless
trespassers, for instance. Further, you and your allies
may travel back and forth through the portal itself. Doing
so in action time requires being at close range to the portal
and making a successful disengage roll if necessary.
Those within the nemeton cannot interact with the Field or
vice versa. If you’re already in your nemeton, you may
use this Power to affect its terrain at no cost.