NEMETON
Introduction
Motif: By harvesting mementos from your nemeton, you
bring its divine power with you.
The Gods of the Sacred Shrines get their name from their
nemetons, places that tap into the divine power of The World
itself. A nemeton forms an Overworld gate to a long-abandoned Gaulish
Godsrealm or a Avatar’s own Sanctum, if she has one. In either case,
the key to open the gate is always a memento the Avatar has
cultivated from the nemeton’s natural bounty, whether it’s a sprig of
mistletoe, a vial of spring water, a jar of honey, or a tree branch.
Even if it’s simply an acorn, cultivating it as a memento requires a
complex crafting project that might involve ritual votive offerings
and other acts of sanctification. The most popular method is to fashion
weapons or tools from the harvested materials to make them last longer,
such as oaken staves or wands, and Avatars of the appropriate Divinity
rating usually make them as relics.
If a memento is lost or destroyed, the Avatar must either
make another one, or accept that the corresponding gate no
longer has a key, leaving it open for anyone to walk through
if they know it’s there. Nemeton gates are otherwise secure
as long as she keeps her mementos safe, but a stolen memento
gives the thief full access, so most Nemetondevos
Avatars keep their mementos on their person at all times.
Heroes are limited to one nemeton, Demigods may
have three, and Gods may have as many as they wish.
While having multiple nemetons protects a Avatar from
seeing them all destroyed, it also creates more gates to her
Sanctum — and thus, more potential breaches, as each one
requires its own memento key.
To create a new nemeton or awaken one long dormant,
the Nemetondevos must make a major sacrifice (See: SACRIFICE)
that replenishes no Divinity, instead spending a Divinity
point to unlock the place’s power. Devout worshipers, such as her
FOLLOWERS or members of her CULT, can make the sacrifice
for her, but it won’t work without her permission and she must
still spend the Divinity herself.
Innate Powers
Nemeton Sanctum: You have your own sacred shrine. You
can always sense who is in your nemeton and what’s happening
there, and you may use Powers and Miracles to take
effect there as if you were present.
Whenever you accomplish a long-term Deed or sanctify
a new nemeton, you experience a vision that lets you choose
one Flair, Power, or other effect that’s limited to once per
session or episode that you’ve already used; it becomes available
again. If your Virtue track is closer to Memory, you remember
a flash from a past life; Incarnate Scions experience
memories of Deeds their Godly selves performed, while others
recall lives as mortals or even Denizens, and either may
experience a waking nightmare of centuries trapped on an
unmoving Wheel. If your Virtue track is closer to Purgation,
you instead see a hint of the God you’re becoming or a glimpse
of what the future of the restored Nemetondevos could be.
At the center, you see a divergence between the two.
Gods of the Dominion
ANDARTA, BELENOS {deceased},CERNUNNOS {deceased},EPONA {deceased},ESOS {deceased},
GOBANNOS, NANTOSUELTA {deceased},NEHALENNIA AND NODENS {deceased},SULIS {deceased},
TARANIS {deceased},SUCELLUS ,BOUDICCA & SIOBHAN
Powers
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