Difference between revisions of "Alfred Benezri's Statistics"
(2 intermediate revisions by the same user not shown) | |||
Line 18: | Line 18: | ||
'''Skills:''' [[Disguise]] 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3<br> | '''Skills:''' [[Disguise]] 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3<br> | ||
'''Knowledges:''' [[Demonology]] 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5<br> | '''Knowledges:''' [[Demonology]] 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5<br> | ||
− | '''Disciplines:''' | + | '''Disciplines:''' Auspex 4, [[Dominate]] 3, [[Fortitude]] 2, [[Presence]] 5, [[Thaumaturgy]] 5<br> |
'''Thaumaturgical Paths:''' Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4<br> | '''Thaumaturgical Paths:''' Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4<br> | ||
'''Backgrounds:''' Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4<br> | '''Backgrounds:''' Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4<br> | ||
+ | '''Clan Flaw:''' Panders do not have a specific weakness. Pander characters cannot start lower than Ninth | ||
+ | Generation, though they can subsequently lower their | ||
+ | Generation via diablerie. | ||
+ | <br> | ||
+ | '''Extra Flaws:''' <br> | ||
+ | '''Merits:''' <br> | ||
'''Virtues:''' Conviction 4, Instinct 3, Courage 4<br> | '''Virtues:''' Conviction 4, Instinct 3, Courage 4<br> | ||
− | '''Morality:''' Path of | + | '''Morality:''' Path of Nocturnal Redemption 7<br> |
'''Willpower:''' 10 <br> | '''Willpower:''' 10 <br> |
Latest revision as of 20:41, 8 January 2021
Circa: 2043 C.E.
Last Modified: "The Magister 21:04, 12 October 2016 (MDT)"
Plots:
Secrets:
Haven:
Clan: Panders
Sire: Moraye -- Known as the Syrian.
Nature: Autocrat
Demeanor: Judge
Generation: 8th
Embrace: 1769
Apparent Age: Mid 30′s
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 3, Brawl 3, Dodge 4, Empathy 2, Leadership 4, Streetwise 2, Subterfuge 3
Skills: Disguise 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3
Knowledges: Demonology 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5
Disciplines: Auspex 4, Dominate 3, Fortitude 2, Presence 5, Thaumaturgy 5
Thaumaturgical Paths: Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4
Backgrounds: Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth
Generation, though they can subsequently lower their
Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Instinct 3, Courage 4
Morality: Path of Nocturnal Redemption 7
Willpower: 10