Difference between revisions of "Alfred Benezri's Statistics"

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'''Skills:''' [[Disguise]] 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3<br>
 
'''Skills:''' [[Disguise]] 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3<br>
 
'''Knowledges:''' [[Demonology]] 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5<br>
 
'''Knowledges:''' [[Demonology]] 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5<br>
'''Disciplines:''' [[Auspex]] 4, [[Dominate]] 3, [[Fortitude]] 2, [[Presence]] 5, [[Thaumaturgy]] 5<br>
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'''Disciplines:''' Auspex 4, [[Dominate]] 3, [[Fortitude]] 2, [[Presence]] 5, [[Thaumaturgy]] 5<br>
 
'''Thaumaturgical Paths:''' Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4<br>
 
'''Thaumaturgical Paths:''' Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4<br>
 
'''Backgrounds:''' Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4<br>
 
'''Backgrounds:''' Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4<br>
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'''Clan Flaw:'''  Panders do not have a specific weakness. Pander characters cannot start lower than Ninth
 +
Generation, though they can subsequently lower their
 +
Generation via diablerie.
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<br>
 +
'''Extra Flaws:''' <br>
 +
'''Merits:''' <br>
 
'''Virtues:''' Conviction 4, Instinct 3, Courage 4<br>
 
'''Virtues:''' Conviction 4, Instinct 3, Courage 4<br>
'''Morality:''' [[Path of Nocturnal Redemption]] 7<br>
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'''Morality:''' Path of Nocturnal Redemption 7<br>
 
'''Willpower:''' 10 <br>
 
'''Willpower:''' 10 <br>

Latest revision as of 20:41, 8 January 2021

Alfred Benezri

Circa: 2043 C.E.
Last Modified: "The Magister 21:04, 12 October 2016 (MDT)"
Plots:
Secrets:
Haven:
Clan: Panders
Sire: Moraye -- Known as the Syrian.
Nature: Autocrat
Demeanor: Judge
Generation: 8th
Embrace: 1769
Apparent Age: Mid 30′s
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 3, Brawl 3, Dodge 4, Empathy 2, Leadership 4, Streetwise 2, Subterfuge 3
Skills: Disguise 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3
Knowledges: Demonology 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5
Disciplines: Auspex 4, Dominate 3, Fortitude 2, Presence 5, Thaumaturgy 5
Thaumaturgical Paths: Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4
Backgrounds: Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Instinct 3, Courage 4
Morality: Path of Nocturnal Redemption 7
Willpower: 10