Difference between revisions of "Alfred Benezri's Statistics"

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;[[Montreal]]
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;[[Alfred Benezri]]
<span style="color:maroon;">'''Circa:''' 2022 C.E. <br>
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'''Circa:''' 2043 C.E. <br>
<span style="color:maroon;">'''Plots:'''<br>
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'''Last Modified:''' "The Magister 21:04, 12 October 2016 (MDT)"<br>
<span style="color:maroon;">'''Secrets:'''<br>
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'''Plots:'''<br>
<span style="color:maroon;">'''Haven:'''<br>
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'''Secrets:'''<br>
<span style="color:maroon;">'''Clan:'''<br>
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'''Haven:'''<br>
<span style="color:maroon;">'''Generation:'''<br>
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'''Clan:''' [[Panders]]<br>
<span style="color:maroon;">'''Born:'''<br>
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'''Sire:''' [[Moraye]] -- Known as the ''Syrian''.<br>
<span style="color:maroon;">'''Embrace:'''<br>
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'''Nature:''' [[Autocrat]]<br>
<span style="color:maroon;">'''Sire:'''<br>
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'''Demeanor:''' [[Judge]]<br>
<span style="color:maroon;">'''Nature:'''<br>
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'''Generation:''' 8th<br>
<span style="color:maroon;">'''Demeanor:'''<br>
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'''Embrace:''' 1769<br>
<span style="color:maroon;">'''Apparent Age:'''<br>
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'''Apparent Age:''' Mid 30′s<br>
<span style="color:maroon;">'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
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'''Physical:''' Strength 3, Dexterity 3, Stamina 4<br>
<span style="color:maroon;">'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
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'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
<span style="color:maroon;">'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
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'''Mental:''' Perception 4, Intelligence 5, Wits 4<br>
<span style="color:maroon;">'''Talents:''' Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge<br>
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'''Talents:''' Alertness 3, Brawl 3, Dodge 4, Empathy 2, Leadership 4, Streetwise 2, Subterfuge 3<br>
<span style="color:maroon;">'''Skills:''' Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival<br>
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'''Skills:''' [[Disguise]] 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3<br>
<span style="color:maroon;">'''Knowledges:''' Academics, Computers, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science<br>
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'''Knowledges:''' [[Demonology]] 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5<br>
<span style="color:maroon;">'''Disciplines:'''<br>
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'''Disciplines:''' Auspex 4, [[Dominate]] 3, [[Fortitude]] 2, [[Presence]] 5, [[Thaumaturgy]] 5<br>
<span style="color:maroon;">'''Discipline Techniques:'''<br>
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'''Thaumaturgical Paths:''' Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4<br>
<span style="color:maroon;">'''Advanced Disciplines:''' <br>
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'''Backgrounds:''' Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4<br>
<span style="color:maroon;">'''Sorcerous Paths:'''<br>
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'''Clan Flaw:''' Panders do not have a specific weakness. Pander characters cannot start lower than Ninth
<span style="color:maroon;">'''Rituals:'''<br>
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Generation, though they can subsequently lower their
<span style="color:maroon;">'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br>
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Generation via diablerie.
<span style="color:maroon;">'''Flaws / Merits:'''<br>
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<br>
<span style="color:maroon;">'''Virtues:''' Conscience 0, Self-Control 0, Courage 0<br>
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'''Extra Flaws:''' <br>
<span style="color:maroon;">'''Morality:'''<br>
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'''Merits:''' <br>
<span style="color:maroon;">'''Willpower:'''<br>
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'''Virtues:''' Conviction 4, Instinct 3, Courage 4<br>
<span style="color:maroon;">'''Destiny:'''<br>
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'''Morality:''' Path of Nocturnal Redemption 7<br>
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'''Willpower:''' 10 <br>

Latest revision as of 20:41, 8 January 2021

Alfred Benezri

Circa: 2043 C.E.
Last Modified: "The Magister 21:04, 12 October 2016 (MDT)"
Plots:
Secrets:
Haven:
Clan: Panders
Sire: Moraye -- Known as the Syrian.
Nature: Autocrat
Demeanor: Judge
Generation: 8th
Embrace: 1769
Apparent Age: Mid 30′s
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 3, Brawl 3, Dodge 4, Empathy 2, Leadership 4, Streetwise 2, Subterfuge 3
Skills: Disguise 3, Etiquette 5, Firearms 3, Meditation 4, Melee 3, Stealth 3
Knowledges: Demonology 3, Investigation 5, Linguistics 3, Occult 4, Politics 5, Sabbat Lore 5
Disciplines: Auspex 4, Dominate 3, Fortitude 2, Presence 5, Thaumaturgy 5
Thaumaturgical Paths: Gift of Morpheus 5, Path of Blood 4, Spirit Manipulation 4
Backgrounds: Allies 4 (Inquisition), Contacts 5, Pack Recognition 4, Sabbat Status 4
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Instinct 3, Courage 4
Morality: Path of Nocturnal Redemption 7
Willpower: 10