Difference between revisions of "Mercy's Statistics"
m (1 revision) |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | ;[[ | + | ;[[Mercy]] |
− | + | '''Circa:''' 2043 C.E. <br> | |
− | + | '''Last Modified:''' "The Magister 20:40, 12 October 2016 (MDT)"<br> | |
− | + | '''Plots:'''<br> | |
− | + | '''Secrets:'''<br> | |
− | + | '''Haven:'''<br> | |
− | + | '''Clan:''' [[Toreador Antitribu]]<br> | |
− | + | '''Sire:''' [[Dominique Santo Paulo]]<br> | |
− | + | '''Nature:''' [[Deviant]]<br> | |
− | + | '''Demeanor:''' [[Monster]]<br> | |
− | + | '''Generation:''' 10th<br> | |
− | + | '''Embrace:''' 1899<br> | |
− | + | '''Apparent Age:''' Early 20′s<br> | |
− | + | '''Physical:''' Strength 4, Dexterity 4, Stamina 4<br> | |
− | + | '''Social:''' Charisma 2, Manipulation 4, Appearance 2<br> | |
− | + | '''Mental:''' Perception 4, Intelligence 4, Wits 5<br> | |
− | + | '''Talents:''' [[Alertness]] 3, [[Athletics]] 3, [[Brawl]] 3, [[Dodge]] 2, [[Interrogation]] 5, [[Intimidation]] 4, [[Leadership]] 2, [[Sense Deception]] 4, [[Streetwise]] 3, [[Subterfuge]] 2, [[Throwing]] 3<br> | |
− | + | '''Skills:''' [[Animal Ken]] 2, [[Drive]] 2, [[Firearms]] 4, [[Fire Dancing]] 2, [[Lip Reading]] 3, [[Melee]] 3, [[Security]] 2, [[Stealth]] 2, [[Survival]] 2, [[Torture]] 5<br> | |
− | + | '''Knowledges:''' [[Area Knowledge]] (Mexico City) 5, [[Area Knowledge]] (Montreal) 2, [[Camarilla Lore]] 2, [[City Secrets]] (Montreal) 3, [[Demonology]] 3, [[Linguistics]] 2 (Portuguese, English, Spanish), [[Medicine]] 2, [[Occult]] 3, [[Sabbat Lore]] 5, [[Theology]] 4<br> | |
− | + | '''Disciplines:''' [[Auspex - V20|Auspex]] 4, [[Celerity]] 3, [[Dominate]] 3, [[Fortitude]] 3, [[Presence]] 3, [[Thaumaturgy]] 4<br> | |
− | + | '''Discipline Techniques:''' A couple.<br> | |
− | + | '''Thaumaturgical Paths:''' [[Path of Blood]] 3<br> | |
− | + | '''Thaumaturgical Rituals:''' A useful collection of Sabbat rituals.<br> | |
− | + | '''Backgrounds:''' Mentor 2 ([[Alfred Benezri]]), Sabbat Status 3 (Knight Inquisitor)<br> | |
− | + | '''Clan Flaw:''' Over time, the propensity for the Tore- | |
− | + | ador to become fascinated by beauty has twisted itself | |
− | + | into a perverse need for cruelty. When faced with an | |
− | + | opportunity to inflict emotional or physical pain — a | |
− | + | captive that might be tortured, or a protégé whose am- | |
− | + | bitions might be squashed — the Toreador antitribu’s | |
+ | player must make a Self-Control or Instinct roll (dif- | ||
+ | ficulty 6), or spend a Willpower point. If the roll fails, | ||
+ | the character must indulge in her savage desires.<br> | ||
+ | '''Extra Flaws:''' <br> | ||
+ | '''Merits:''' <br> | ||
+ | '''Virtues:''' Conviction 4, Instinct 2, Courage 3<br> | ||
+ | '''Morality:''' Path of Cathari 6<br> | ||
+ | '''Willpower:''' 7 <br> |
Latest revision as of 03:27, 31 December 2020
Circa: 2043 C.E.
Last Modified: "The Magister 20:40, 12 October 2016 (MDT)"
Plots:
Secrets:
Haven:
Clan: Toreador Antitribu
Sire: Dominique Santo Paulo
Nature: Deviant
Demeanor: Monster
Generation: 10th
Embrace: 1899
Apparent Age: Early 20′s
Physical: Strength 4, Dexterity 4, Stamina 4
Social: Charisma 2, Manipulation 4, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 5
Talents: Alertness 3, Athletics 3, Brawl 3, Dodge 2, Interrogation 5, Intimidation 4, Leadership 2, Sense Deception 4, Streetwise 3, Subterfuge 2, Throwing 3
Skills: Animal Ken 2, Drive 2, Firearms 4, Fire Dancing 2, Lip Reading 3, Melee 3, Security 2, Stealth 2, Survival 2, Torture 5
Knowledges: Area Knowledge (Mexico City) 5, Area Knowledge (Montreal) 2, Camarilla Lore 2, City Secrets (Montreal) 3, Demonology 3, Linguistics 2 (Portuguese, English, Spanish), Medicine 2, Occult 3, Sabbat Lore 5, Theology 4
Disciplines: Auspex 4, Celerity 3, Dominate 3, Fortitude 3, Presence 3, Thaumaturgy 4
Discipline Techniques: A couple.
Thaumaturgical Paths: Path of Blood 3
Thaumaturgical Rituals: A useful collection of Sabbat rituals.
Backgrounds: Mentor 2 (Alfred Benezri), Sabbat Status 3 (Knight Inquisitor)
Clan Flaw: Over time, the propensity for the Tore-
ador to become fascinated by beauty has twisted itself
into a perverse need for cruelty. When faced with an
opportunity to inflict emotional or physical pain — a
captive that might be tortured, or a protégé whose am-
bitions might be squashed — the Toreador antitribu’s
player must make a Self-Control or Instinct roll (dif-
ficulty 6), or spend a Willpower point. If the roll fails,
the character must indulge in her savage desires.
Extra Flaws:
Merits:
Virtues: Conviction 4, Instinct 2, Courage 3
Morality: Path of Cathari 6
Willpower: 7