Difference between revisions of "Bill Butler's Statistics"
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;[[Bill Butler]] | ;[[Bill Butler]] | ||
'''Circa:''' 2003 C.E. <br> | '''Circa:''' 2003 C.E. <br> | ||
− | '''Last Modified:''' I have just updated | + | '''Last Modified:''' I have just updated Bill Butler's statistics to the year of 2003 C.E. -- "The Magister 22:39, 25 February 2017 (MST)"<br> |
'''Plots:'''<br> | '''Plots:'''<br> | ||
'''Secrets:''' Oh shit yes! Bill is a serious infernalist, having once been a ghoul to an infernal master he is well educated in the Path of Screams and the dark arts.<br> | '''Secrets:''' Oh shit yes! Bill is a serious infernalist, having once been a ghoul to an infernal master he is well educated in the Path of Screams and the dark arts.<br> | ||
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'''Mental:''' Perception 4, Intelligence 4, Wits 3<br> | '''Mental:''' Perception 4, Intelligence 4, Wits 3<br> | ||
'''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 3 (infernal forces), [[Brawl]] 2 (claws), [[Dodge]] 3 (taking cover, duck & roll), [[Empathy]] 3 (dark urges), [[Expression]] 2 (what you want to hear), [[Intimidation]] 2 (gleam of the red eyes), [[Leadership]] 1 (suggestions), [[Streetwise]] 1 (street culture), [[Subterfuge]] 4 (impeccable lies, seduction to darkness)<br> | '''Talents:''' [[Alertness]] 2, [[Athletics]] 1, [[Awareness]] 3 (infernal forces), [[Brawl]] 2 (claws), [[Dodge]] 3 (taking cover, duck & roll), [[Empathy]] 3 (dark urges), [[Expression]] 2 (what you want to hear), [[Intimidation]] 2 (gleam of the red eyes), [[Leadership]] 1 (suggestions), [[Streetwise]] 1 (street culture), [[Subterfuge]] 4 (impeccable lies, seduction to darkness)<br> | ||
− | '''Skills:''' [[Animal Ken]] 0, [[Crafts]] 2 (voodoo dolls), [[Drive]] 2, [[Etiquette]] 2 (everyday), [[Firearms]] 3 (pistols, called shot), [[Larceny]] 0, [[Melee]] 2 (knife), [[Performance]] 4 (acting), [[Security]] 3 (picking locks, stealing cars), [[Stealth]] 3 (silent footfall, crowds), [[Survival]] 1 (urban), [[Torture]] 3 (flagellation, prolonging life) <br> | + | '''Skills:''' [[Animal Ken]] 0, [[Crafts]] 2 (voodoo dolls), [[Drive]] 2, [[Etiquette]] 2 (everyday), [[Firearms]] 3 (pistols, called shot), [[Larceny (skill)]] 0, [[Melee]] 2 (knife), [[Performance]] 4 (acting), [[Security]] 3 (picking locks, stealing cars), [[Stealth]] 3 (silent footfall, crowds), [[Survival]] 1 (urban), [[Torture]] 3 (flagellation, prolonging life) <br> |
'''Knowledges:''' [[Academics]] 3 (college educated), [[Camarilla Lore]] 2 (city politics), [[Computer]] 1, [[Finance]] 1 (ledgers), [[Investigation]] 2 (forensics), [[Law]] 1, [[Linguistics]] 3 (English, French, Spanish, Latin), [[Medicine]] 2 (pharmaceuticals), [[Occult]] 3 (demonology, infernal rituals), [[Politics]] 2 (Sabbat), [[Science]] 2, [[Sabbat Lore]] 3 (history), [[Technology]] <br> | '''Knowledges:''' [[Academics]] 3 (college educated), [[Camarilla Lore]] 2 (city politics), [[Computer]] 1, [[Finance]] 1 (ledgers), [[Investigation]] 2 (forensics), [[Law]] 1, [[Linguistics]] 3 (English, French, Spanish, Latin), [[Medicine]] 2 (pharmaceuticals), [[Occult]] 3 (demonology, infernal rituals), [[Politics]] 2 (Sabbat), [[Science]] 2, [[Sabbat Lore]] 3 (history), [[Technology]] <br> | ||
'''Disciplines:''' [[Celerity]] 2, [[Obfuscate]] 3, [[Potence]] 2, [[Protean]] 3, [[Thaumaturgy]] 3<br> | '''Disciplines:''' [[Celerity]] 2, [[Obfuscate]] 3, [[Potence]] 2, [[Protean]] 3, [[Thaumaturgy]] 3<br> | ||
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'''Clan Flaw:''' City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br> | '''Clan Flaw:''' City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.<br> | ||
'''Extra Flaws:''' [[Dark Secret]] - 1pt (Bill is an infernalist who the Sabbat Inquisition would hunt down, torture and execute in the blink of an eye, if they even suspected him), Addicted to Pain - 2pt Supernatural - Hell's price for the third level of the infernal Path of Pain.<br> | '''Extra Flaws:''' [[Dark Secret]] - 1pt (Bill is an infernalist who the Sabbat Inquisition would hunt down, torture and execute in the blink of an eye, if they even suspected him), Addicted to Pain - 2pt Supernatural - Hell's price for the third level of the infernal Path of Pain.<br> | ||
− | '''Merits:''' [[Master Vampire]] - 5pt Supernatural - This infernal merit is the result of a pact between Bill and a demon lord. It grants Bill the power to Embraced mortals as 14th generation progeny of his bloodline, every time, and all his progeny are slaves to his will in a similar, but not identical way, to the blood-bond. This effect isn't altered by the Vaulderie or the blood-bond. His slaves are completely normal 14th generation vampires of the City Gangrel bloodline who would struggle to create progeny of their own. Incidentally, this is a brand new pact and investment for Bill and he will be paying off the demon lord for decades to come, if not centuries. Should Bill die the final death, all his spiritually enslaved progeny would regain their free will. See: [[14th | + | '''Merits:''' [[Master Vampire]] - 5pt Supernatural - This infernal merit is the result of a pact between Bill and a demon lord. It grants Bill the power to Embraced mortals as 14th generation progeny of his bloodline, every time, and all his progeny are slaves to his will in a similar, but not identical way, to the blood-bond. This effect isn't altered by the Vaulderie or the blood-bond. His slaves are completely normal 14th generation vampires of the City Gangrel bloodline who would struggle to create progeny of their own. Incidentally, this is a brand new pact and investment for Bill and he will be paying off the demon lord for decades to come, if not centuries. Should Bill die the final death, all his spiritually enslaved progeny would regain their free will. See: [[14th Generation]]<br> |
'''Virtues:''' Conviction 3, Instinct 4, Courage 5<br> | '''Virtues:''' Conviction 3, Instinct 4, Courage 5<br> | ||
− | '''Morality:''' [[Path of | + | '''Morality:''' [[Path of Screams]] 6<br> |
'''Willpower:''' 8<br> | '''Willpower:''' 8<br> | ||
'''Destiny:''' <br> | '''Destiny:''' <br> |
Latest revision as of 10:27, 1 May 2018
Circa: 2003 C.E.
Last Modified: I have just updated Bill Butler's statistics to the year of 2003 C.E. -- "The Magister 22:39, 25 February 2017 (MST)"
Plots:
Secrets: Oh shit yes! Bill is a serious infernalist, having once been a ghoul to an infernal master he is well educated in the Path of Screams and the dark arts.
Haven: William havens with the other members of the Forsaken in the Old Steel Works of Gary, Indiana.
Clan: City Gangrel
Animal Features: Golden Cat's eyes
Generation: 13th
Born: 1943
Embrace: 1989
Sire: Demian
Progeny: Thom Payton -- White-trash headed for Prison (14th generation)
Periods of Torpor: Nope, not yet.
Nature: Deviant
Demeanor: Confidant
Apparent Age: Early 30s
Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 5, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 3
Talents: Alertness 2, Athletics 1, Awareness 3 (infernal forces), Brawl 2 (claws), Dodge 3 (taking cover, duck & roll), Empathy 3 (dark urges), Expression 2 (what you want to hear), Intimidation 2 (gleam of the red eyes), Leadership 1 (suggestions), Streetwise 1 (street culture), Subterfuge 4 (impeccable lies, seduction to darkness)
Skills: Animal Ken 0, Crafts 2 (voodoo dolls), Drive 2, Etiquette 2 (everyday), Firearms 3 (pistols, called shot), Larceny (skill) 0, Melee 2 (knife), Performance 4 (acting), Security 3 (picking locks, stealing cars), Stealth 3 (silent footfall, crowds), Survival 1 (urban), Torture 3 (flagellation, prolonging life)
Knowledges: Academics 3 (college educated), Camarilla Lore 2 (city politics), Computer 1, Finance 1 (ledgers), Investigation 2 (forensics), Law 1, Linguistics 3 (English, French, Spanish, Latin), Medicine 2 (pharmaceuticals), Occult 3 (demonology, infernal rituals), Politics 2 (Sabbat), Science 2, Sabbat Lore 3 (history), Technology
Disciplines: Celerity 2, Obfuscate 3, Potence 2, Protean 3, Thaumaturgy 3
Discipline Techniques: None.
Advanced Disciplines: None.
Dark Thaumaturgy Paths: Path of Pain 3
Dark Thaumaturgy Rituals: Level 1 - Aport Object, Bind the Familiar (infernal), Bind the Interloper, Call Forth the Host, Curse of Oedipus, Spectal Mask, The Knotted Cord, Level 2 - Video Nefas, Haunting Memories, Warding Circle, Level 3 - Blood Imp, Bloody Bones, The Leaden Heart, Sign of the Wraith
Backgrounds: Allies 2 (Angelis Ater), Alternate Identity, Contacts 3 (Chicago area Satanists), Domain, Fame, Generation 0, Herd 2 (goths), Influence, Mentor 2 (his sire), Resources 3 (occult book shop), Retainers 1 (demonic familiar - Cheshire the Cat), Sect Membership, Status, Sabbat Rituals 3
Clan Flaw: City Gangrel suffer the same weakness as the main line of the Clan. Whenever a City Gangrel frenzies, he gains a temporary animalistic feature of some kind (which may replace an existing temporary one). The mechanical impact of such a feature is up to Storyteller discretion. City Gangrel tend to develop features reminiscent of the animals commonly found in urban environments: rats, dogs, cats, pigeons, and even insects.
Extra Flaws: Dark Secret - 1pt (Bill is an infernalist who the Sabbat Inquisition would hunt down, torture and execute in the blink of an eye, if they even suspected him), Addicted to Pain - 2pt Supernatural - Hell's price for the third level of the infernal Path of Pain.
Merits: Master Vampire - 5pt Supernatural - This infernal merit is the result of a pact between Bill and a demon lord. It grants Bill the power to Embraced mortals as 14th generation progeny of his bloodline, every time, and all his progeny are slaves to his will in a similar, but not identical way, to the blood-bond. This effect isn't altered by the Vaulderie or the blood-bond. His slaves are completely normal 14th generation vampires of the City Gangrel bloodline who would struggle to create progeny of their own. Incidentally, this is a brand new pact and investment for Bill and he will be paying off the demon lord for decades to come, if not centuries. Should Bill die the final death, all his spiritually enslaved progeny would regain their free will. See: 14th Generation
Virtues: Conviction 3, Instinct 4, Courage 5
Morality: Path of Screams 6
Willpower: 8
Destiny:
Notes:
Vinculi - circa 2003
- Bill's vinculum to Cameron the Lasombra leader of the Forsaken pack of Chicago (5) = Bill respects Cameron as pack leader and will aid him as long as it isn't a huge risk or bother.
- Bill's vinculum to Samson the Ventrue antitribu of the Forsaken pack of Chicago (3) = Bill is loyal to Samson as long as it doesn't interfere with his own plots and plans.
- Bill's vinculum to Torsten Metz the Brujah antitribu of the Forsaken pack of Chicago (5) = Bill respects Torsten as True Sabbat and will aid him as long as it isn't a huge risk or bother.