Difference between revisions of "Cengiz's Statistics"

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(Rotes)
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== Rotes ==  
 
== Rotes ==  
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=== Sphere - Level One ===
 
:[[Where Am I?]] (Correspondence •)
 
:[[Where Am I?]] (Correspondence •)
 
:[[Range Finder]] (Correspondence •)
 
:[[Range Finder]] (Correspondence •)
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:[[Mind Sensing]] (Mind •)
 
:[[Mind Sensing]] (Mind •)
 
:[[Detect Disinformation]] (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)
 
:[[Detect Disinformation]] (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)
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=== Sphere - Level Two ===
  
 
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Revision as of 10:44, 21 June 2017

Seppel Bähr x Cengiz

Chronicle: Past Imperfect
Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 14:15, 5 March 2017 (MST)"
Experience: 2xp ( 04/04/17) / "The Magister 14:15, 5 March 2017 (MST)"
Born: 1890 (Originally 1974)
Nature: Jester/Pedagogue
Demeanor: Deviant
Genius Eidolon: Questing
Affiliation: Technocracy
Sect: Syndicate
Concept: Syndicate Field Agent
Apparent Age: Late 20's -- Seppel should look older than he does, but regular visits to a Iteration-X laboratory for rejuvenation has slowed his aging to about one for every five he has lived.
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 2, Art, Athletics 2, Awareness 3 (night-folk), Brawl 3 (Capoeira), Dodge 3, Empathy 2, Expression 2, Intimidation 3 (man-in-black), Leadership 3, Streetwise 3 (criminal organizations), Subterfuge 3 (bureaucratic loopholes)
Skills: Animal Ken 1, Crafts 4 (Electronics), Drive 2, Etiquette 4, Firearms 6 (assault rifles, design, pistols), Meditation 2, Melee 4 (Off-hand), Performance 4, Research 2, Riding (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1, Technology 3 (diesel age)
Knowledges: Academics 3, Computers 6 (programing, hacking), Cosmology 2, Enigmas 3, Esoterica 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)
Other Traits: Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1
Backgrounds: Avatar/ Genius (mage V20) 3, Backup (mage V20) 2 ( 4 mercenaries), Certification (mage V20) 2 (arms dealer), Destiny (mage V20) 4, Enhancements (mage V20) 2 (bionic legs -- +2 Attribute dots - Dexterity as it pertains to speed, +2 Paradox points), Past Lives (mage V20) 3, Requisitions (mage V20) 3, Resources (mage V20) 3, Secret Weapons (mage V20) 3
Virtues: Conscience 3, Self-Control 3, Courage 3
Path of Enlightenment: Road of Humanity 6
Willpower: 9
Languages Spoken: English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese
Ancient Languages Spoken: Babylonian, Akkadian
Merits: Dual Nature, Heart of the Truest Believer -- 4pt Supernatural.
Flaws:
Derangements:
Retainers:
Pseudonyms: Johann Maier, John McTavish (from Call of Duty), Jasham Al-Masood
Internet Pseudonyms: Zero Cool, Avalanche, عاصفة رملية (Sandstorm). Various other throwaway aliases.
Secrets:
Plots:
Destiny: So you're here to save the world. What do you say to something like that? -Cypher, The Matrix

Mage Stuff

Arete: 2
Quintessence: 3
Paradox: Too damn much!
Spheres: Correspondence 2, Entropy 2, Forces 2, Matter 2, Mind 2, Time 1

Rotes

Sphere - Level One

Where Am I? (Correspondence •)
Range Finder (Correspondence •)
Sense Weakness (Entropy •)
Detect Transmissions (Forces •)
Thermal Sight (Forces •)
Analyze Substance (Matter •)
Detect Durability (Matter •)
Detect Secret Compartment (Matter •)
The Old Pattern (Matter •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Detect Disinformation (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)

Sphere - Level Two