Difference between revisions of "Samson's Statistics"
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'''Embrace:''' 1989<br> | '''Embrace:''' 1989<br> | ||
'''Sire:''' [[Jerry Dandrige]]<br> | '''Sire:''' [[Jerry Dandrige]]<br> | ||
− | '''Progeny:''' [[]]<br> | + | '''Progeny:''' [[Kizzie Sands]] -- ''Georgia Tech Prospect''<br> |
'''Periods of Torpor:''' Nope, not yet.<br> | '''Periods of Torpor:''' Nope, not yet.<br> | ||
'''Nature:''' [[Bravo]]<br> | '''Nature:''' [[Bravo]]<br> |
Revision as of 23:09, 25 February 2017
Circa: 2003 C.E.
Last Modified: I have just updated Samson's statistics to the year of 2003 C.E. -- "The Magister 21:31, 25 February 2017 (MST)"
Plots:
Secrets:
Haven: Ned havens with the other members of the Forsaken in the Old Steel Works of Gary, Indiana.
Clan: Ventrue Antitribu
Generation: 12th/Originally 13th. (Ned recently diablerized a transient Caitiff at the suggestion of his friend Bill, both Ned and Bill think the diablerie is a secret from Cameron, but he noticed with Soul Sight.)
Born: 1965
Embrace: 1989
Sire: Jerry Dandrige
Progeny: Kizzie Sands -- Georgia Tech Prospect
Periods of Torpor: Nope, not yet.
Nature: Bravo
Demeanor: Loner
Apparent Age: Late 20s
Physical: Strength 5, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 3
Talents: Alertness 1, Athletics 3 (body-building), Awareness 0, Brawl 4 (wrestling moves), Dodge 2 (foot-work), Empathy 0, Expression 1 (grunts), Intimidation 3 (straight-up threats), Leadership 1, Streetwise 1, Subterfuge 0
Skills: Animal Ken 0, Crafts 2 (scarification), Drive 2, Etiquette 0, Firearms 1, Larceny 0, Melee 1 (ad-hoc weapons), Performance 0, Security 1 (hot-wiring cars), Stealth 1 (silent movement), Survival 2 (urban)
Knowledges: Academics 1 (high school dropout), Black Hand Lore 2 (hand signs), Computer 1, Finance 0, Investigation 0, Law 0, Linguistics 1 (Spanish), Medicine 1 (first aid), Occult 0, Politics 1 (in crowd), Science 2 (chemistry), Technology
Disciplines: Celerity 1, Dominate 2, Fortitude 3, Potence 1, Presence 2
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts 2 (bartenders), Domain, Fame, Generation 1 (gained through a recent diablerie), Herd 3 (bar girls), Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw: Sabbat Ventrue have the same weakness as their Camarilla brethren. The player decides with the Storyteller what specific type of blood
suits the Crusader, and this choice is permanent. Blood of other types (even animals) simply offers the vampire no blood pool increase, no matter how much he consumes.
Extra Flaws: Short Fuse - 2 points mental
Merits:
Virtues: Conviction 2, Instinct 2, Courage 5
Morality: Road of Kings: Path of Honorable Accord 5
Willpower: 5
Destiny:
Notes:
Vinculi - circa 2003
- Samson's vinculum to Cameron the Lasombra ductus of the Forsaken pack of Chicago (5) = Samson respects Cameron and aids him as long as it isn't a huge risk or bother, they are team-mates after all.
- Samson's vinculum to Bill Butler the City Gangrel priest of the Forsaken pack of Chicago (10) = Samson would readily give his life for or take the life of another for Bill Butler his best friend.
- Samson's vinculum to Torsten Metz the Brujah antitribu of the Forsaken pack of Chicago (7) = Samson might put himself at moderate risk of harm for Torsten, and under certain circumstances he just might kill to protect him.