Difference between revisions of "Karl Schrekt's Statistics"

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(Created page with ";Karl Schrekt '''Sire:''' Lotharius<br> '''Nature:''' Fanatic<br> '''Demeanor:''' Judge<br> '''Generation:''' 5th<br> '''Embrace:''' 1235<br> '''Apparent A...")
 
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'''Nature:''' [[Fanatic]]<br>
 
'''Nature:''' [[Fanatic]]<br>
 
'''Demeanor:''' [[Judge]]<br>
 
'''Demeanor:''' [[Judge]]<br>
'''Generation:''' [[5th]]<br>
+
'''Generation:''' 5th<br>
 
'''Embrace:''' 1235<br>
 
'''Embrace:''' 1235<br>
 
'''Apparent Age:''' 40<br>
 
'''Apparent Age:''' 40<br>

Revision as of 21:26, 3 October 2016

Karl Schrekt

Sire: Lotharius
Nature: Fanatic
Demeanor: Judge
Generation: 5th
Embrace: 1235
Apparent Age: 40
Physical: Strength 7, Dexterity 6, Stamina 8
Social: Charisma 6, Manipulation 8, Appearance 4
Mental: Perception 7, Intelligence 8, Wits 8
Talents: Alertness 5, Athletics 5, Brawl 4, Dodge 4, Intimidation 7, Leadership 6, Streetwise 4, Subterfuge 5
Skills: Crafts (Repair) 2, Etiquette 6, Firearms 3, Melee 5, Performance (Acting) 4, Performance (Music) 3, Security 5, Stealth 1
Knowledges: Bureaucracy 5, Camarilla Lore 6, Investigation 5, Law 5, Linguistics 5, Medicine 3, Occult 7, Politics 7
Disciplines: Auspex 7, Celerity 4, Dominate 5, Fortitude 6, Necromancy 4, Potence 5, Presence 6, Protean 3, Quietus 2, Thaumaturgy 8
Thaumaturgical Paths: Lure of Flames 5, Movement of the Mind 5, Path of Blood 5, Weather Control 4, Elemental Mastery 3, Path of Conjuring 3, Path of Corruption 3, Spirit Manipulation 3
Thaumaturgy Rituals: Communicate with kindred Sire, Defense of the Sacred Haven, Deflection of Wooden Doom, Devil’s Touch, Purity of Flesh,Wake with Evening’s Freshness; Principle Focus of Vitae Infusion, Ward versus Ghouls; Flesh of Fiery Touch, Noncorporeal Passage, Ward versus Lupines; Heart of Stone, Rending Sweet Earth, Splinter Servant; Blood Contract, Escape to a True Friend, Ward versus Spirits; Raise the Dead, Ritual of Holding; Divorcing the Soul; Chain of the Bloodline
Necromantic Paths: Sepulchre Path 4
Necromantic Rituals:
Backgrounds: Allies 5, Fame 5, Herd 3, Influence 5, Mentor 6, Resources 6, Retainers 4, Status 7
Virtues: Conscience 2, Self-Control 5, Courage 5
Morality: Road of Humanity 2
Willpower: 10