Difference between revisions of "Ezra Winthrop's Statistics"

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<span style="color:#000000;">'''Akhu Paths:''' [[The Immanence of Set]] 3<br>
 
<span style="color:#000000;">'''Akhu Paths:''' [[The Immanence of Set]] 3<br>
 
<span style="color:#000000;">'''Akhu Rituals:'''<br>
 
<span style="color:#000000;">'''Akhu Rituals:'''<br>
<span style="color:#000000;">'''Necromancy Paths:''' [[]] <br>
+
<span style="color:#000000;">'''Necromancy Paths:''' [[Jackal's Wisdom]] 2<br>
 
<span style="color:#000000;">'''Necromancy Rituals:''' <br>
 
<span style="color:#000000;">'''Necromancy Rituals:''' <br>
<span style="color:#000000;">'''Backgrounds:''' Allies ,Contacts ,Generation: ,Herd ,Mentor ,Resources ,Status: <br>
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<span style="color:#000000;">'''Backgrounds:''' Allies, Contacts, Generation, Herd, Influence, Mentor, Resources, Status <br>
<span style="color:#000000;">'''Clan Flaw: ''' <br>
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<span style="color:#000000;">'''Clan Flaw: ''' Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.). <br>
 
<span style="color:#000000;">'''Extra Flaws: ''' <br>
 
<span style="color:#000000;">'''Extra Flaws: ''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
<span style="color:#000000;">'''Virtues:''' Conscience , Self-Control , Courage <br>
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<span style="color:#000000;">'''Virtues:''' Conviction 4, Self-Control 3, Courage 3<br>
<span style="color:#000000;">'''Morality: '''<br>
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<span style="color:#000000;">'''Morality: ''' [[Path of Typhon]] 7<br>
<span style="color:#000000;">'''Willpower:'''<br>
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<span style="color:#000000;">'''Willpower:''' 7<br>
<span style="color:#000000;">'''Destiny:'''<br>
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<span style="color:#000000;">'''Destiny:''' <br>
<span style="color:#000000;">'''Notes:'''<br>
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<span style="color:#000000;">'''Notes:''' <br>

Revision as of 19:48, 22 July 2016

Ezra Winthrop

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 6th
Born: 1872
Embrace: 1923
Sire: Neferu
Periods of Torpor: None, so far.
Nature: Originally a Dabbler, after his stay at the Fire Court, he emerged as a Setite Fanatic.
Demeanor: Enigma
Apparent Age: Early 60s
Physical: Strength 3, Dexterity 4, Stamina 6
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 3, Empathy 5, Expression 5, Intimidation 3, Leadership 2, Streetwise 2, Subterfuge 5
Skills: Animal Ken 2, Crafts 0, Computer 0, Drive 3 (desert), Etiquette 3 (polite society, ancient Egyptian), Firearms 2 (pistols), Larceny , Melee 2 (daggers), Performance 5 (acting), Stealth 5, Survival 3 (at sea, deserts)
Knowledges: Academics 5 (mythology, history, religion), Investigation 3 (physical searches, hidden compartments), Law 2, Linguistics 3 (English, Arabic, Turkish, Italian, German), Medicine 2 (field dressings), Occult 5, Politics 3 (3rd Reich, Egyptian court), Science 3
Disciplines: Auspex 2, Akhu 3, Celerity 2, Dementation 3, Fortitude 2, Necromancy 2, Obfuscate 6, Potence 2, Presence 4, Serpentis 4
Discipline Techniques: One.
Advanced Disciplines: Obfuscate 6 - Mind Blank
Akhu Paths: The Immanence of Set 3
Akhu Rituals:
Necromancy Paths: Jackal's Wisdom 2
Necromancy Rituals:
Backgrounds: Allies, Contacts, Generation, Herd, Influence, Mentor, Resources, Status
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 3, Courage 3
Morality: Path of Typhon 7
Willpower: 7
Destiny:
Notes: