Difference between revisions of "Statistics for Siors Aldegar"

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<span style="color:#000000;">'''Rituals:'''<br>
 
<span style="color:#000000;">'''Rituals:'''<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2<br>
<span style="color:#000000;">'''Clan Flaw: ''' [[Deranged]]<br>
+
<span style="color:#000000;">'''Clan Flaw: '''Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.<br>
 
<span style="color:#000000;">'''Extra Flaws: ''' <br>
 
<span style="color:#000000;">'''Extra Flaws: ''' <br>
 
<span style="color:#000000;">'''Merits: '''[[Enchanting Voice]] <br>
 
<span style="color:#000000;">'''Merits: '''[[Enchanting Voice]] <br>

Revision as of 19:56, 23 April 2016

Siors Aldegar

<<>>

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Malkavian
Generation: 5
Born: 280 B.C.
Embrace: 256 B.C.
Sire: Avant Won
Periods of Torpor:
Nature: Enigma
Demeanor:Architect
Apparent Age: 24
Physical: Strength 6, Dexterity 5, Stamina 6
Social: Charisma 5, Manipulation 6, Appearance 3
Mental: Perception 7, Intelligence 5, Wits 6
Talents: Alertness 6, Athletics 2, Brawl 5, Dodge 4, Empathy 5, Intimidation 3, Leadership 4,Streetwise 5, Subterfuge 5
Skills: Animal Ken 3, Crafts 4, Computer 2, Drive 1, Etiquette 3, Firearms 5, Melee 6, Performance 6, Security 3, Stealth 6, Survival 5
Knowledges: Academics 4, Investigation 5, Law 3, Linguistics 4, Medicine 4, Occult 5, Politics 3, Science 2
Disciplines: Auspex 5, Celerity 4, Dominate 6, Dementation 6, Fortitude 5, Oneiros 2, Potence 4, Presence 5, Thaumaturgy 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Conjuring 5, Father's Vengeance 4, Hunter's Winds 4
Rituals:
Backgrounds: Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2
Clan Flaw: Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.
Extra Flaws:
Merits: Enchanting Voice
Virtues: Conviction 3, Instinct 3, Courage 4
Morality: 8
Willpower: 9
Destiny:
Notes: