Difference between revisions of "Gulliermo Suarez's Statistics"
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;[[Gulliermo Suarez]] | ;[[Gulliermo Suarez]] | ||
+ | <span style="color:#000000;">'''Circa:''' 2042 C.E. <br> | ||
+ | <span style="color:#000000;">'''Last Modified:''' <br> | ||
+ | <span style="color:#000000;">'''Plots:'''<br> | ||
+ | <span style="color:#000000;">'''Secrets:'''<br> | ||
+ | <span style="color:#000000;">'''Haven:'''<br> | ||
+ | <span style="color:#000000;">'''Clan:'''<br> | ||
+ | <span style="color:#000000;">'''Generation:'''<br> | ||
+ | <span style="color:#000000;">'''Born:''' <br> | ||
+ | <span style="color:#000000;">'''Embrace:'''<br> | ||
+ | <span style="color:#000000;">'''Sire:'''<br> | ||
+ | <span style="color:#000000;">'''Periods of Torpor:''' <br> | ||
+ | <span style="color:#000000;">'''Nature:'''<br> | ||
+ | <span style="color:#000000;">'''Demeanor:'''<br> | ||
+ | <span style="color:#000000;">'''Apparent Age:'''<br> | ||
+ | <span style="color:#000000;">'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br> | ||
+ | <span style="color:#000000;">'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br> | ||
+ | <span style="color:#000000;">'''Mental:''' Perception 1, Intelligence 1, Wits 1<br> | ||
+ | <span style="color:#000000;">'''Talents:''' [[Alertness]], [[Athletics]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]]<br> | ||
+ | <span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]]<br> | ||
+ | <span style="color:#000000;">'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]]<br> | ||
+ | <span style="color:#000000;">'''Disciplines:'''<br> | ||
+ | <span style="color:#000000;">'''Discipline Techniques:'''<br> | ||
+ | <span style="color:#000000;">'''Advanced Disciplines:''' <br> | ||
+ | <span style="color:#000000;">'''Sorcerous Paths:'''<br> | ||
+ | <span style="color:#000000;">'''Rituals:'''<br> | ||
+ | <span style="color:#000000;">'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br> | ||
+ | <span style="color:#000000;">'''Clan Flaw:''' <br> | ||
+ | <span style="color:#000000;">'''Extra Flaws:''' <br> | ||
+ | <span style="color:#000000;">'''Merits:''' <br> | ||
+ | <span style="color:#000000;">'''Virtues:''' Conscience 0, Self-Control 0, Courage 0<br> | ||
+ | <span style="color:#000000;">'''Morality:'''<br> | ||
+ | <span style="color:#000000;">'''Willpower:'''<br> | ||
+ | <span style="color:#000000;">'''Destiny:'''<br> | ||
+ | ---- | ||
− | Last Update: | + | Last Update: 2031. |
− | Assamite | + | Assamite 10 (from 12 through Diablerie).<br> |
Embraced 1986 by Henrique "El Diablo" Chavez.<br> | Embraced 1986 by Henrique "El Diablo" Chavez.<br> | ||
Nature: Mercenary. Demeanor: Sociopath/Don Juan<br> | Nature: Mercenary. Demeanor: Sociopath/Don Juan<br> | ||
Line 9: | Line 43: | ||
Str 4, Dex 5, Sta 4. Cha 4, Man 3, App 4. Per 4, Int 3, Wits 5. | Str 4, Dex 5, Sta 4. Cha 4, Man 3, App 4. Per 4, Int 3, Wits 5. | ||
− | <u>Talents</u>: Alertness | + | <u>Talents</u>: Alertness 4, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 5 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 4 (Fade from Mind's Eye)<br> |
− | < | + | <u>Skills</u>: Animal Ken 2, Crafts 3 (gunsmithing), Drive 3 (high speed), Etiquette 2 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 5 (Laying in Wait, approaching the target), Survival 2 (tracking)<br> |
− | <u>Knowledges</u>: Academics 1, Computers 3, Investigation | + | <u>Knowledges</u>: Academics 1, Computers 3, Investigation 4, Law 2, Linguistics 3 (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 2, Occult 3, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 3 (shaped charges), Avalon Lore 1. |
− | <u>Disciplines</u>: Quietus | + | <u>Disciplines</u>: Quietus 5, Celerity 4, Obfuscate 5, Potence 3, Fortitude 3, Thaumaturgy 2, Auspex 1.<br> |
− | <u>Thaumaturgic Paths</u>: Weather Control 2, Neptune's Might | + | <u>Thaumaturgic Paths</u>: Weather Control 2, Neptune's Might 2.<br> |
<u>Rituals</u>: (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh. (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion. | <u>Rituals</u>: (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh. (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion. | ||
− | <u>Backgrounds</u>: Herd | + | <u>Backgrounds</u>: Herd 2 (blood bound women who follow him from city to city), Retainers 5 (Blood Bound Thugs), Generation 3, Resources 4 (cash and investments). Contacts 4 (mercs and former clients). |
− | Humanity | + | Humanity 3, Self Control 2, Conscience 2, Courage 5 (4). Willpower 7. |
− | <u>Derangement</u> Addicted to Kindred Vitae (as per his clan flaw). | + | <u>Flaws</u>: Blood Bound (Juliet Parr). |
+ | <u>Derangement</u> Addicted to Kindred Vitae (as per his clan flaw), Paranoia (earned in 2031 - he should be free of it sometime in the 2050's). | ||
Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity. He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality. | Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity. He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality. |
Latest revision as of 18:21, 30 May 2015
Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan:
Generation:
Born:
Embrace:
Sire:
Periods of Torpor:
Nature:
Demeanor:
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
Disciplines:
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience 0, Self-Control 0, Courage 0
Morality:
Willpower:
Destiny:
Last Update: 2031.
Assamite 10 (from 12 through Diablerie).
Embraced 1986 by Henrique "El Diablo" Chavez.
Nature: Mercenary. Demeanor: Sociopath/Don Juan
Str 4, Dex 5, Sta 4. Cha 4, Man 3, App 4. Per 4, Int 3, Wits 5.
Talents: Alertness 4, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 5 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 4 (Fade from Mind's Eye)
Skills: Animal Ken 2, Crafts 3 (gunsmithing), Drive 3 (high speed), Etiquette 2 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 5 (Laying in Wait, approaching the target), Survival 2 (tracking)
Knowledges: Academics 1, Computers 3, Investigation 4, Law 2, Linguistics 3 (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 2, Occult 3, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 3 (shaped charges), Avalon Lore 1.
Disciplines: Quietus 5, Celerity 4, Obfuscate 5, Potence 3, Fortitude 3, Thaumaturgy 2, Auspex 1.
Thaumaturgic Paths: Weather Control 2, Neptune's Might 2.
Rituals: (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh. (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion.
Backgrounds: Herd 2 (blood bound women who follow him from city to city), Retainers 5 (Blood Bound Thugs), Generation 3, Resources 4 (cash and investments). Contacts 4 (mercs and former clients).
Humanity 3, Self Control 2, Conscience 2, Courage 5 (4). Willpower 7.
Flaws: Blood Bound (Juliet Parr). Derangement Addicted to Kindred Vitae (as per his clan flaw), Paranoia (earned in 2031 - he should be free of it sometime in the 2050's).
Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity. He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality.