Gulliermo Suarez's Statistics
Circa: 2042 C.E.
Last Modified:
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Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
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Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
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Virtues: Conscience 0, Self-Control 0, Courage 0
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Last Update: 2031.
Assamite 10 (from 12 through Diablerie).
Embraced 1986 by Henrique "El Diablo" Chavez.
Nature: Mercenary. Demeanor: Sociopath/Don Juan
Str 4, Dex 5, Sta 4. Cha 4, Man 3, App 4. Per 4, Int 3, Wits 5.
Talents: Alertness 4, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 5 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 4 (Fade from Mind's Eye)
Skills: Animal Ken 2, Crafts 3 (gunsmithing), Drive 3 (high speed), Etiquette 2 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 5 (Laying in Wait, approaching the target), Survival 2 (tracking)
Knowledges: Academics 1, Computers 3, Investigation 4, Law 2, Linguistics 3 (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 2, Occult 3, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 3 (shaped charges), Avalon Lore 1.
Disciplines: Quietus 5, Celerity 4, Obfuscate 5, Potence 3, Fortitude 3, Thaumaturgy 2, Auspex 1.
Thaumaturgic Paths: Weather Control 2, Neptune's Might 2.
Rituals: (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh. (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion.
Backgrounds: Herd 2 (blood bound women who follow him from city to city), Retainers 5 (Blood Bound Thugs), Generation 3, Resources 4 (cash and investments). Contacts 4 (mercs and former clients).
Humanity 3, Self Control 2, Conscience 2, Courage 5 (4). Willpower 7.
Flaws: Blood Bound (Juliet Parr). Derangement Addicted to Kindred Vitae (as per his clan flaw), Paranoia (earned in 2031 - he should be free of it sometime in the 2050's).
Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity. He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality.