Difference between revisions of "Dominate"

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; '''[[Disciplines]] / [[Discipline Techniques]]'''
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;[[Disciplines]] / [[Discipline Techniques]]
  
;<span style="color:maroon;"> '''Description'''
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:''“Authority is ability to rule. Dominion is rulership.
:<span style="color:maroon;">Scions, vampires who follow the Road of Kings, teach that Cainites were made to lead, that their orders demand obedience by unholy right. There is no better manifestation of this belief that the Discipline of Dominate. With this gift, a vampire may impose her will on another, compelling her to obey commands or even rewriting her memory.  Where Malkav's gift of Dementation turns its victims minds inside out, the high blooded ability of Dominate forces the weak of will to submit to the strong.
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::― ''Sherry K. White
  
:<span style="color:maroon;">Dominate is not always an easy power to use, however, since it requires both eye contact and speech for most of its applicationsClear gesturing (holding up a hand for "Stop!") can work for the simplest commands, but anything more complex requires verbal communicationUnless the victim has already become a will-less thrall, eye contact is an absolute requirement and the most limiting, since it means commands can be imposed on only one person at a timeBeyond these limitations, most targets can be made to submit to the will of a Cainite skilled in Dominate.  The major exception is subject of more power cannot be used to upset the right hierarchy of blood among the Damned.
+
;Description
 +
Scions, vampires who follow the Road of Kings, teach that Cainites were made to lead, that their orders demand obedience by unholy rightThere is no better manifestation of this belief that the Discipline of DominateWith this gift, a vampire may impose her will on another, compelling her to obey commands or even rewriting her memoryWhere Malkav's gift of Dementation turns its victims minds inside out, the high blooded ability of Dominate forces the weak of will to submit to the strong.
  
:<span style="color:maroon;">There are a few other limits to the uses of Dominate, but they occur much more rarelyStories claim that some mortals blessed by God are immune to the breaking of their wills--their fear of the Lord is greater than any other subjugation.  It is also easier to force a victim to act in a way close to her true self than to make her reject her natureIn game terms, efforts to Dominate a character into doing something in line with her Nature (make a Barbarian strike someone, make Defender stand guard) enjoy a -1 difficulty bonusEfforts to Dominate someone into doing something utterly against her Nature (making a Caretaker commit murder) suffer a +1 difficulty penalty.
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Dominate is not always an easy power to use, however, since it requires both eye contact and speech for most of its applications.  Clear gesturing (holding up a hand for "Stop!") can work for the simplest commands, but anything more complex requires verbal communicationUnless the victim has already become a will-less thrall, eye contact is an absolute requirement and the most limiting, since it means commands can be imposed on only one person at a timeBeyond these limitations, most targets can be made to submit to the will of a Cainite skilled in DominateThe major exception is subject of more power cannot be used to upset the right hierarchy of blood among the Damned.
  
:<span style="color:maroon;">Finally, it is always possible for the Cainite to taint the subject's will himselfDominate is best used with precision, and careless applications can unnecessarily arouse the defenses of the immortal (or Damned) soulWhenever a player botches a dominate roll, that subject becomes immune to her character's Dominate efforts for the rest of the story (and shakes off any of her existing effects).
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There are a few other limits to the uses of Dominate, but they occur much more rarelyStories claim that some mortals blessed by God are immune to the breaking of their wills--their fear of the Lord is greater than any other subjugationIt is also easier to force a victim to act in a way close to her true self than to make her reject her nature.  In game terms, efforts to Dominate a character into doing something in line with her Nature (make a Barbarian strike someone, make Defender stand guard) enjoy a -1 difficulty bonus.  Efforts to Dominate someone into doing something utterly against her Nature (making a Caretaker commit murder) suffer a +1 difficulty penalty.
  
:<span style="color:maroon;">The Lasombra and Ventrue are the ancient masters of this Discipline, but they do teach it to others on the Road of KingsMost accept the story that the power reflects the curse of God in that it erodes the basis of friendship or true intimacySuch is the price of leadership, however, and they pay it gladly.  The Tremere sorceress upstarts n Cainite world, also have an affinity for Dominate, said to be corruption of the mind magics they once wielded in their breathing days.
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Finally, it is always possible for the Cainite to taint the subject's will himselfDominate is best used with precision, and careless applications can unnecessarily arouse the defenses of the immortal (or Damned) soulWhenever a player botches a dominate roll, that subject becomes immune to her character's Dominate efforts for the rest of the story (and shakes off any of her existing effects).
  
;<span style="color:#800000;"> '''Main Sequence'''
+
The Lasombra and Ventrue are the ancient masters of this Discipline, but they do teach it to others on the Road of Kings.  Most accept the story that the power reflects the curse of God in that it erodes the basis of friendship or true intimacy.  Such is the price of leadership, however, and they pay it gladly.  The Tremere sorceress upstarts n Cainite world, also have an affinity for Dominate, said to be corruption of the mind magics they once wielded in their breathing days.
:<span style="color:maroon;">1 - [[Observance of the Spoken Word]]
 
:<span style="color:maroon;">2 - [[Murmur of the False Will]]
 
:<span style="color:maroon;">3 - [[Reveler's Memory]]
 
:<span style="color:maroon;">4 - [[Lure of Subtle Whispers]] / [[Conditioning]]
 
:<span style="color:maroon;">5 - [[Vessel]]
 
  
;<span style="color:#800000;"> '''Alternate Powers'''
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;Main Sequence
<span style="color:#800000;">Level 4[[Reinforcement]] - Created by Chelsea
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1 - [[Observance of the Spoken Word]]<br>
 +
2 - [[Murmur of the False Will]]<br>
 +
3 - [[Reveler's Memory]]<br>
 +
4 - [[Lure of Subtle Whispers]] / [[Conditioning]]<br>
 +
5 - [[Vessel]]<br>
  
;<span style="color:#800000;"> '''Advanced Dominate'''
+
;Alternate Powers
;<span style="color:#800000;"> '''Level 6'''
+
:Level 4: [[Reinforcement]] - Created by Chelsea
 +
 
 +
;Advanced Dominate
 +
'''Level 6'''<br>
 
:[[Chain the Psyche]] (GC 88)
 
:[[Chain the Psyche]] (GC 88)
 
:[[Command Obedience]] / [[Obedience]] (PGHC 153-154)
 
:[[Command Obedience]] / [[Obedience]] (PGHC 153-154)
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:[[Tranquility]] (PG2 45)  
 
:[[Tranquility]] (PG2 45)  
  
;<span style="color:#800000;"> '''Level 7'''
+
'''Level 7'''<br>
 
:[[Chain of Command]] (AT 144-145)
 
:[[Chain of Command]] (AT 144-145)
 
:[[Command the Legion]] (DAC 83)
 
:[[Command the Legion]] (DAC 83)
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:[[Tyrant's Gaze]] (PGHC pg 154)
 
:[[Tyrant's Gaze]] (PGHC pg 154)
  
;<span style="color:#800000;"> '''Level 8'''
+
'''Level 8'''<br>
 
:[[Carry the Master's Voice]] (PGHC 154)
 
:[[Carry the Master's Voice]] (PGHC 154)
 
:[[Empowering the Puppet King]] (DAC 83)
 
:[[Empowering the Puppet King]] (DAC 83)
 
:[[Far Mastery]] (GC 89)
 
:[[Far Mastery]] (GC 89)
  
;<span style="color:#800000;"> '''Level 9'''
+
'''Level 9'''<br>
 
:[[Best Intentions]] (PG2 45)
 
:[[Best Intentions]] (PG2 45)
 
:[[Dominate the Descendants]] / [[Speak Through the Blood]] (PGHC 154)
 
:[[Dominate the Descendants]] / [[Speak Through the Blood]] (PGHC 154)
  
 
----------
 
----------
;<span style="color:#800000;"> '''Proposed Dominate Powers'''
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;Proposed Dominate Powers
  
  
 
[[Bibliography]]
 
[[Bibliography]]

Latest revision as of 19:09, 6 March 2014

Disciplines / Discipline Techniques
“Authority is ability to rule. Dominion is rulership.”
Sherry K. White
Description

Scions, vampires who follow the Road of Kings, teach that Cainites were made to lead, that their orders demand obedience by unholy right. There is no better manifestation of this belief that the Discipline of Dominate. With this gift, a vampire may impose her will on another, compelling her to obey commands or even rewriting her memory. Where Malkav's gift of Dementation turns its victims minds inside out, the high blooded ability of Dominate forces the weak of will to submit to the strong.

Dominate is not always an easy power to use, however, since it requires both eye contact and speech for most of its applications. Clear gesturing (holding up a hand for "Stop!") can work for the simplest commands, but anything more complex requires verbal communication. Unless the victim has already become a will-less thrall, eye contact is an absolute requirement and the most limiting, since it means commands can be imposed on only one person at a time. Beyond these limitations, most targets can be made to submit to the will of a Cainite skilled in Dominate. The major exception is subject of more power cannot be used to upset the right hierarchy of blood among the Damned.

There are a few other limits to the uses of Dominate, but they occur much more rarely. Stories claim that some mortals blessed by God are immune to the breaking of their wills--their fear of the Lord is greater than any other subjugation. It is also easier to force a victim to act in a way close to her true self than to make her reject her nature. In game terms, efforts to Dominate a character into doing something in line with her Nature (make a Barbarian strike someone, make Defender stand guard) enjoy a -1 difficulty bonus. Efforts to Dominate someone into doing something utterly against her Nature (making a Caretaker commit murder) suffer a +1 difficulty penalty.

Finally, it is always possible for the Cainite to taint the subject's will himself. Dominate is best used with precision, and careless applications can unnecessarily arouse the defenses of the immortal (or Damned) soul. Whenever a player botches a dominate roll, that subject becomes immune to her character's Dominate efforts for the rest of the story (and shakes off any of her existing effects).

The Lasombra and Ventrue are the ancient masters of this Discipline, but they do teach it to others on the Road of Kings. Most accept the story that the power reflects the curse of God in that it erodes the basis of friendship or true intimacy. Such is the price of leadership, however, and they pay it gladly. The Tremere sorceress upstarts n Cainite world, also have an affinity for Dominate, said to be corruption of the mind magics they once wielded in their breathing days.

Main Sequence

1 - Observance of the Spoken Word
2 - Murmur of the False Will
3 - Reveler's Memory
4 - Lure of Subtle Whispers / Conditioning
5 - Vessel

Alternate Powers
Level 4: Reinforcement - Created by Chelsea
Advanced Dominate

Level 6

Chain the Psyche (GC 88)
Command Obedience / Obedience (PGHC 153-154)
Fealty (DA2 189)
Loyalty (GC 88-89)
Oberon's Grail (CTr 48-49)
Rationale (PG2 74)
Tranquility (PG2 45)

Level 7

Chain of Command (AT 144-145)
Command the Legion (DAC 83)
Dynastic Power (LH 137-138)
Mass Manipulation / Mob Rule (GC 89)
Repression of the Obvious (CM2 27-28)
Still the Mortal Flesh / Autonomic Mastery (DAC. Pg.83)
Strings of the Marionette (AT 145)
Tyrant's Gaze (PGHC pg 154)

Level 8

Carry the Master's Voice (PGHC 154)
Empowering the Puppet King (DAC 83)
Far Mastery (GC 89)

Level 9

Best Intentions (PG2 45)
Dominate the Descendants / Speak Through the Blood (PGHC 154)

Proposed Dominate Powers


Bibliography