Difference between revisions of "Dr.Tremen Hall's Statistics"
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'''Havens:''' Recently, Tremen has bumped into an 'old friend' from Harvard, Donald, who is letting Tremen stay with him in his mansion on Long Island.<br> | '''Havens:''' Recently, Tremen has bumped into an 'old friend' from Harvard, Donald, who is letting Tremen stay with him in his mansion on Long Island.<br> | ||
'''Boltholes:''' A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx<br> | '''Boltholes:''' A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx<br> | ||
− | '''Clan:''' Naga Raja <br> | + | '''Clan:''' [[Naga Raja]] <br> |
'''Generation:''' Originally 10th, raised through diablerie of Son (from Chicago) to 9th.<br> | '''Generation:''' Originally 10th, raised through diablerie of Son (from Chicago) to 9th.<br> | ||
'''Born:''' 1947<br> | '''Born:''' 1947<br> |
Revision as of 13:31, 25 February 2014
Contents
Personal Details
Circa: Late October 2002 C.E.
Alternate Identity: Torsten Metz, Brujah
Havens: Recently, Tremen has bumped into an 'old friend' from Harvard, Donald, who is letting Tremen stay with him in his mansion on Long Island.
Boltholes: A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx
Clan: Naga Raja
Generation: Originally 10th, raised through diablerie of Son (from Chicago) to 9th.
Born: 1947
Embrace: 1985
Sire: Unknown.
Nature: Caregiver
Demeanor: Bravo
Apparent Age: Early 40s (Dr.Hall appears older due to a harsh life and was embraced at the age of 38 years.)
Attributes
Physical: Strength 3, Dexterity 3, Stamina 2
Social: Charisma 3, Manipulation 4 (Well Reasoned), Appearance 2
Mental: Perception 3, Intelligence 4 (Knowledgeable), Wits 4 (Sharp)
- - Dr.Hall paid Molly 8 one of the Tzimisce of Montreal to alter his physical appearance so he could travel incognito once more.
Talents
Alertness 3, Athletics 1, Brawl 3, Dodge 2, Empathy 2, Expression 2, Intimidation 4 (blackmail), Leadership 2, Streetwise 3, Subterfuge 2
Skills
Crafts 2,Cooking 2, Disguise 3, Drive 2, Etiquette 2, Firearms 4, Melee 3, Performance 2, Security 3, Stealth 3, Survival 2
Knowledges
Academic knowledge 2, Computer 1, Finance 2, [[Enigmas] 2, Investigation 3, Law 1, Linguistics 2 (Spanish, English, French, Vietnamese), Medicine 3 (forensic pathology), Occult 2, Politics 2, Science 2
Disciplines
Paths of Necromancy
Necromantic Rituals
Discipline Techniques
None at this time.
Backgrounds
Allies 1 (Dr.Rodger Liverman in Denver), Alternate I.D. 1 (Torsten Metz: free-wheeling Brujah Entrepreneur), Contacts 3 (Detective Cal Richards - Head of Arson Dept. in Denver, Dr.Luther Simmons - Chief Coroner in Denver, Mitchel Jameson - book & mob flunky), Fame 1 (F.B.I.), Generation 4 (through diablerie), Art of Memory (Classical) 3 (Son’s memories), Resources 3 (heavily strained from the purchase of 3 motorcycles), Retainers 2 (Jeanine & Carrie - blood bound - teen runaways), Sabbat Status 1 (nominal leader of a pack of three)
Camarilla status 3
Virtues
Conscience 2, Self-Control 4, Courage 5
Road: Humanity 6
Willpower: 8
Vinculi
- Dr.Hall's vinculum to MKMC-D the gangsta Nosferatu (4); Tremen feels close enough to MKMC-D to offer him aid, as long as it doesn't involve risk or anything out of the good doctor's way.
- Dr.Hall's vinculum to Algar Leach the Brujah high-school dropout (8); Tremen would gladly offer his resources or influential assistance to Algar, as the boy has become the son he never had.
Blood Pool
- Maximum = 14
- Expenditure = 2 per turn
- Current = 12
Health Levels
- Bruised (0)
- Hurt (-1)
- Injured (-1)
- Wounded (-2)
- Mauled (-2)
- Crippled (-5)
- Incapacitated (While in this state vampires are conscious 50% of the time.)
- Final Death (Game over)
Merits
- Code of Honor (2pts)
- Eat Food
- Natural Linguist
- Wraith Companions PFC Tony Fontana-x-SP5 Boreeque Boyce-x-[[]] -- The ghosts of Tremen's Vietnam War buddies from his old platoon.
Flaws
- Hatred (3 Point Flaw) (oriental People)
- Nightmares (1 Point Flaw)
- Ward (3 Point Flaw)(Tremen’s daughter - Catherine Marie Hall, Assistant D.A. Denver)
Experience & Maturation
Maturation Points - Dr.Tremen Hall
- --Spent two points on raising my conscience.
- --Spent 6 points raising my firearms.
- --Spent 4 points raising my Melee
Player Experience - Keith Distel