Difference between revisions of "SAND"

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(Game Concept)
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A major theme in SAND is the struggle to operate as an individual into two different worlds while balancing two different lives all with the same time constraints as mundane folks.
 
A major theme in SAND is the struggle to operate as an individual into two different worlds while balancing two different lives all with the same time constraints as mundane folks.
  
 +
Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.
  
 
= Character Sheet =
 
= Character Sheet =

Revision as of 15:44, 24 February 2024


Main Page ~☆~ Hypnovatiz ~☆~ Deniz Şehir ~☆~ The Maya Realms ~☆~ SAND & FOG

Game Concept

In a game of SAND one plays a Hypnovatiz or Sleepwalker. Sleepwalkers are human beings who exist with one foot in the waking or real world and one foot in Demosoneiron the World of Dreams.

A major theme in SAND is the struggle to operate as an individual into two different worlds while balancing two different lives all with the same time constraints as mundane folks.

Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.

Character Sheet

[Personal Mark] [Character Image] [Social Symbol]
Character: Name Nature: [] Profession: []
Player: NPC Demeanor: [] Education []
Chronicle: San Francisco Ichideal: [] Religion: []
--- Concept: [] ---
--- Cameo: [] ---
--- --- ---
--- --- ---
ATTRIBUTES
Physical Social Mental
Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○
--- --- ---
--- --- ---
ABILITIES
Talents Skills Knowledges
Alertness ○○○○○ () Animal Ken ○○○○○ () Academics ○○○○○ ()
Athletics ○○○○○ () Crafts ○○○○○ () Computer ○○○○○ ()
Awareness ○○○○○ () Drive ○○○○○ () Finance ○○○○○ ()
Brawl ○○○○○ () Etiquette ○○○○○ () Investigation ○○○○○ ()
Empathy ○○○○○ () Firearms ○○○○○ () Law ○○○○○ ()
Expression ○○○○○ () Larceny ○○○○○ () Medicine ○○○○○ ()
Intimidation ○○○○○ () Melee ○○○○○ () Occult ○○○○○ ()
Leadership ○○○○○ () Performance ○○○○○ () Politics ○○○○○ ()
Streetwise ○○○○○ () Stealth ○○○○○ () Science ○○○○○ ()
Subterfuge ○○○○○ () Survival ○○○○○ () Technology ○○○○○ ()
--- --- ---
--- --- ---
--- ADVANTAGES ---
Secondary Abilities Backgrounds Merits & Flaws
Linguistics ○○○○○○ () [K] Allies ○○○○○ () ---
[[]] ○○○○○ () Contacts ○○○○○ () ---
[[]] ○○○○○ () Domain ○○○○○ () ---
[[]] ○○○○○ () Fame ○○○○○ () ---
[[]] ○○○○○ () Influence ○○○○○ () Numina
[[]] ○○○○○ () Mentor ○○○○○ () ---
[[]] ○○○○○ () Military Force ○○○○○ () ---
[[]] ○○○○○ () Resources ○○○○○ () ---
[[]] ○○○○○ () Retainers ○○○○○ () ---
[[]] ○○○○○ () Status ○○○○○ () ---
--- --- ---
--- --- ---
--- HUMANITY Virtues
--- ○○○○○○○○○○ Conscience ●○○○○
--- --- Self-Control ●○○○○
--- IMAGINATION Courage ●○○○○
--- ○○○○○○○○○○ ---
--- --- ---
--- SAND ---
Health Levels ○○○○○○○○○○ ---
Bruised (0) - { } ○○○○○○○○○○ ---
Hurt (-1) ---- { } --- ---
Injured (-2) - { } WILLPOWER
Wounded (-3) - { } Permanent ○○○○○○○○○○ ---
Mauled (-4) -- { } Temporary ○○○○○○○○○○ ---
Crippled (-5)- { } --- ---
Incapacitated- { } MADNESS ---
Final Death ○○○○○○○○○○ ---

Appearance



Behavior



History



Recent Events