SAND
- Main Page ~☆~ Hypnovatiz ~☆~ Deniz Şehir ~☆~ The Maya Realms ~☆~ Sca-Nif-So-Carn
Contents
Game Concept
In a game of SAND one plays a Hypnovatiz or Sleepwalker. Sleepwalkers are human beings who exist with one foot in the waking or real world and one foot in Demosoneiron the World of Dreams.
A major theme in SAND is the struggle to operate as an individual into two different worlds while balancing two different lives all with the same time constraints as mundane folks.
Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.
As with all pursuits, the more one practices dreaming the more skilled one becomes, but practice means time expended and time spent dreaming means also being asleep in the waking world
Thus the more skilled and powerful the Hypnovatiz the more time spent asleep. It is said that the most powerful Sleepwalkers are often mistaken for coma patients as they may be inactive for days or even weeks and require helpers who provide food, water and safety to the comatose Hypnovatiz.
In Demosoneiron the Sleepwalker is in her element where the ability to control the dream makes her virtually divine. The weakness of the Hypnovatiz comes while awake, yet even in the waking world the Sleepwalker can still touch the World of Dreams which is the source of her power and if necessary she can expend some of her precious SAND and alter evens in the mundane world. Such somnolent effects vary greatly are measured by the Sleepwalkers level of imagination.
Character Concepts
- Coma Patient --
- Narcoleptic --
- Napster --
- Dreamy Dilettante --
- Bored Student --
- Insomniac --
- Depressed Vet --
Lexicon
- Academy -- (plural - Academies) -- A elite schools given over to the training of Sleepwalkers.
- Aesomnia -- A ancient cult dedicated to hunting Hypnovatiz (Sleepwalkers). Literal translation: The Sleepless.
- Apparatus -- A Apparatus is a means for channeling and shaping dreams.
- Augmentator -- A Sleepwalkers who specializes in the Apparatus of Augmentation. Only a select few Academies offer training in the metamorphic Apparatus.
- Aypnidiastasi -- The Waking World.
- Crib -- A place of safety from which to dream. Creche (Archaic).
- Curtain (The) -- The barrier between the waking world and the realm of dreams.
- Demosoneiron -- The World of Dreams.
- Dreamsider -- A being born in the dream realm, not a Hypnovatiz (Sleepwalker), an Oneiroi (archaic).
- Five-Oh -- Constabulary (archaic), Eyes of Providence (Ancient). Providencian / Providencians (singular / plural)
- Glass --
- Gravamen -- The burdensome clay that is the Sleepwalker physical form.
- Idealis -- The Sleepwalker's idealized form in the World of Dreams.
- Permutation -- A Permutation is a combinations of two or more Apparatuses.
- Mirrorist -- A person who uses the device of Mirrors to travel the dream realm. (vulgar argot: An Alice).
- Tutor -- A master of any given Apparatus who offers furthering education in his or her speciality in return for remuneration. Most tutors are accessable through the Academies, but some private tutors are available, but quite expensive.
- Waking (the) -- As in the Waking World.
- Woke -- A being that lives the majority of their lives in the Waking World.
Dream Elements
- Character
- Props
- Scene
- Script
- Stage
Apparati
Apparatuses are a means for channeling and shaping dreams.
Types of Apparatuses
- Devices -- Devices alter and create Props.
- Engines -- Engines alter or create the Stage.
- Gadget -- Gadgets alter or create Script.
- Instruments -- Instruments alter and create Characters.
- Tools -- Tools alter and create the Scenes.
Devices
- Modification (Device for altering Props)
Engines
- Reflection -- Creating Portals that allow travel between Dream Realities.
Gadgets
Instruments
- Agility (Instrument of Dexterity)
- Physicality (Instrument of Strength)
- Resilience (Instrument of Stamina)
- Artifice (Instrument of Manipulation)
- Augmentation (Instrument of Appearance)
- Duende (Instrument of Charisma)
- Clarity (Instrument of Perception)
- Faculty (Instrument of Intelligence)
- Actuation (Instrument of Wits)
---
- Zoosomnia -- Instrument of Beastial Dreaming (practicianer: Oneirazoon).
Tools
- Isochrony (Gadget of Contemporaneity}
- Progression (Gadget of Time)
- Reversion (Gadget of Undoing)
Permutations
- Crypo-Recall -- Being able to see and interact with animals in the dream, including bringing forth magical and extinct animals. Recombinant of
Inspirational Works
- Alice's Adventures in Wonderland -- by Lewis Carroll (1865)
- The Wonderful Wizard of Oz -- by L. Frank Baum (1900)
- The Chronicles of Thomas Covenant -- Stephen R. Donaldson (1977–2013)
- The Matrix -- is a 1999 science fiction action film[5][6] written and directed by the Wachowskis.
- Falling Water -- is an American supernatural drama television series. (2016 - 2017)
- Bridge of Birds -- By Barry Hughart - A Chinese tale of a medieval China that should have been.
Organizarions
Notable Academies
Famous Troupes
Signature Characters
- Margarette Elwyn -- Rat-Terrier in a Dress
- Igor Zima -- Zoot Suit
- The Collector --
- True -- Sleepwalker Assassin
Cities of Sand
- Deniz Şehir -- Decaying Capital of a Once Great Empire
- Sca-Nif-So-Carn -- The Gilded Metropolis
Character Creation
Character Sheet
[Personal Mark] | [Character Image] | [Social Symbol] |
Character: Name | Nature: [] | Profession: [] |
Player: NPC | Demeanor: [] | Education [] |
Chronicle: San Francisco | Idealis: [] | Religion: [] |
--- | Concept: [] | --- |
--- | Cameo: [] | --- |
--- | --- | --- |
--- | --- | --- |
ATTRIBUTES | ||
Physical | Social | Mental |
Strength ●○○○○ | Charisma ●○○○○ | Perception ●○○○○ |
Dexterity ●○○○○ | Manipulation ●○○○○ | Intelligence ●○○○○ |
Stamina ●○○○○ | Appearance ●○○○○ | Wits ●○○○○ |
--- | --- | --- |
--- | --- | --- |
ABILITIES | ||
Talents | Skills | Knowledges |
Alertness ○○○○○ () | Animal Ken ○○○○○ () | Academics ○○○○○ () |
Athletics ○○○○○ () | Crafts ○○○○○ () | Computer ○○○○○ () |
Awareness ○○○○○ () | Drive ○○○○○ () | Finance ○○○○○ () |
Brawl ○○○○○ () | Etiquette ○○○○○ () | Investigation ○○○○○ () |
Empathy ○○○○○ () | Firearms ○○○○○ () | Law ○○○○○ () |
Expression ○○○○○ () | Larceny ○○○○○ () | Medicine ○○○○○ () |
Intimidation ○○○○○ () | Melee ○○○○○ () | Occult ○○○○○ () |
Leadership ○○○○○ () | Performance ○○○○○ () | Politics ○○○○○ () |
Streetwise ○○○○○ () | Stealth ○○○○○ () | Science ○○○○○ () |
Subterfuge ○○○○○ () | Survival ○○○○○ () | Technology ○○○○○ () |
--- | --- | --- |
--- | Secondary Abilities | --- |
Linguistics ○○○○○○ () [K] | [[]] ○○○○○ () | [[]] ○○○○○ () |
[[]] ○○○○○ () | [[]] ○○○○○ () | [[]] ○○○○○ () |
--- | --- | --- |
--- | --- | --- |
--- | ADVANTAGES | --- |
--- | Backgrounds | --- |
Allies ○○○○○ () | Arcane ○○○○○ () | Contacts ○○○○○ () |
Fame ○○○○○ () | Imagination ○○○○○ () | Influence ○○○○○ () |
Mentor ○○○○○ () | Rapport ○○○○○ () | Realm ○○○○○ () |
Resources ○○○○○ () | Retainers ○○○○○ () | Status ○○○○○ () |
--- | --- | --- |
--- | --- | --- |
Merits & Flaws | HUMANITY | Virtues |
--- | ○○○○○○○○○○ | Conscience ●○○○○ |
--- | --- | Self-Control ●○○○○ |
--- | DREAMING | Courage ●○○○○ |
--- | ○○○○○○○○○○ | --- |
--- | --- | --- |
--- | SAND | APPARATI |
Health Levels | ○○○○○○○○○○ | Devices |
Bruised (0) - { } | ○○○○○○○○○○ | [[]] ○○○○○ () |
Hurt (-1) ---- { } | --- | Engines |
Injured (-1) - { } | WILLPOWER | [[]] ○○○○○ () |
Wounded (-2) - { } | Permanent ○○○○○○○○○○ | Instruments |
Mauled (-2) -- { } | Temporary ○○○○○○○○○○ | [[]] ○○○○○ () |
Crippled (-5)- { } | --- | Tools |
Incapacitated- { } | MADNESS | [[]] ○○○○○ () |
Final Death | ○○○○○○○○○○ | --- |
Bio
Sobriquet
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History
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