Statistics for João Henrique
A Note about Pedro and Henrique: The physical stats are those of Pedro, those in parentheses are Henriques, his torporous body. If Henrique desires, he can push his social attributes through to Pedro. Anyone who sees such a transformation is going to be very concerned. The Ancient plays a deep game however; He will only do so where anyone can see him in extreme circumstances. Truthfully there is very little left of Pedro but a vampiric shell.
Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Malkavian
Generation: 5th
Born: 1351
Embrace:1376
Sire: Miguel Dominguez
Progeny: [[]]
Periods of Torpor: Now
Nature: Autist
Demeanor: Autist
Apparent Age: 35
Physical: Strength 3 (7), Dexterity 4 (8), Stamina 3 (6)
Social: Charisma 2 (7), Manipulation 2 (7), Appearance 2 (3)
Mental: Perception 6, Intelligence 2 (8), Wits 5
Talents: Alertness 5, Athletics 4, Awareness 6, Brawl 6, Dodge 5, Empathy 7, Expression 3, Intimidation 4, Leadership 7, Streetwise 2, Subterfuge 8
Skills: Animal Ken 6, Crafts 7 (boats, rope, tools), Drive 3, Etiquette 5, Firearms 3, Larceny 1, Melee 6 (sword), Performance 3, Security 2, Stealth 7, Survival 8
Knowledges: Academics 1 to 8 depending, Finance 3, Investigation 6, Law 1 to 4, Linguistics 1 to 6, Medicine 4, Occult 1 to 8, Politics 4, Science 2
Disciplines: Auspex 8, Celerity 3, Dementation 8, Dominate 4, Fortitude 4, Obfuscate 8. Protean 4, Thaumaturgy 3 (Path of Weather Control)
Discipline Techniques: [[]], [[]], [[]]
Advanced Disciplines: Auspex 6 (Prediction), Auspex 7 (Verve), Dementation 6 Malkavian Madness Network, Obfuscate 6 Mental Wall
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies 1, Contacts 3, Domain 2, Fame 1, Generation 3, Herd 2, Influence, Mentor, Resources 6, Retainers, Sect Membership, Status 1, Rituals (Sabbat Only)
Clan Flaw: All members of Clan Malkavian suffer from a permanent, incurable derangement. They may acquire and recover from other derangements, and may spend Willpower to ameliorate the effects of the derangement for a scene, but they can never recover from their original derangement.
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 3, Courage 2
Morality: 6
Willpower: 9
Destiny:
Notes: