Penelope Arwin's Stats
Last Modified: Last Modified Late 2031, following the Battle of London.
Brujah 13, embraced in 2000 by Tris Galloway.
Nature: Idealist, Demeanor: Critic
Apparent Age: A worn Early 30's
Attributes
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 4
Abilities
Talents: Alertness 4, Athletics 3, Brawl 2, Dodge 4, Empathy 2 , Expression 3 (oration), Intimidation 3, Leadership 1, Streetwise 3, Subterfuge 2
Skills: Animal Ken 2, Crafts 2, Drive 2, Etiquette 2, Firearms 2, Melee 3, Performance 2, Security 3, Stealth 4, Survival 2, Tactics 1, Ride 1
Knowledges: Academics 2 (Camarilla History), Computers 1, Finance 1, Investigation 3, Law 2, Linguistics 2, Medicine 3, Occult 3, Politics 3, Science 2, Strategy 1, Brujah Lore 3, Ventrue Lore 2, London Lore 1, London Secrets 1, Belfast Lore 3, Belfast Secrets 2, Gangrel Lore 1, Avalon Lore 2.
Advantages
Disciplines: Presence 4, Celerity 4, Potence 3, Fortitude 2, Auspex 2
Backgrounds: Allies 4 (Irish idealists), Contacts 5 (Irish underworld), Fame 0, Generation 0, Herd 3 (activists), Influence 2 (English and Irish Activists), Mentor 0, Resources 2, Retainers 5 (Bodyguards/fellow travelers), Status 1 (respected neonate)
Virtues: Conscience 5(4), Self-Control 4, Courage 4. Humanity 4. Willpower: 7
Clan Flaw: As a Brujah, Penelope faces a +2 to the difficulty of all Self Control or Instinct rolls.