Berethraban's Statistics

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Berethraban

Circa: AD 1097
Last Modified:
Plots: Spreading of the knowledge of Lilith
Secrets:
Haven:
Clan: Malkavian
Generation: 5
Born: 280 B.C.
Embrace: 256 B.C.
Sire: Avant Won
Periods of Torpor:
Nature: Enigma
Demeanor: Architect
Apparent Age: 24
Physical: Strength 5, Dexterity 8, Stamina 6
Social: Charisma 7, Manipulation 8, Appearance 3
Mental: Perception 8, Intelligence 6, Wits 7
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Empathy 2, Intimidation 3, Leadership 2,Streetwise 2, Subterfuge 7
Skills: Animal Ken 3, Crafts 4, Etiquette 3, Melee 6, Performance 4, Security 3, Stealth 6, Survival 7
Knowledges: Academics 6, Investigation 5, Law 3, Linguistics 4, Medicine 4, Occult 7, Politics 3, Science 2
Disciplines: Animalism 5, Auspex 7, Celerity 5, Dominate 7, Dementation 8, Fortitude 4, Obfuscate 6, Phantasmagoria 6, Potence 4, Protean 6, Thaumaturgy 5
Discipline Techniques: Psychic Double, Smiling Jack's Trick,
Advanced Disciplines:
Sorcerous Paths: Conjuring 5, Father's Vengeance 4, The Path of Nahema 5
Rituals: Love of the Dark Mother, When Black Roses Bloom, Warming the Cold Clay, Tread of Mothers Children, Hiding the Speakers Mind, Weilding Dyrnwyn, Molding the Dark Mothers Clay, Spreading the Mothers Thorns
Backgrounds: Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2
Clan Flaw: Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.
Extra Flaws:
Merits: Enchanting Voice
Virtues: Conviction 3, Instinct 3, Courage 4
Morality: Path of Awakening 8
Willpower: 9
Destiny:
Notes: