Arts

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Jotunn

Arts describe the effect of each individual cantrip. Unlike other supernatural powers, such as Disciplines, the method by which many Arts are performed is spread freely among the Kithain, causing very few direct relationships between Kiths and Arts.

Common Arts

These Arts are known to the commoners, and are simple to learn, requiring little difficulty to learn or find a tutor.

   Chicanery, the Art of illusion and fooling the senses.
   Legerdemain, the Art of copying and manipulating objects.
   Primal, the Art of elemental control and understanding.
   Soothsay, the Art of prediction and fortune telling.
   Wayfare, the Art of movement and athletic stunts.

Rare Arts

These Arts are more obscure than the Common Arts, but provided a changeling knew where to look, they could still be learned with little difficulty.

   Aphrodesia, the Art of false passions practiced by the Satyrs and the Merfolk.
   Kryos, the Art of cold and ice feared to be connected with the time of Winter.
   Metamorphosis, the commoner Art of changing shape, size, and appearance.
   Pyretics, the dangerous Art of heat and flame manipulation.
   Skycraft, the Art of wind, storms, and weather control known to sea-dwelling kith.
   Spirit Link, the Art of connecting with the spirit world known to the Nunnehi.

Seasonal Arts

Heavily segregated between the two primary Courts, these ancient Arts are tied to the changing state of nature, waxing and waning in power and prominence with the seasons they represent and draw power from.

   Autumn, the Unseelie Art of shadows, decay and death.
   Spring, the Seelie Art of life, nature and vitality.
   Summer, the Seelie Art of fire, passion and raw charisma.
   Winter, the Unseelie Art of ice, fear and apathy.


Noble Arts

These Arts are those of the noble Houses, naturally connecting them with the Sidhe. Other kiths typically learn of them by obtaining titles within one of the Houses.

   Chronos, the Art of time control, serving as a development upon the Realm of Time.
   Dream-Craft, the Art of shaping things within the Dreaming.
   Dragon's Ire
   Naming, the Art of words and the power of True Names.
   Sovereign, the Art of controlling the commoners and lesser nobles.

Kith Arts

Though the Sidhe are the most famous example, other kiths also developed Arts that they either have not shared with others, or other kiths show little interest in learning these Arts.

   Infusion, the Art of forging and rebuilding chimera, known to the Nockers.
   Tale Craft, the Art of beautiful and enchanting stories, told by the Eshu.

Dark and Forbidden Arts

Several Arts exist that do not have a place in changeling society, because of their association with the Unseelie Court, the Shadow Court, or something darker still.

   Autumn Way, a forbidden Art that creates a backdoor into the material world from the Dreaming.
   Contempt, the Art of anger and destruction, practiced by the Shadow Court.
   Delusion, the dark mirror of Chicanery, practiced by the Shadow Court.
   Discord, the Art of chaos and madness, exploited by the Adhene.
   Oneiromancy, the Art of dream-reading and mind-bending, allowed only among the Adhene.